Thanks for the quick fix in the last update 
Nice game with some little flaws but a lot of potential
Nice game with some little flaws but a lot of potential
May I suggest Lisa Ann and Mia Khalifa? ;-)Here it is :
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The names in collection indicates the duos that will trigger a video. All cards with the link icon are linkable together but not all has scenes together.
As for the gameplay, there may be some changes in the future but the core will remain. There are still strategic elements that might not be enough for die hard TCG fans but simplicity was a factor I wanted since I, personally, prefer an easy approach.
I haven't played in while indeed. I used to play IRL card games and played some indie games, but the big popular TCG video games didn't really catch my attention. I also don't have time and skills to create a complex game that I would probably not even like playing. So all in all, I appreciate your feedback and respect your rating if that's how you feel about it. We simply have different taste in games and that okay![]()
You'll be happy to know that Lisa Ann is part of the next pack to be releasedMay I suggest Lisa Ann and Mia Khalifa? ;-)
Gonna be fixed for next update, thanks!hi! please fix it
valentina nappi can't interact with violet star
Angela White can't interact with autumn falls
thx
During this time, have you tested the possibility of adding (Any) videos as I described earlier? Simply adding (by the author) content is always good, BUT you could do more important things = balance and other micro-bugs and implementing some new mechanics, and the players themselves would fill the game with content...next update
Yes, I started working on a prototype for custom content (cards and videos) that could be available in a couple updates. Being a new dad takes a lot of time so I can't work as much as I would like on the game, but it will be there! I was even able to put an external tool in place for video gathering (thanks ChatGPT!) so it is less time-consuming and could be beneficial for players who want custom content.During this time, have you tested the possibility of adding (Any) videos as I described earlier? Simply adding (by the author) content is always good, BUT you could do more important things = balance and other micro-bugs and implementing some new mechanics, and the players themselves would fill the game with content...
Sorry I wasn't clear enough, disclaimer is in my signatureFrom the screenshot, I understand that you want to enable video clip playback via URL links, and currently, it seems limited to three? Then assign them to specific Cards.
In my opinion, you’ve taken an overly complicated and convoluted approach. Let me explain—local file upload would reduce unnecessary load, and users wouldn’t have to wait for the video clip to buffer. A SINGLE input line (instead of three URLs, like in your example) would be enough. We’d just specify the file location on the PC, select the desired clip segment (if the user doesn’t want to trim it), assign it to the relevant Card—and that’s it.
As a bonus, it could also support DUO pairing with other Cards. After following the steps above, we’d have a checkbox for DUO or NON-DUO Cards. For NON-DUO, it’s straightforward. For DUO—the FULL LIST of existing actresses in the game would appear, letting us pick the preferred pairing. In this case, we’d also need to add a separate clip for the DUO interaction.
I’ve visually reworked your screenshot to better illustrate my point.
To summarize:
Good luck with the work!
- For a SOLO Card, the DUO option isn’t needed. We just specify the local file path, then set the desired time segment.
- We also need to clarify the loop duration. Right now, we set the start time but not the duration. With your URL-based approach, someone could technically load an entire YouTube video and watch a full series!
- For a DUO Card, we’d need two clips—one for regular scenes and one for DUO interactions. I’ve also added a button to pull up the list of existing actresses, allowing us to link this Card to another, making them work together.
- Preview buttons would be a nice bonus, letting us check if everything works before finalizing.
- Your "Final Path" button seems unnecessary (especially for URLs). Why specify a destination path when we’ve already set the source? The mockup should make it clearer what I mean.
- I also didn't see the point in the (custom) button.
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Nice man thank youI'm currently testing the changes of the update, should be early released tomorrow, so public release should be in about a week!
Not for now since I would not be able to test it, I am only on Win. Sorry!Any chance to play this on mac?
Yeah, weird.Hi! I see the v2.0.3 public release is available on Patreon (as of 11 hours ago), but the Patreon post is locked to paid subscribers. I think that one is meant to be available to the public, right? I'm looking forward to it, this game is pretty fun.
Oops! My bad, it should be fine nowHi! I see the v2.0.3 public release is available on Patreon (as of 11 hours ago), but the Patreon post is locked to paid subscribers. I think that one is meant to be available to the public, right? I'm looking forward to it, this game is pretty fun.