Ero-Toth

Member
Sep 6, 2021
164
104
So far i consider the world of PoP to be on par with rupert everton and incase which is quite the feat for me, does the author often interract with this thread or not really?
 

4notherRandomGuy

Active Member
Sep 23, 2021
568
325
So far i consider the world of PoP to be on par with rupert everton and incase which is quite the feat for me, does the author often interract with this thread or not really?
have not been here(this thread) since the beginning, so not sure if they been in the thread before, but have not seen them or anyone similar who is more dev than player in the past few months. The discord from the OP is pretty active & have Dev reading it though. Stuff like #bug & #suggestion do get check, but make suggestion fast if that something you want, Dev planning to wrapping the game up.
 
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CObby

Newbie
Nov 5, 2017
59
8
Does any1 have any ideea how to remove the damn Unique tags of unique characters .... sucks u cant take certain ones to ng+
 

BenoTF25

New Member
Jul 15, 2024
11
16
So far i consider the world of PoP to be on par with rupert everton and incase which is quite the feat for me, does the author often interract with this thread or not really?
offtopic-
With Incase, I assume you mean their Alfie webcomic, but does Everton have something similar going on(a comic I mean)?, I love their style but so far I assumed they only make stand-alone images and the like
 

Sternenklair

New Member
May 2, 2023
9
16
I tried and want to like this game, it gives me Fire Emblem vibes, but the more I play the more it flaws become evident:

Combat:
- Actions per point, tries to mimic systems like Pathfinder or Divinity, there's too few action options to choose from, most are not that impactful either - or let's say that there's a few that outshines the rest vastly.
- Battle map. Small, can't choose starting location, can spawn on top of hazardous terrain, enemies will close on you most of the time and make you regenerate less AP (action points)
-> Generates a Feedback Loop where you can't never outrun your enemy
- Magical feels unreliable. Staff of Flame is your go-to weapon yet you can only use 4x per combat - equivalent of being capable of swing your sword only 4x.
- Combat Log...? It doesn't say much, doesn't tell why enemy resisted, why damage is reduced nor anything relevant

City Management:
- Bad UI. The UI is overloaded, it looks more complex than using AWS terminal, and the options are scattered following no apparent pattern.
- Mechanics are saturated. Perhaps because of the bad UI, there's just a lot of info going on, and is hard knowing why X does Y and so on.
- I feel there's a lot to be said here, I just didn't understand enough of the city mechanics to be critic about it

Overview:
I need to play with the wiki opened ( ), 10/10 makes zomboid look simple
 

Xypster

Member
Oct 21, 2019
101
82
- Actions per point, tries to mimic systems like Pathfinder or Divinity, there's too few action options to choose from, most are not that impactful either - or let's say that there's a few that outshines the rest vastly.
a lot of the skills are specific to race/hybrid, more generic ones are readily available while more powerful ones require you to actually breed/recruit that character to then pass that skill onto other character. Some skills are uninheritable so you gotta fit that character in your party somehow if you want that skill. Plenty of skills to use and build synergy if you wish to do so.
- Battle map. Small, can't choose starting location, can spawn on top of hazardous terrain, enemies will close on you most of the time and make you regenerate less AP (action points)
your starting locations is generally the same (bottom of the map) and so is the enemies (top of the map) unless you or your enemies have units with huge speed they will not block your units from recovering 2 ap per turn. Also there is special trait "Agile" allmost all harpy hybrids have it and it allows them to generate 2 ap per turn regardless if there are enemies nearby. Same with mermaids and their hybrids if they are on water tiles. Also there is buff "Focus" which most support characters have which does the same, buff your carry and you're good in the ap departament. Or just use party of mages to wipe all enemies turn 1 with lightning storms.
- Magical feels unreliable. Staff of Flame is your go-to weapon yet you can only use 4x per combat - equivalent of being capable of swing your sword only 4x.
Magic weapons are there to boost your magic stat and give you an extra ability to your kit, aside from artifact rarity staff the skills on them are not very impressive, which is why you get magic skills on your characters instead. Skills like flameblast, chain lightning, lightning storm, meteor, etc.
Combat Log...? It doesn't say much, doesn't tell why enemy resisted, why damage is reduced nor anything relevant
each unit has an elemental type, you can see it by clicking on it in combat and it will show the type below it's lvl. Fire units will be resistant to fire (take half dmg rounded down). Crystal type enemies are resistant to most elements.
That being said, you can simply overpower any fight in the game by breeding max trait max stat units, they will annihilate anything and everything, including bosses (tho some bosses are tricky to catch up to in the combat map, need ranged/magic/high speed units to catch them).
 

