so, for scenes I've found, the Elf in the Inn, the cook in the Inn(is there more than 1 scene with her?), the dragon lady who challenges you to a hunting contest, the snake lady looking for the amulet, the fox girl in the whorehouse... are there any i've missed?
i love the art, love the work put into it.
maybe i missed it, but it seemed like there was no primer on combat. Took me a little bit to figure out how the armor/health for each location worked... and i still don't understand the diminishing returns, like after armor and health for a location are gone.
will there be new equipment, skills, stats in the future? i didn't notice stats anywhere, or exp, or leveling of any sort. or will levels happen after events? I personally like levels given at moments(like progressing enough in the story), instead of an xp grind, but that is just me.
keep up the great work, i really am enjoying i.
Yarp like a carp playing a harp! Those are our current included scenes and soon Nailah will be added in the next Patron build. There are 3 scenes with Katie, who is the girl in the Velvet Oasis... Or, ah, whorehouse xD. Verona has the one scene so far... Spoiler alert! Though Redic might be biting off more than he can chew with this one xD.
Thanks! We'll slowly polish the older scenes too but those are going to take a long time.
There is absolutely zero primer for combat and I'll make a guide for it, a visual one. I'll post it directly here too so you guys have access to it! The game isn't actually following the story yet and when we begin doing the actual story there will be a prologue with the introduction to combat. Any questions about it feel free to ask here or popup on our discord. But a quick rundown;
- Armorkeeps a body part from being maimed.
- Maiming severely affects your ability to fight.
- Maimed legs will cut movement, arms attack, torso is a massive bleed.
- You fall unconcious/die when you get too many bleeding stacks, bandages!
Aha! If you have Patron Build 3 you can actually see a small spoiler that yes, we'll have an equipment and even appearance option. The companions will have alternative outfits and there will be a light equipment and inventory system as well. I want to aim it towards sidegrades but it might be vertical progression. We'll see. The system of levels after events is honestly the best system out there for this kind of game unless we can figure out a scaling mechanic for enemies without making levels feel trivial. Shadow Run did it beautifully, but unlike ShadowRun we'll actually have an ability tree you can explore! A rundown;
Redic, will be a versatile character you can build into whatever archetype you want him to fill.
Samara, will be a mobility-centric DPS character. She can put enemies down very well while being fast.
Hiho, will be a utility fighter who can actually grab, constrict, assist etc. She won't be good at bleeding but has blunt.
Osh'to, will be a massive hulking wall of death-dealing muscle. She will crush men's heads like sparrow eggs.
????, will do ??? and ???? to ???? while ????'ing the fuck out of ????'s.
????, ?????????????????????????????.
As always thanks!
Are the sex scenes animated?
As Zazzoro said, yeah they are animated. We actually are hand drawing and then rigging out models, so we will be polishing it as Arbuz gets more and more familiar with animating. this is actually one of his earliest attempts at animating so the process will get refined and polishing will happen as it goes.
You likely know the game Breeding Season, think of it as a much better-drawn version of that using the same animation techniques. Here's a small pic of a scene;
Then Arbuz rigs and animates the body parts that need to move about.