So whats the best team composition in general? 3 front-liners, 1 healer, 1 mage and a recruiter?
The most important role is the Tank. The key to most battles is to control where the enemy's damage goes.
The core of any all -around team is:
- a Tank, high HP and Armor (high Lust res. is a plus)
- a Healer, big mana pool (some mean to replenish MP is a plus)
- a Berserker, high attack (with means of 2 attacks/turn: charge and/or 0 AP movement/attack).
For big battles 1 tank isn't enough, you'll need a 2nd and/or high magic summoners to create the tanks from scratch.
Make sure someone can sex your tank ASAP if it gets 50%+ arousal - or have your supporters lure the seduction towards them (with bad lust resistance).
Adapt your strategy to the portals: seducers work best in Centaurs/succubi portals, you need to be more aggressive in Harpy portals, plants (summons & girls) thrive in ocean Biomes, etc.
Take down the enemy 1 by 1, starting with the biggest threats. Have a strategy ready for creatures (lust immune).
Learn what support strategy works best for you. Would a 'focus' work better than a fireball? It's all case-to-case.
Creation excels at magic. Keep her away from the frontline, and she can DPS, seduce and/or summon. She's the best choice for Wisps summon. Make sure she doesn't run outta MP.
Druid excels as a supporter. He can also be built as an above-average berserker, or a great AoE user (grass cone skill). A seedling mana battery can be invaluable in early explorations.
Evo can become the best at anything, including the best tank, best caster, or best seducer. Decide that upon MC creation, specialize her ASAP.