deptraivkl

Newbie
Oct 5, 2018
28
47
I tried and want to like this game, it gives me Fire Emblem vibes, but the more I play the more it flaws become evident:

Combat:
- Actions per point, tries to mimic systems like Pathfinder or Divinity, there's too few action options to choose from, most are not that impactful either - or let's say that there's a few that outshines the rest vastly.
- Battle map. Small, can't choose starting location, can spawn on top of hazardous terrain, enemies will close on you most of the time and make you regenerate less AP (action points)
-> Generates a Feedback Loop where you can't never outrun your enemy
- Magical feels unreliable. Staff of Flame is your go-to weapon yet you can only use 4x per combat - equivalent of being capable of swing your sword only 4x.
- Combat Log...? It doesn't say much, doesn't tell why enemy resisted, why damage is reduced nor anything relevant

City Management:
- Bad UI. The UI is overloaded, it looks more complex than using AWS terminal, and the options are scattered following no apparent pattern.
- Mechanics are saturated. Perhaps because of the bad UI, there's just a lot of info going on, and is hard knowing why X does Y and so on.
- I feel there's a lot to be said here, I just didn't understand enough of the city mechanics to be critic about it

Overview:
I need to play with the wiki opened ( ), 10/10 makes zomboid look simple
The UI is ugly but honestly not as bad of a problems compared to lots of games like Crusader Kings or Stellaris. It's just that the tutorial is too simple for a game as overloaded as this lmao.

Your other problems though, stem from the fact that you think of Fire Emblem-like games when playing this. Cause it's not. It's Hero of Might & Magic.

Combat: combat goal is not to defeat the enemies, but to manage your team longevity: unit's health, stamina, mana and spell slots etc. to maximize the amount of exploration, quest completion and resources gathering you could do. There's a reason why you got rewards based on how much you explored and how many battles won.

Though I agree that the combat log could do better, like telling you when certain enemies resist your damages, or when you got afflicted with status effects etc.

The city management: just like in HoMaM, mostly serve one single purpose: to get you stronger units (with better traits and stats) It's very confusing but most of the important systems like Breeding, Tavern, Sex/Brothel and Arena got explained pretty well early on.The Dating minigame though is one of the actually bad system because even with tutorials it is still stupidly complex lmao.
 
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Xypster

Member
Oct 21, 2019
101
82
The Dating minigame though is one of the actually bad system because even with tutorials it is still stupidly complex lmao.
Not complex per se, just needs better tutorial. I could definitely see how it seems complex to a new player but once i got the hang of it is quite simple, i'll post some tips hopefully they help some of the players to understand it better

Cards have lewdity requirement to be played (top-right corner of the card, if nothing there - requirement is 0. If it's -1 then it decreases your current lewdity).To "up" the lewdity you play a card of the same value (say current lewdity is 2 and you play card with lewdity requirement of 2 it ups the lewdity to 3, unless 2 is current cap).When your date has maxed their lewdity and it's not 10 playing card which require same lewdity as your max, next top row card played spawns card "Limit Break" playing it ups max lewdity by 1 for 20 in-game minutes (most your cards have "time" value, bottom right number, each point is 1 minute, so you can play 20 cards with 1 time value during the buff or 10 cards with 2 time value).

when you play your card (bottom row) it deals it's lewd damage(bottom-right corner of the card, purple number, above the time value) to top row card (to purple number in roughly the same position as your card) when you deal enough dmg that number disappears and you can play that card (as long as you have enough lewdity and it's not a countdown card, countdown would be yellow number at the bottom-left corner)

Most cards in the top row (event tab) grant score (top-right number) then you play them. Goal of the date is to get as much score as you can, score over 200 is perfect date (if at the end your date has current lewdity over 50% of the max lewdity 6/10 for instance, there will be penalty to score, to avoid it play some -1 lewdity cards from the top row), those give best gift at the end (can give legendary items, pretty frequent too) and ups the relationship with the character.

That's pretty much the gist of it, when you build your deck make sure you have cards from 0 cost to x cost in order, if you're missing 4 then you will struggle to up lewdity past that number. Also dating minigame is completely optional (unless you pick startup option of dating npc before you can recruit them to increase difficulty modifier, but even then it's only for town npcs and you can easily win without ever recruiting any of them) so if you don't feel like getting into it you can just ignore it's existance.

