4.20 star(s) 5 Votes

redrain_vivi

Newbie
Game Developer
May 19, 2019
28
57
Hi, sorry for not update for a while. I was busy with work + I got a little cold feet because the good end update will be soft core/ romantic. And The bad end - which I haven’t work on - will be very heavy hardcore

Good end is already completed. There is just an issue in the eye color of some animations I have to fix and some testing then I can publish it
 

crit_basic

Member
Apr 26, 2020
216
141
Alright time to put the big boy pants on.
If anyone from this point on starts whining about this being gay or because it rape related, I will gladly show you the door. Read our rules.
If you don't like something, don't post.

For everyone who had their posts deleted. Final warning since we can't be adults around here. I am not here to justify my actions nor to hear your appeal. You are all guilty of derailing this thread.
any chance you can change this from abandon to active since the dev is going to update this?
 
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bluerubber

Active Member
Apr 29, 2019
769
1,208
don't know anything about this game...but I can't be the only one that was sad because there isn't a red headed female variation for me to find out why people like this game (or even a tf m-f route)...oh well. Good job creating something people like and I wish you the best.
 

SimReaper18

Newbie
Jan 11, 2019
76
81
Got errors (deleting most scripts from the "game" folder seems to have fixed it):

Code:
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.


The label ass_none is defined twice, at
  File "ass.rpyc", line 2 and
  File "game/ass.rpy", line 2.

The label ass is defined twice, at
  File "ass.rpyc", line 10 and
  File "game/ass.rpy", line 10.

The label ass_nine is defined twice, at
  File "ass.rpyc", line 154 and
  File "game/ass.rpy", line 154.

The label ass_nine2 is defined twice, at
  File "ass.rpyc", line 284 and
  File "game/ass.rpy", line 284.

The label ass_obe is defined twice, at
  File "ass.rpyc", line 483 and
  File "game/ass.rpy", line 483.

The label bath is defined twice, at
  File "bath.rpyc", line 4 and
  File "game/bath.rpy", line 4.

The label bath_stopmos is defined twice, at
  File "bath.rpyc", line 567 and
  File "game/bath.rpy", line 567.

The label bath_watch is defined twice, at
  File "bath.rpyc", line 688 and
  File "game/bath.rpy", line 688.

The label comfort is defined twice, at
  File "bath.rpyc", line 913 and
  File "game/bath.rpy", line 913.

The label lethimrest is defined twice, at
  File "bath.rpyc", line 1158 and
  File "game/bath.rpy", line 1158.

The label wrechhim is defined twice, at
  File "bath.rpyc", line 1419 and
  File "game/bath.rpy", line 1419.

The label justenough is defined twice, at
  File "bath.rpyc", line 1572 and
  File "game/bath.rpy", line 1572.

The label extreme is defined twice, at
  File "bath.rpyc", line 1641 and
  File "game/bath.rpy", line 1641.

The label bath30 is defined twice, at
  File "bath.rpyc", line 2659 and
  File "game/bath.rpy", line 2659.

The label bath_pitchy is defined twice, at
  File "bath.rpyc", line 2794 and
  File "game/bath.rpy", line 2794.

The label bath_bath is defined twice, at
  File "bath.rpyc", line 2845 and
  File "game/bath.rpy", line 2845.

The label cock_none is defined twice, at
  File "cock.rpyc", line 2 and
  File "game/cock.rpy", line 2.

The label cock_1 is defined twice, at
  File "cock.rpyc", line 45 and
  File "game/cock.rpy", line 45.

The label cock_2 is defined twice, at
  File "cock.rpyc", line 80 and
  File "game/cock.rpy", line 80.

The label cock_obe is defined twice, at
  File "cock.rpyc", line 206 and
  File "game/cock.rpy", line 206.

The label cock_end is defined twice, at
  File "cock.rpyc", line 298 and
  File "game/cock.rpy", line 298.

The label control1 is defined twice, at
  File "control.rpyc", line 3 and
  File "game/control.rpy", line 3.

The label control2 is defined twice, at
  File "control.rpyc", line 13 and
  File "game/control.rpy", line 13.

The label control3 is defined twice, at
  File "control.rpyc", line 40 and
  File "game/control.rpy", line 40.

The label alteration is defined twice, at
  File "control.rpyc", line 642 and
  File "game/control.rpy", line 642.

The label dogtraining is defined twice, at
  File "dogtraining.rpyc", line 1 and
  File "game/dogtraining.rpy", line 1.

The label badend is defined twice, at
  File "endbad.rpyc", line 1 and
  File "game/endbad.rpy", line 1.

The label goodend is defined twice, at
  File "endgood.rpyc", line 2 and
  File "game/endgood.rpy", line 2.

The label faint is defined twice, at
  File "event.rpyc", line 7 and
  File "game/event.rpy", line 7.

The label justendday is defined twice, at
  File "event.rpyc", line 26 and
  File "game/event.rpy", line 26.

The label endday is defined twice, at
  File "event.rpyc", line 37 and
  File "game/event.rpy", line 37.

The label controlnote is defined twice, at
  File "event.rpyc", line 269 and
  File "game/event.rpy", line 269.

The label newday is defined twice, at
  File "event.rpyc", line 281 and
  File "game/event.rpy", line 281.

The label jumpsim is defined twice, at
  File "event.rpyc", line 299 and
  File "game/event.rpy", line 299.

The label endday2 is defined twice, at
  File "event.rpyc", line 307 and
  File "game/event.rpy", line 307.

The label askWater is defined twice, at
  File "event.rpyc", line 391 and
  File "game/event.rpy", line 391.

