Forgot to post this up! Build 12 is out btw haha, as quite a few are already aware.
(Copy Pasting Arbuz' notes off our patreon)
It's finally here, after a few months of delay we managed to finish it. This is our biggest update so far, and should provide around 2 or 3 hours of gameplay... if you skip the fights. If do you actually fight, then pay attention bleed threshold on player party, since part of bleed damage accumulates between fights and cannot be recovered by bandages. You amend this new damage by resting at inns\campfire or eating food with injured character. Speaking of fights, they now happen in the main world, rather than their own separate instances.
On a side note, since this update was very late, we decided to give it to any former patron who donated
$5+ since September, which was our original release target.
Our next update is already well underway and will feature the last recruitable companion, Osh'To. We are taking steps to prevent such a delay to happen again.
Enjoy this adventure in the meantime!
Changelog:
- [Patreon] Whole new quest adventure.
- [Patreon] Adventure scene.
- [Public] Terri scene.
- 14 new locations.
- Combat directly in travel mode.
- 6 new enemies with unique abilities.
- 7 new drawings to collect.
- 2 illustrated smut books to collect.
- 2 collectible books.
- 7 illustrated codex entries.
- Customize the main character appearance.
- ~20 new skill upgrades.
- New passives upgrades system.
- ~20 new items.
- Ability to consume food to recover health between fights.
- 2 new soundtracks.
- ~50 new sound effects.
- Revisited the items sold by the merchants.
- New environment lighting system.
- Combat matchmaker & Save editor (Alt + E).