Also community at discord is very active and happy to answer questions for new players
 
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Ruggedgolem

Newbie
Mar 9, 2023
65
30
Just honestly wondering, you don't have to share any of your girls with anyone right? Like they aren't forced to work in the brothel or anything?
 

aspar4gus

Active Member
Mar 27, 2019
995
2,454
Just honestly wondering, you don't have to share any of your girls with anyone right? Like they aren't forced to work in the brothel or anything?
Nope, i've done a male druid playthrough with exclusively female only companions (even the animals) and never let any of them touch the brothel or any form of sharing, it's completely doable, just think of it as a personal handicap that make your game harder (especially in terms of making money) a bit from self-imposed options limitation
 
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dhannywest

Newbie
Apr 11, 2022
26
17
There's occasionally events with named NPC's that have them get some action. I know Zija has an event in Grenea where either you or her get railed by an orc. They are rare enough this is the only one off the top of my head.
 

Cyrilion

Member
Dec 4, 2019
131
70
I tried and want to like this game, it gives me Fire Emblem vibes, but the more I play the more it flaws become evident:

Combat:
- Actions per point, tries to mimic systems like Pathfinder or Divinity, there's too few action options to choose from, most are not that impactful either - or let's say that there's a few that outshines the rest vastly.
- Battle map. Small, can't choose starting location, can spawn on top of hazardous terrain, enemies will close on you most of the time and make you regenerate less AP (action points)
-> Generates a Feedback Loop where you can't never outrun your enemy
- Magical feels unreliable. Staff of Flame is your go-to weapon yet you can only use 4x per combat - equivalent of being capable of swing your sword only 4x.
- Combat Log...? It doesn't say much, doesn't tell why enemy resisted, why damage is reduced nor anything relevant

City Management:
- Bad UI. The UI is overloaded, it looks more complex than using AWS terminal, and the options are scattered following no apparent pattern.
- Mechanics are saturated. Perhaps because of the bad UI, there's just a lot of info going on, and is hard knowing why X does Y and so on.
- I feel there's a lot to be said here, I just didn't understand enough of the city mechanics to be critic about it

Overview:
I need to play with the wiki opened ( ), 10/10 makes zomboid look simple
Combat
1. There are a ton of different options which require you to find them, and several different strategies and methods of play, this games built for replay-ability, not to become the god of war on the first run. If you want to know everything possible then follow a guide, go to the discord, or use the Wiki, but that's not how the game is intended to be played, and it's better to discover what it has for yourself, it's not a 30 minute pump and dump game.

2. The battlemap is consistent which is fine, it could it use more options for more strategic gameplay i agree but it would also be difficult to balance, might be worth leaving a suggestion for implementation on the discord though, assuming it hasn't already been and summarily added to the list of to be implemented or summarily shot down for engine or balance reasons.
.......
Last time it was responded to in the suggestion area on discord was like 4.5 years ago, so i'll make a suggestion as well for it since i do think it could be neat, and it seemed like Syv was interested in the idea then anyway. Squeaky wheel gets the oil and all that.
Spawning on hazardous terrain is intentional as well i think, as some portal areas are inherently dangerous, and forming up around the party leader to defend your group, especially in an ambush could leave you in non-ideal starting areas.
As to the enemies closing in on you to make you lose AP, thats intentional, letting mages, supports, and ranged characters have extra actions is tactically unwise.

3. Learn better magic spells. uses/combat items are supposed to complement your array of abilities, not be your only solution, also staff of fireball is a super early item, get the world-ender if you want equipment to be your one-stop murder item.

4. Literally all the info is available, the game definitely could use a better tutorial, and that's on the logs as a to-do, so it's coming, but all the needed info is there, either in the combat log or on the target.

City Management
1. Yup, bad UI, not much to say here, it is bad, i agree.

2. here i disagree, i find it all intuitive and easy to grasp, but i do know people who agree with you, except for the brothel room stuff, still don't know what all goes into the daily turn-outs there.

