Feb 4, 2018
17
7
That "princesses" counts as progeny, as your daughter. And as you probably know, incest is not allowed in this game...
I get it now, though I don't get why clones should be considered progeny. I guess i'll have to wait for the next fun patch to come out to work around this?
 
Oct 7, 2019
242
80
Guess Wut peeps? = Its UPDOOT Time
Patreon:
download: Mega (I'll be taking this down once we have an official one, but it includes a Patch 0 for the game breaking bug I mentioned a few posts back)
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GALLERY - expires in April
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previous version

Nionatu
masterdragonson
souleater
donofdarkness1
Kuronomasters +
Zanagets + princess&conquest enhanced v1.02 MODdownload
Any chance we can get an updated gallery with the March stuff, or will that be only available next month?
 

cyrusvall

New Member
Oct 10, 2017
7
9
I love this game,
I played a lot of the versions I downloaded from this site and it was on this site that I discovered the existence of this game,
and now I'm completing all the achievements on Steam,
What I like most is the fact that the game has several endings and new games+
 
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Vakul

Member
Apr 10, 2022
388
511
Is the queen route and dragon princesses route still unavailablle?
Is death note and resurrection thing is still in state of randomized mess?
 
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Amarinth12

Member
Nov 9, 2022
397
488
So what can I do to the NPC in Crowley lab's basement? It seems like there's quest to reanimate her or something.
 

Amhran

Member
Mar 22, 2022
196
479
Can I extract animations from the game?
No...and yes. Animations in RPG Maker games are stored in individually sequenced frames (generally a series of .pngs, or many different frames of the same animation stored side-by-side inside the same .png, which the game engine knows how to index and cycle through for animated playback but which your image editing program will not), not simply complete animations like you'd expect (such as .gifs, .mp4s, or anything else). You can extract those individual frames, but you'd have to figure out a process to sequence them together yourself. For a single animation if you already have the tools and know-how, this might take just a matter of minutes, but hundreds of animations would take many hours, especially for any animations where the sequencing is not always totally consistent or straightforward.

There may be some tools specifically tailored to this task that could make it much easier and less time-consuming to do, but I am not currently aware of them. Maybe someone else is. I once had a thought of tackling Princess & Conquest, but last I checked sometime ago, there were over 30,000 animated frames that you'd have to analyze and sequence. I even separated all the animated frames from all the other non-animated frames when I did a total image extraction, but it'd still be just so time-consuming to finish.

Animated.png
 
Last edited:
Feb 14, 2025
5
5
No...and yes. Animations in RPG Maker games are stored in individually sequenced frames (generally a series of .pngs, or many different frames of the same animation stored side-by-side inside the same .png, which the game engine knows how to index and cycle through for animated playback but which your image editing program will not), not simply complete animations like you'd expect (such as .gifs, .mp4s, or anything else). You can extract those individual frames, but you'd have to figure out a process to sequence them together yourself. For a single animation if you already have the tools and know-how, this might take just a matter of minutes, but hundreds of animations would take many hours, especially for any animations where the sequencing is not always totally consistent or straightforward.

There may be some tools specifically tailored to this task that could make it much easier and less time-consuming to do, but I am not currently aware of them. Maybe someone else is. I once had a thought of tackling Princess & Conquest, but last I checked sometime ago, there were over 30,000 animated frames that you'd have to analyze and sequence. I even separated all the animated frames from all the other non-animated frames when I did a total image extraction, but it'd still be just so time-consuming to finish.

View attachment 4667091
Ah, I see thank you. After your reply I tried to search for the stuff and managed to get the animations I wanted and tried to put it in a sequence. The weird thing is that this specific animation and some others are not in the official gallery by the Devs. Anyway, Here are the animations I extracted :D
 
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pl12

Newbie
Feb 20, 2022
68
1
Is there any patch or mod allow to skip all text and cutscene instance without need to hold shift and z?
 

RandomN123

Newbie
Nov 21, 2022
31
7
Hi, can someone tell me if there's a mod or config. for getting the old audios bout having sex with npc's? I don't like so much the new ones :(
 

Terrec

Newbie
May 26, 2022
53
99
I'll get around to updating the mkxp-z archive soonish, but I don't think any of the changes affect it so it's not important.
, for those who prefer it.

  • Refactored various bits of code.
  • Fixed an issue in my text opacity patch that caused text corruption from buggy graphics drivers.
  • Changed that path cache's format. It'll convert the old cache, so it won't take long to update even if you're using loose files.
  • Addressed another GC crash in Joiplay. I'm running a bunch of update archives for testing, and finally managed to push ruby hard enough to trigger a garbage collection while Joiplay is decompressing the scripts. Briefly testing a lightweight game with GC.stress=true didn't trigger any crashes with the fix, so I don't think there are any other spots in Joiplay that I need to hack around.
 
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3.50 star(s) 65 Votes