ankhtar
Active Member
- Jan 24, 2020
- 771
- 1,906
I haven't played since... 0.28.0.0 so some things may have changed, but there's nothing complex to it, the term "selective breeding" is really just a fancy way of saying "stick 2 specific types of characters in the farm then hatch the eggs until you get the outcome you want". As for what those specific types are, I'm afraid you'll have to check the wiki. I don't know them off the top of my head, I usually prefer to do my own trial and error until I get something nice, I find it more fun, personally. It's also been a hot minute since I checked the wiki, but I vaguely remember that you can check out the available hybrids, and it telling you exactly what you need to breed and in what order to get there.Got any tips for selective breeding and genes?
The one breeding tip I remember enough about to give you here, because I did it in every single playthrough, is to stick Avy in the farm as soon as you get her. You'll usually get generic mobs, but the thing about them is that they will have half-guardian genes. Then you fuse two of them together, picking each of their guardian genes (you'll know you're doing it right because the middle box telling you the outcome will say 'guardian') and bam, you get yourself a guardian. It's a solid tank and still packs a punch, even with bad genes.
As genes go, the process of fairly straightforward, if a bit tedious. Normally, you would breed one pair of whatever you want to breed. Let's say, for the sake of simplicity, that this pair have a value of 0 in every gene. Once you hatch the eggs, you will find that some of those values are 1, or even 2. You can somewhat fine tune these values before you set the egg to hatch, but keep in mind manually trying to increase its genes will also lower the egg's stability, so it might just break instead. That's it, that's the whole process. You slowly breed more and more generations until you have all their genes (or at least the gene that they benefit the most from) at 10.
Something that makes the process easier is to do this with spirits. Spirits can be fused with everything without changing their species. So when you have a steady stream of 10 gene spirits being hatched, you can fuse them with whatever character you want to keep and their genes will become 10 just like that.
I vaguely remember reading somewhere that the unique characters can now be fused while maintaining their unique-ness, but I haven't tried it myself so don't quote me on that.
If you don't know what genes are, they're basically what dictates the values the characters get for hp, mp, how much damage they deal... A character with higher strength gene will do more melee damage than a character with 0 strength, higher mp gene means more mp, higher hp gene, more hp, and so on.