I tried and want to like this game, it gives me Fire Emblem vibes, but the more I play the more it flaws become evident:
Combat:
- Actions per point, tries to mimic systems like Pathfinder or Divinity, there's too few action options to choose from, most are not that impactful either - or let's say that there's a few that outshines the rest vastly.
- Battle map. Small, can't choose starting location, can spawn on top of hazardous terrain, enemies will close on you most of the time and make you regenerate less AP (action points)
-> Generates a Feedback Loop where you can't never outrun your enemy
- Magical feels unreliable. Staff of Flame is your go-to weapon yet you can only use 4x per combat - equivalent of being capable of swing your sword only 4x.
- Combat Log...? It doesn't say much, doesn't tell why enemy resisted, why damage is reduced nor anything relevant
City Management:
- Bad UI. The UI is overloaded, it looks more complex than using AWS terminal, and the options are scattered following no apparent pattern.
- Mechanics are saturated. Perhaps because of the bad UI, there's just a lot of info going on, and is hard knowing why X does Y and so on.
- I feel there's a lot to be said here, I just didn't understand enough of the city mechanics to be critic about it
Overview:
I need to play with the wiki opened (
You must be registered to see the links
), 10/10 makes zomboid look simple
Combat
1. There are a ton of different options which require you to find them, and several different strategies and methods of play, this games built for replay-ability, not to become the god of war on the first run. If you want to know everything possible then follow a guide, go to the discord, or use the Wiki, but that's not how the game is intended to be played, and it's better to discover what it has for yourself, it's not a 30 minute pump and dump game.
2. The battlemap is consistent which is fine, it could it use more options for more strategic gameplay i agree but it would also be difficult to balance, might be worth leaving a suggestion for implementation on the discord though, assuming it hasn't already been and summarily added to the list of to be implemented or summarily shot down for engine or balance reasons.
.......
Last time it was responded to in the suggestion area on discord was like 4.5 years ago, so i'll make a suggestion as well for it since i do think it could be neat, and it seemed like Syv was interested in the idea then anyway. Squeaky wheel gets the oil and all that.
Spawning on hazardous terrain is intentional as well i think, as some portal areas are inherently dangerous, and forming up around the party leader to defend your group, especially in an ambush could leave you in non-ideal starting areas.
As to the enemies closing in on you to make you lose AP, thats intentional, letting mages, supports, and ranged characters have extra actions is tactically unwise.
3. Learn better magic spells. uses/combat items are supposed to complement your array of abilities, not be your only solution, also staff of fireball is a super early item, get the world-ender if you want equipment to be your one-stop murder item.
4. Literally all the info is available, the game definitely could use a better tutorial, and that's on the logs as a to-do, so it's coming, but all the needed info is there, either in the combat log or on the target.
City Management
1. Yup, bad UI, not much to say here, it is bad, i agree.
2. here i disagree, i find it all intuitive and easy to grasp, but i do know people who agree with you, except for the brothel room stuff, still don't know what all goes into the daily turn-outs there.
3. the city mechanics can be subdivided into Dating and all the locations on the city-map, there's a lot to know but it's all mostly easy to grasp on sight. Dating recently changed so it could use a better tutorial, they already know that and intend to do so i believe.
Almost every button has a blurb about what it does, for example in the forest you can hunt for food, tame creatures, do a vine competition for crystals, or have the NPC grow you plants, hover your mouse over the options and it tells you the costs and what they do.
For those that DO NOT tell you and which aren't obvious(the taverns buttons for taking the quest and completing the quest do not need blurbs) and those that do not fully explain things i can go over here.
Lake-Fishing, you can get food and various different resources depending on which fishes you catch, the overworld also sometimes has fishing areas.
Brothel-Room/Manage/middle mouse click, i have no idea, this actually needs a proper tutorial or blurbs, it is strangely absent and i'll throw a suggestion in for it tonight as well.
Portals: it's all pretty obvious what it all means, but here's a tutorial/guide
Tavern, The only thing which i believe can be misunderstood is that when a quest wants a Job, the character assigned will use up stamina and you will keep them, Breeding Character/Trained Character essentially sells the character, obviously the MC does not count as being an option for these.
Library-Submit Species does not explain you get more of Castalia's Quest Objective Points for submitting species of higher level, it's 5 points plus the creatures current level, which is important because each specific creature type can only be submitted once.
Literally every other option on the city map is explained more than well enough in the hovered blurb.
Other than those hovered options it is notable that there are events in many of the city-map areas (sylvie/guild/river/beach/forest/lake/etc), some areas change options depending on the hour of the day/what day it is in game.
Character Overview/Middle Mouse Button, its basically supposed to be a quick way to see whats going on in your managed areas of town.
Dating, like i said, it's still a new mechanic and i believe a tutorial is being worked on for when it's actually complete, it can be a bit confusing though i do agree.
Yeah fair, it has complex systems, i love that it does, they could be better explained but it does try and i think it explains most of it well. 10/10 love this game.