Okay, time to finally post my thoughts on this game. I played chapter 1-13 in one go, over a couple of days a couple of weeks back. Loved it.
First off, the game is wholesome as fuck. These characters are human and they genuinely care about each other. Of course, other games do that too, but to me, it's just the right amount.
The setting is awesome and I can't wait to see what happens next. The current discussion / issue around metal is very interesting to me, and I wonder how they'll solve that problem. Personally I agreed with Emilia and Legacy. Only a matter of time until people go from building farmer's tools to guns, unless regulated. But how? Through religion, or a benevolent dictatorship with the Daltons in charge? The AIs could be inherited by MCs and Maria's / Emilia's children, and inherited by theirs etc. through generations, guiding humanity.
A, to me, big thing I noticed this update was that the MC didn't rely on Legacy during the ambush. The strength and reflexes are borrowed, of course, but it was all on our MC to make his decisions and to shoot and land his arrows. Also, in the rain, easily led the group back to the hideout. He's great, even when Legacy takes a backseat. A little fear of mine was that the group would have the AI handle every difficult situation and to make every difficult decision (aside from the moral/ethical ones).
I also like the renders a lot. They're pleasant to look at, which may sound weird, but maybe it's the lighting or the smoothness. The MCs model I think I've seen before, a couple of times, but Maria, Emilia, Zaya and Lune all seem very "fresh" to me, as in, they're very different from the models that I'm used to. I especially like Emilia. Her eyebrows make her very likable and warm to me, and they fit her personality and what she's been through perfectly.
Of course, there are things to criticize, too. Emilia feels like an uncomfortable third wheel to me right now, and considering there are 14 chapters, which are a lot, I'd wish for a faster development of her route knowing the story's development doesn't give much space to that yet. Maria's still very jealous and kind of.. uptight? Maria is 100% going to be the one to bring it up and initialize it, so I hope that those seeds will be sown in her mind, soon.
Aside from that, the only thing that bothered me in some way was the benign narrative voice that kind of pulled me out of the story every time it appeared. The background info was nice, but it seemed off to me, in some way, breaking the immersion almost.
And that's it. It's a great game that I trust will be here for quite some time, judging the current pace, which makes me look forward to its future.