- Aug 25, 2016
- 797
- 1,892
Very immersive game, love the relationship between MC and Maria, eager to see how the adventure plays out.
Only problems for me at the moment: (1) So far, the choices have been sparse. It seems restricted to important choices at the moment (stat allocation, rules of engagement), would be nice to have a couple of less important dialog choices just to get us more used to direct player interaction. Also, asking players to allocate stats with zero knowledge of how they'll affect progression is a game design no-no. (2) The benign narrative entity parts feel a little intrusive at the moment. The language and tone is so different that the flow suffers a bit. Maybe if there were some visual effects (blur, soft focus, smoky overlays) while they were taking place, it'd help the surreal out-of-body feeling, and set distinct tones for different deliveries.
Only problems for me at the moment: (1) So far, the choices have been sparse. It seems restricted to important choices at the moment (stat allocation, rules of engagement), would be nice to have a couple of less important dialog choices just to get us more used to direct player interaction. Also, asking players to allocate stats with zero knowledge of how they'll affect progression is a game design no-no. (2) The benign narrative entity parts feel a little intrusive at the moment. The language and tone is so different that the flow suffers a bit. Maybe if there were some visual effects (blur, soft focus, smoky overlays) while they were taking place, it'd help the surreal out-of-body feeling, and set distinct tones for different deliveries.