I get it now, though I don't get why clones should be considered progeny. I guess i'll have to wait for the next fun patch to come out to work around this?That "princesses" counts as progeny, as your daughter. And as you probably know, incest is not allowed in this game...
Any more new dlc characters available for here?New 2 dlcs, just wait for new version soon to use them or go into recent beta build.
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Any chance we can get an updated gallery with the March stuff, or will that be only available next month?Guess Wut peeps? = Its UPDOOT Time
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Nionatu
masterdragonson
souleater
donofdarkness1
Kuronomasters +
Zanagets + princess&conquest enhanced v1.02 MODdownload
end of month is that month that gets updated. so start of april will be march folder.Any chance we can get an updated gallery with the March stuff, or will that be only available next month?
gotta wait lad.Any more new dlc characters available for here?
No...and yes. Animations in RPG Maker games are stored in individually sequenced frames (generally a series of .pngs, or many different frames of the same animation stored side-by-side inside the same .png, which the game engine knows how to index and cycle through for animated playback but which your image editing program will not), not simply complete animations like you'd expect (such as .gifs, .mp4s, or anything else). You can extract those individual frames, but you'd have to figure out a process to sequence them together yourself. For a single animation if you already have the tools and know-how, this might take just a matter of minutes, but hundreds of animations would take many hours, especially for any animations where the sequencing is not always totally consistent or straightforward.Can I extract animations from the game?
Ah, I see thank you. After your reply I tried to search for the stuff and managed to get the animations I wanted and tried to put it in a sequence. The weird thing is that this specific animation and some others are not in the official gallery by the Devs. Anyway, Here are the animations I extractedNo...and yes. Animations in RPG Maker games are stored in individually sequenced frames (generally a series of .pngs, or many different frames of the same animation stored side-by-side inside the same .png, which the game engine knows how to index and cycle through for animated playback but which your image editing program will not), not simply complete animations like you'd expect (such as .gifs, .mp4s, or anything else). You can extract those individual frames, but you'd have to figure out a process to sequence them together yourself. For a single animation if you already have the tools and know-how, this might take just a matter of minutes, but hundreds of animations would take many hours, especially for any animations where the sequencing is not always totally consistent or straightforward.
There may be some tools specifically tailored to this task that could make it much easier and less time-consuming to do, but I am not currently aware of them. Maybe someone else is. I once had a thought of tackling Princess & Conquest, but last I checked sometime ago, there were over 30,000 animated frames that you'd have to analyze and sequence. I even separated all the animated frames from all the other non-animated frames when I did a total image extraction, but it'd still be just so time-consuming to finish.
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