- Sep 18, 2021
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This debate does kind of underline one of the dangers of that sort of "mood whiplash" style of narrative, though - where the game kind of lies about what it's supposed to be in the beginning before hitting you with the SHOCKING REVELATION once you've been playing for a while. If the genre/mood/tone/aesthetic shift is too severe, you risk hurting your own appeal.Different tastes for different folks. I'm the exact opposite.
Or to put it a different way, if people who are hoping see the game as a whimsical love story of two childhood friends and their forbidden love slowly finding themselves in a fantasy adventure that finally allows their relationship to blossom start playing the game expecting that (because of how the game is initially presented), they may be turned off by the twist and wind up abandoning the game after. While the sort of people who are way more interested in future-medieval sci-fi and philosophical weirdness, who would appreciate what the game eventually turns into, won't necessarily know it's that sort of game and so they'll never start playing it in the first place to find out.
So the appeal winds up being for the sort of players who fall in the middle of the Venn Diagram of people who find both the initial concept and the eventual reveal appealing, and who adapt to the shift with enthusiasm.
It's not impossible to pull off (I think Horizon: Zero Dawn handled it extremely well), and I'm personally right in the sweet spot as one of the people who sort of appreciate both sides of the coin, but I can definitely understand why some people might be discouraged by it, and how it might limit the overall appeal of the game.