I like this game and enjoy the mechanics, but I feel something off. I hope you don't mind if I give you my opinion.
- The damage/defense thing doesn't sound right. Using duo card sometimes it's just not an advantage at all cause makes you lose a turn. If I recall correctly in the first release secondary card added values to the first one. That would make rare cards useful as well.
- 99% of the times is the opponent starting the match. I've played 25-30 matches with this new release and only happened once to start first.
- Item cards only work when placed after the opponent did something. For example, "Discard opponent's finisher card" works if CPU already placed it but not anticipating it. Would be nice if that card could work if placed before he places the finisher card and then maybe becomes greyed out or something. That would add some more strategy.
- Some of the cards that can't be linked are just useless if compared to the ones that can be linked. Maybe these unlinkable cards should be more powerful than linkable ones? Still, you can use them in a fast hand but it feels a bit disadvantageous to use the in the first place. Maybe add some different bonus to them? "Disables opponent secondary card if used with given finisher/action). That would be cool.
- The game it's too easy. Story mode is just plain simple and there isn't anything to grind/unlock/looking forward. There isn't a real goal into playing the story mode and the story itself feels a bit off to the rest of the game. Maybe some cards/actions/finishers that can be unlocked ONLY via story mode? Dunno, like gangbang, bukkake, threesome or similar...
- Moreover, the transition from common to elite it's quite fast and that makes the content of these categories quite ignored. Unless someone rebuilds a common deck just to unlock the videos. But that's kind of boring type of grind (to me).
- Also packs are a bit cheap and/or the difference in prices between the set is too small. Maybe should be harder to get rare/unique cards?
- There is a glitch to make infinite gold (even if it's a bit boring). The sell value action packs is always > of 75$. So just buy these packs and resell them to make more money.
- Add some interactions to finishers too? Maybe it's planned for the future but would be coo to have an animation for these too. Maybe only if you win the hand to make it a but more interesting?
- Ebony / Latina packs are way too weak compared to their prices and to other rare/unique cards. Perhaps make them more expensive and give them special attributes? So it makes sense to add them to the deck.
- Maybe make some quests which require special decks? "You need 10 latina cards in your deck in order to play this quest". Dunno, just an idea...
- Allow bulk sales. If I have 10 cards of the same kind it's quite annoying to swipe to sell one by one.
- Allow saving decks. In this way one could save multiple decks setups maybe to replay with common/rare with ease without having to rebuild it from zero every time. Also would give a sense to keep lower rank cards and not to sell them, resulting in less money and slowering/making harder the game.
- Some little awards? "Get all three types of the same performer to unlock something". "Get facial finisher with 10 performers to unlock something". "Unlock all the videos of 5, 10, 25 performers to unlock this and that". Also maybe change color of "completed" performers buttons, to make it easier. That would also spice and motivate players to collect/unlock cards.
I hope you don't mind and good luck developing the game! Looking forward for your next updates!