Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
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299
Dude...I though the pink hottie could be a team member not a whore. Why??
I'm assuming by gift you mean
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If it is, wouldnt accepting it be worse then rejecting it, given what we see in the game?
Accepting the mutation itself and encouraging her is another narrative route and will affect ending slides more than anything. Talking her down and rejecting the gift is basically the canonical route.

Dude...I though the pink hottie could be a team member not a whore. Why??
Because we decided to make our own game, with hookers, and blackjack.
 

Unreal434

Member
Sep 23, 2018
156
390
239
What the fuck is this combat and tutorial. I tried to start the game last night with one hand when my brain was firing on one neuron so I couldn´t figure out anything.
I though I would try it again today with clear head and its still an absurd overly complex slugfest.
When I managed to kill one bandit the game revived him immediately even though there are no more instructions in the tutorial.
2024-12-12_14-00-29.png

And than this. Everything is greyed out. How the fuck am I supposed to pass the tutorial now?
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remotedesktopconnection

 dl.rpdl.net
Donor
Apr 11, 2023
168
136
97
PriceForFreedomAvarice-B35Beta1
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Luis Nope

Active Member
Jun 25, 2018
637
733
209
Guys, correct me if I'm wrong, the last time I actually playerd through the game was version 22 or something like that, but every time I download the game it seems there are no new scenes and when I look at the changelog, i only see remakes and sprites, is that for real?
 

Chad54321

Newbie
Dec 2, 2019
41
23
131
Accepting the mutation itself and encouraging her is another narrative route and will affect ending slides more than anything. Talking her down and rejecting the gift is basically the canonical route.
you mean it COULD be the canonical route. (nudge nudge)
 

rainbowvomit

Newbie
Dec 2, 2020
79
30
77
Guys, correct me if I'm wrong, the last time I actually playerd through the game was version 22 or something like that, but every time I download the game it seems there are no new scenes and when I look at the changelog, i only see remakes and sprites, is that for real?
most content is for patreon backers, you can check quest list on the off website, lots say [patreon only]. Which means you need to crack or possibly enter patr code
 

loner0125

Member
Jan 31, 2018
103
47
212
Not sure if this has been asked before, especially with so many pages here on f95, is there a way to reset skill points once set in place? I set a few without realizing they seem to be permanent once set
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
you mean it COULD be the canonical route. (nudge nudge)
We'll definitely have ending slides for a lot of the choices and such haha, but yeah the story state of the world has to be set and we can't really leave it open ended with our plans for the future. A few options here and there won't matter and can be left open I am sure... but I personally like to have a set world state.
 

Chad54321

Newbie
Dec 2, 2019
41
23
131
We'll definitely have ending slides for a lot of the choices and such haha, but yeah the story state of the world has to be set and we can't really leave it open ended with our plans for the future. A few options here and there won't matter and can be left open I am sure... but I personally like to have a set world state.
Sure. After all you're not just making a single game, but an entire world for future media.
That does beg the question, will future games follow the canonical choice path, or will you have the players choices transfer to another game?
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
Sure. After all you're not just making a single game, but an entire world for future media.
That does beg the question, will future games follow the canonical choice path, or will you have the players choices transfer to another game?
Uhhh not sure, its easy enough to track that sort of things with ending slides and a savefile. But it depends on where, and/or when, we will set the next game. If we for instance set the game on Jor, there wouldn't be much you have done that will resonate there. If we set it like, in Kaldea, then there's room for that sort of thing and there will be a lot of areas to factor in player choices.

I pretty like game and some paschal eggs.
But i really angry about....
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PXL_20241213_202118613.jpg

Uhh, here's my paschal egg :x, hope you like it.
 
Jun 21, 2020
155
247
95
Imagine developing a "beta" for seven straight years, and charging for the privilege. What's it like to have that little basic integrity as a person? I can't imagine it.
 

soyjari

Member
Jun 29, 2018
497
546
260
it would be nice, if they added a little furry femboy with his tiny dick, combat is a bit difficult for me to adapt to, but I use tricks so I enjoy it, actually in almost every game that has to do with combat I use tricks because I want to be the strongest.
 
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rainbowvomit

Newbie
Dec 2, 2020
79
30
77
anyone has the new code?
in the first message in this thread, under spoiler

Not sure if this has been asked before, especially with so many pages here on f95, is there a way to reset skill points once set in place? I set a few without realizing they seem to be permanent once set
RMB in skill if it doesn't have dependent ones after it purchased.

it would be nice, if they added a little furry femboy with his tiny dick, combat is a bit difficult for me to adapt to, but I use tricks so I enjoy it, actually in almost every game that has to do with combat I use tricks because I want to be the strongest.
the main trick is depleting health limb by limb for general enemies, destroying mushrooms first for trogs and watching out for strong points of enemies which receive reduced dmg by default. I hit hands or heads first.
Getting Redic to attack 2 times in a row, doing more dmg to armor and maybe str bonus skill later on is the thing. For party it's Sammy and Dervish at this moment.
Combat is a bit dull for me since lots skills are [not yet implemented] and you're pretty much default attack on Redic + occasional lunge + occasion str bonus attack.
Calypso is AP dagger w/o ending turn, her str skill and then default attack.
Sammy is movement speed bonus when she lags a bit behind or 4 positioning, then her default attack with piercing. Jump back + attack for additional minor dmg per turn is what i use, thought perhaps close-range adaptation would be good too.
AOE attacks are either rare to be used or it's Ogre's skill that hits anything but what you wanted to.

Guess next time i'll run game from the start i'll try hard instead of normal and cheat it with all 4 party members just to see all interactions
 

Chad54321

Newbie
Dec 2, 2019
41
23
131
Uhhh not sure, its easy enough to track that sort of things with ending slides and a savefile. But it depends on where, and/or when, we will set the next game. If we for instance set the game on Jor, there wouldn't be much you have done that will resonate there. If we set it like, in Kaldea, then there's room for that sort of thing and there will be a lot of areas to factor in player choices.
Depends if it's a direct sequel or not.
For example; if the next game is a continuation of Redics story where he works for LW in Atlathka, then choices you made in the first game could influence what happens in the game or what Redic remembers.

Another option would be to do what Mass Effect did, have a short "make you own choices" comic that gives you end game states without having to import the choices from another game.
 

ⓖⓔⓝⓐⓒⓗ

Active Member
Apr 2, 2018
757
568
237
Uhhh not sure, its easy enough to track that sort of things with ending slides and a savefile. But it depends on where, and/or when, we will set the next game. If we for instance set the game on Jor, there wouldn't be much you have done that will resonate there. If we set it like, in Kaldea, then there's room for that sort of thing and there will be a lot of areas to factor in player choices.



View attachment 4329616

Uhh, here's my paschal egg :x, hope you like it.
Yep, cool egg. Thx.
 
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