3. the city mechanics can be subdivided into Dating and all the locations on the city-map, there's a lot to know but it's all mostly easy to grasp on sight. Dating recently changed so it could use a better tutorial, they already know that and intend to do so i believe.
Almost every button has a blurb about what it does, for example in the forest you can hunt for food, tame creatures, do a vine competition for crystals, or have the NPC grow you plants, hover your mouse over the options and it tells you the costs and what they do.
For those that DO NOT tell you and which aren't obvious(the taverns buttons for taking the quest and completing the quest do not need blurbs) and those that do not fully explain things i can go over here.
Lake-Fishing, you can get food and various different resources depending on which fishes you catch, the overworld also sometimes has fishing areas.
Brothel-Room/Manage/middle mouse click, i have no idea, this actually needs a proper tutorial or blurbs, it is strangely absent and i'll throw a suggestion in for it tonight as well.
Portals: it's all pretty obvious what it all means, but here's a tutorial/guide
1740632443298.png
Tavern, The only thing which i believe can be misunderstood is that when a quest wants a Job, the character assigned will use up stamina and you will keep them, Breeding Character/Trained Character essentially sells the character, obviously the MC does not count as being an option for these.
Library-Submit Species does not explain you get more of Castalia's Quest Objective Points for submitting species of higher level, it's 5 points plus the creatures current level, which is important because each specific creature type can only be submitted once.
Literally every other option on the city map is explained more than well enough in the hovered blurb.
Other than those hovered options it is notable that there are events in many of the city-map areas (sylvie/guild/river/beach/forest/lake/etc), some areas change options depending on the hour of the day/what day it is in game.
Character Overview/Middle Mouse Button, its basically supposed to be a quick way to see whats going on in your managed areas of town.
Dating, like i said, it's still a new mechanic and i believe a tutorial is being worked on for when it's actually complete, it can be a bit confusing though i do agree.

Yeah fair, it has complex systems, i love that it does, they could be better explained but it does try and i think it explains most of it well. 10/10 love this game.
 
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mad_kiwi

Newbie
Jan 9, 2020
25
31
V0.30.0.0 is out
Pixeldrain:

Code:
V0.30.0.0
    **Characters:**
        5 new unique characters.       
        All unique characters now have a unique combat sprite.
        Many unique characters now have more interesting abilities/global passives etc.
        Moved town characters (Pyrea, Devy, Meira, Morta, Eryn, Oriel, Lonada) and Pogu to always be recruitable instead of being tracker options.
        added "Ritual" skill to Evo/Crea to gain skillpoints during combat. (and in Crea skilltree)
        added Taunt skill to some lizard hybrids.

    **Challenge ranks:**
        At rank 9+ enemies only have a 50% chance to start with defend.
        King fight starts stronger and grows more with time. challenge upgrades further make the fight harder.
        After rank 10, enemy stat bonuses grow over time instead of being flat modifiers. (e.g. +1 armor every 5th day etc.)

    **Character creation:**
        Gain bonus points to spend equal to selected challenge rank.
        Removed limits of starting genes.
        Freeplay starts with same lv caps. World level doesn't increase caps. (Turn unlimted on for infinite scaling)
            Only need 70% portal clear to increase it.
        New difficulty modifier.

    **Standard mode:**
        Displays total challenge score amongst uniques. winning on 0 challenge = +1. 1 = +2 etc.
        Winning with the same character only grants points based on rank difference of previous win.
        Reaching certain thresholds grant starting buffs you can claim on the first day of all standard runs.
        
        **    Other:**
        Some skills can now be used even while at max lust.
        Stabilizing portals without beacons costs more.
        Fungal element starts with fungal potion crafting recipe, letting you make mc fungal.
        Added some ways to spend excess workforce.
        Merchant/Noble start with contracts to recruit characters.
        Increased ng+ changes to level/gene cap and hostility increase.
        Removed ng+ restriction to not bring unique characters.
 

YouShallNotLol

Engaged Member
May 6, 2022
2,364
5,943
There's occasionally events with named NPC's that have them get some action. I know Zija has an event in Grenea where either you or her get railed by an orc. They are rare enough this is the only one off the top of my head.
Just honestly wondering, you don't have to share any of your girls with anyone right? Like they aren't forced to work in the brothel or anything?
Most named characters (especially in the town) also have events where they get railed or gangbanged.
Sylvie is most notorious for this. Literally every single event she has, is you watching her getting fucked. And she gets angry at you if you try to get in the way (an actual mechanical penalty of losing relationship points).
 

Yakis0ba

Active Member
Aug 7, 2017
680
1,255
I've known about this game for years, I'm still blown away by the quality and uniqueness of the artist's art style.
 
4.10 star(s) 85 Votes