Elduriel

Resist the Kaiju!
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Mar 28, 2021
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Ahh okey.
The tag is a bit misleading since there isn´t any proper pregnancy content yet then, happens a lot which is why Im asking.
depends on your definition of proper. They get preggo no question, in later epilogues we'll probably see some bellies too, but not yet.
 

Krytax123

Engaged Member
Dec 29, 2022
3,461
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I tried to play this game 3 times but I gave up on all 3 occasions, I don't know, the story just didn't win me over.
Same, i tried it at least 4 times and tried to enjoy and like it as the start was pretty good and i usually always like these kind of settings. But it always was so boring with just the three of them and only mostly mundane stuff happening ... even the romance felt boring after they got together.
 

Dessolos

Post Pro
Jul 25, 2017
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I tried to play this game 3 times but I gave up on all 3 occasions, I don't know, the story just didn't win me over.
Same, i tried it at least 4 times and tried to enjoy and like it as the start was pretty good and i usually always like these kind of settings. But it always was so boring with just the three of them and only mostly mundane stuff happening ... even the romance felt boring after they got together.
So for me I only loved the first 12 - 14 chapters. After that it has it's up and down moments where I do like it or I don't and find parts boring ( like the power point presentations). I do still plan to give the game a full replay when all the epilogues are done and see the last 4 or 5 chapters I missed as I like it enough.
 

Elduriel

Resist the Kaiju!
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Mar 28, 2021
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So for me I only loved the first 12 - 14 chapters. After that it has it's up and down moments where I do like it or I don't and find parts boring ( like the power point presentations). I do still plan to give the game a full replay when all the epilogues are done and see the last 4 or 5 chapters I missed as I like it enough.
yeah it goes into politics and the cure pretty heavily, less action so to speak. But I still find it interesting enough
 

Pandaman Games

Developer of Price of Power
Game Developer
Mar 10, 2018
732
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Honestly that's super disappointing to hear about the next game...
My goal is always to tell a story. The best way to tell this story involves gameplay, given the plot and the setting. Like I said, character development through "random" interactions, responses to the world, etc. make the characters feel more alive, which is one of my biggest goals. There's only going to be three "important" characters (MC + 2 LIs), so each of them really needs to shine and deeply connect with the player. I think the gameplay I have in mind will further that goal AND be fun. Hopefully you'll give it a try once it's out and agree. :)
 

Elduriel

Resist the Kaiju!
Donor
Mar 28, 2021
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My goal is always to tell a story. The best way to tell this story involves gameplay, given the plot and the setting. Like I said, character development through "random" interactions, responses to the world, etc. make the characters feel more alive, which is one of my biggest goals. There's only going to be three "important" characters (MC + 2 LIs), so each of them really needs to shine and deeply connect with the player. I think the gameplay I have in mind will further that goal AND be fun. Hopefully you'll give it a try once it's out and agree. :)
I'm sure it will have some audience, but I personally play AVNs to relax after I already played some actual games. You know, lay back click click watch pretty pictures and read a good story. If that's iterrupted by some kind of gameplay it pisses me off. That's why I rarely touch sandbox shit or the like, or management games. So while I like PoP, that's gonna a no for me too if that's indeed the plan
 

cooldevo

Active Member
Jan 30, 2021
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So for me I only loved the first 12 - 14 chapters. After that it has it's up and down moments where I do like it or I don't and find parts boring ( like the power point presentations). I do still plan to give the game a full replay when all the epilogues are done and see the last 4 or 5 chapters I missed as I like it enough.
My opinion: I'd wait for all the epilogues. Especially as each is a full-game download (~9GB). Bite-sized is a pretty reasonable description. Took me about 4-5 minutes to get through the first run of it with the solo Maria path. I then Tab-skipped Maria/Emilia and Maria/Emilia/Remnant paths which took about a minute each; it was only a couple instances of slightly different text.

I didn't personally see how the recent epilogue contributed to the overarching wrap-up of the story. The first epilogue dealt with the Remnant, the Cure, and the rolling it out. This new epilogue, I'm not seeing the connection as the most game-related component was the MC, Maria, and Emilia briefly discussing and working on the new house. Oh, it was also hot out and Maria and Emilia took some time offscreen to cool down. The rest of the epilogue was: 1) a scene with MC talking with Legacy and Eve about showing off an AI-enabled power to run on top of water; and 2) Actually doing it.

Did I miss something story-related?
 