The label askFeed is defined twice, at
  File "event.rpyc", line 453 and
  File "game/event.rpy", line 453.

The label group1 is defined twice, at
  File "groupsex.rpyc", line 1 and
  File "game/groupsex.rpy", line 1.

The label group2 is defined twice, at
  File "groupsex.rpyc", line 702 and
  File "game/groupsex.rpy", line 702.

The label group2_nobaby is defined twice, at
  File "groupsex.rpyc", line 1419 and
  File "game/groupsex.rpy", line 1419.

The label hunger_none is defined twice, at
  File "hunger.rpyc", line 3 and
  File "game/hunger.rpy", line 3.

The label hunger_1 is defined twice, at
  File "hunger.rpyc", line 20 and
  File "game/hunger.rpy", line 20.

The label hunger_2 is defined twice, at
  File "hunger.rpyc", line 99 and
  File "game/hunger.rpy", line 99.

The label hunger_obe is defined twice, at
  File "hunger.rpyc", line 161 and
  File "game/hunger.rpy", line 161.

The label morning_greet1 is defined twice, at
  File "max_talk_event.rpyc", line 1 and
  File "game/max_talk_event.rpy", line 1.

The label morning_greet2 is defined twice, at
  File "max_talk_event.rpyc", line 59 and
  File "game/max_talk_event.rpy", line 59.

The label morning_greet3 is defined twice, at
  File "max_talk_event.rpyc", line 117 and
  File "game/max_talk_event.rpy", line 117.

The label start is defined twice, at
  File "script.rpyc", line 42 and
  File "game/script.rpy", line 42.

The label sim is defined twice, at
  File "sim.rpyc", line 9 and
  File "game/sim.rpy", line 9.

The label simbutton is defined twice, at
  File "sim.rpyc", line 14 and
  File "game/sim.rpy", line 14.

The label sim2 is defined twice, at
  File "sim2.rpyc", line 4 and
  File "game/sim2.rpy", line 4.

The label clickRay is defined twice, at
  File "sim2.rpyc", line 57 and
  File "game/sim2.rpy", line 57.

The label simbutton2 is defined twice, at
  File "sim2.rpyc", line 66 and
  File "game/sim2.rpy", line 66.

The label talk1 is defined twice, at
  File "talk.rpyc", line 1 and
  File "game/talk.rpy", line 1.

The label talk2 is defined twice, at
  File "talk.rpyc", line 25 and
  File "game/talk.rpy", line 25.

The label talk3 is defined twice, at
  File "talk.rpyc", line 68 and
  File "game/talk.rpy", line 68.

The label talk4 is defined twice, at
  File "talk.rpyc", line 96 and
  File "game/talk.rpy", line 96.

The label talk5 is defined twice, at
  File "talk.rpyc", line 177 and
  File "game/talk.rpy", line 177.

The label talk6 is defined twice, at
  File "talk.rpyc", line 291 and
  File "game/talk.rpy", line 291.

The label talk7 is defined twice, at
  File "talk.rpyc", line 402 and
  File "game/talk.rpy", line 402.

The label talk8 is defined twice, at
  File "talk.rpyc", line 529 and
  File "game/talk.rpy", line 529.

The label talk9 is defined twice, at
  File "talk.rpyc", line 654 and
  File "game/talk.rpy", line 654.

The label water_20 is defined twice, at
  File "thirst.rpyc", line 2 and
  File "game/thirst.rpy", line 2.

The label water_50 is defined twice, at
  File "thirst.rpyc", line 26 and
  File "game/thirst.rpy", line 26.

The label water_80_first is defined twice, at
  File "thirst.rpyc", line 58 and
  File "game/thirst.rpy", line 58.

The label water_80 is defined twice, at
  File "thirst.rpyc", line 103 and
  File "game/thirst.rpy", line 103.

The label water_90 is defined twice, at
  File "thirst.rpyc", line 139 and
  File "game/thirst.rpy", line 139.

The label water_obe is defined twice, at
  File "thirst.rpyc", line 190 and
  File "game/thirst.rpy", line 190.

The label touch_first is defined twice, at
  File "touch.rpyc", line 2 and
  File "game/touch.rpy", line 2.

The label touch is defined twice, at
  File "touch.rpyc", line 61 and
  File "game/touch.rpy", line 61.

The label touch_obe is defined twice, at
  File "touch.rpyc", line 131 and
  File "game/touch.rpy", line 131.

The label toy_no is defined twice, at
  File "toy.rpyc", line 1 and
  File "game/toy.rpy", line 1.

The label toy_thrust_first is defined twice, at
  File "toy.rpyc", line 8 and
  File "game/toy.rpy", line 8.

The label toy_thurst is defined twice, at
  File "toy.rpyc", line 72 and
  File "game/toy.rpy", line 72.

The label toy_hook is defined twice, at
  File "toy.rpyc", line 112 and
  File "game/toy.rpy", line 112.

The label toy_obe is defined twice, at
  File "toy.rpyc", line 164 and
  File "game/toy.rpy", line 164.

Ren'Py Version: Ren'Py 7.3.5.606
Tue Feb 22 01:02:42 2022
 
Last edited:
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FrutosRojos

Newbie
Nov 14, 2017
18
16
Latest version is bugged for me. When I get the notification that Good Ending is unlocked, the choices I get (and the events that happen) are the same as if he was stilled tied up by vines to the tree. There is no "alteration" button anymore, it's back to "alteration progress" which makes the same things happen as they already have, except the image stays on him resting against the side of tree (no vine).

It's as if the entire game rolled back to before the alteration progress happened, except the background always remains the one of him resting instead of whatever events are unfolding.
 
4.20 star(s) 5 Votes