FatGiant

Conversation Conqueror
Jan 7, 2022
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My goal is always to tell a story. The best way to tell this story involves gameplay, given the plot and the setting. Like I said, character development through "random" interactions, responses to the world, etc. make the characters feel more alive, which is one of my biggest goals. There's only going to be three "important" characters (MC + 2 LIs), so each of them really needs to shine and deeply connect with the player. I think the gameplay I have in mind will further that goal AND be fun. Hopefully you'll give it a try once it's out and agree. :)
Just no mini-games... at all... management is fine, we can always cheat and bypass the grind... I don't play games to do chores, sorry, I have enough of it IRL with managing a house with 4 adults that can't pick a sock from the ground if their life depends on it... So, do whatever you feel like doing... it's your game. ME? I'll do what I feel like doing, cheat if I have to, bypass mini-games that my non-existent reflexes and involuntary contractions don't allow me to do... Yeah, getting old sucks... Don't recommend.

No hard feelings, you do what you feel like doing, and we'll do the same if we feel it is worth the effort. Just don't get mad at us, because we can't share your vision right now...

Peace :(
 
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Dessolos

Post Pro
Jul 25, 2017
20,131
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My opinion: I'd wait for all the epilogues. Especially as each is a full-game download (~9GB). Bite-sized is a pretty reasonable description. Took me about 4-5 minutes to get through the first run of it with the solo Maria path. I then Tab-skipped Maria/Emilia and Maria/Emilia/Remnant paths which took about a minute each; it was only a couple instances of slightly different text.

I didn't personally see how the recent epilogue contributed to the overarching wrap-up of the story. The first epilogue dealt with the Remnant, the Cure, and the rolling it out. This new epilogue, I'm not seeing the connection as the most game-related component was the MC, Maria, and Emilia briefly discussing and working on the new house. Oh, it was also hot out and Maria and Emilia took some time offscreen to cool down. The rest of the epilogue was: 1) a scene with MC talking with Legacy and Eve about showing off an AI-enabled power to run on top of water; and 2) Actually doing it.

Did I miss something story-related?
Yeah im waiting for all the epilogues ( when the game is 100% completed). As I plan to replay every path.
 
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Pandaman Games

Developer of Price of Power
Game Developer
Mar 10, 2018
732
4,824
448
I'm sure it will have some audience, but I personally play AVNs to relax after I already played some actual games. You know, lay back click click watch pretty pictures and read a good story. If that's iterrupted by some kind of gameplay it pisses me off. That's why I rarely touch sandbox shit or the like, or management games. So while I like PoP, that's gonna a no for me too if that's indeed the plan
Hmm. I wonder if making a VN mode would be worth it. I'm not sure how I'd do that given how much interaction and character development I hope to embed in the game, but it'd be good to know what people think. Maybe I could leave the gameplay in but make it hella easy to the point that it's basically a sandbox VN? IDK. I'll do some polling and see. I don't want to do design by committee (aka the worst way to build something good) or sacrifice the vision too much, but if there's strong demand for something by my userbase, I at least want to know about it and see if I can meet that demand in some way.

Just no mini-games... at all... management is fine, we can always cheat and bypass the grind... I don't play games to do chores, sorry, I have enough of it IRL with managing a house with 4 adults that can't pick a sock from the ground if their life depends on it... So, do whatever you feel like doing... it's your game. ME? I'll do what I feel like doing, cheat if I have to, bypass mini-games that my non-existent reflexes and involuntary contractions don't allow me to do... Yeah, getting old sucks... Don't recommend.

No hard feelings, you do what you feel like doing, and we'll do the same if we feel it is worth the effort. Just don't get mad at us, because we can't share your vision right now...

Peace :(
I don't like minigames much either, FWIW. I'm imagining more of a management style game - things like balancing production of A vs B, raising one stat at the expense of another, etc. - combined with a wholesome trainer (uncorrupting an LI who's been possessed). I'm still months from even starting to develop the codebase, but that's the vision. No quick time reactions or anything like that, should just require a mouse and critical thinking.
 

Pandaman Games

Developer of Price of Power
Game Developer
Mar 10, 2018
732
4,824
448
worst thing you can do is to let the audience decide how to make your game. Some of us may not like it but when you start polling on shit like that it's downhill from there.
Yeah, that's why I'm gonna think on it a bit and give some options in a poll. My early thinking is that I could just make a "story mode" difficulty level that makes the gameplay basically irrelevant and lets you focus on the story. Maybe a debug menu? IDK. Still months to go before I start the coding work, so I'm happy to get input now while it's easy to design around. It'd be way worse to need to implement a difficulty system halfway through the game because half the audience wanted a story mode and half wants hard mode. :LOL:
 

FatGiant

Conversation Conqueror
Jan 7, 2022
6,759
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Yeah, that's why I'm gonna think on it a bit and give some options in a poll. My early thinking is that I could just make a "story mode" difficulty level that makes the gameplay basically irrelevant and lets you focus on the story. Maybe a debug menu? IDK. Still months to go before I start the coding work, so I'm happy to get input now while it's easy to design around. It'd be way worse to need to implement a difficulty system halfway through the game because half the audience wanted a story mode and half wants hard mode. :LOL:
Chalk me up for the "Story Mode"... Thank you.

Peace :D
 
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