Terrec

Newbie
May 26, 2022
61
109
Can't kill Insect Princess....I pretty much recruited all the Princesses except Mermaid who met a tragic end by FAFO. Which put me in a kinda bad spot, peak hindsight moment. Starting and controlling wars was far easier when the princesses were on the throne lol.
Giving her a Death Potion would kill her... but you pretty much need the Moth reign at war for that, so that's no good. You'll just have to use the Soul Whistle and wait, then.

Thanks for info about the debug menu, but I'm not sure if it'll work on the stable version.
Yeah, it doesn't work in the stable build. if that interests you. You could also download the latest compressed version and install my updates on top of it.

For the mkxp-z plugin, would it be possible for you to add a cheat that allows you to set the locations for wandering NPCs? This would be a great help for those of us trying to get the koblod paladin, as she is 1.) a pain to find (not on any of the maps for me) and 2.) even when you finish the quest for her, you can only recruit her at the tavern.
I could add that to my F7 menu, sure. No promises on when, though.

Edit: So Amelie wasn't in my "wanding npc lineup". I ended up with the most useless wanding npc: Mugan or whatever his name is. Any idea how to replace him with Amelie, or do I have to pray with my next run?
Variables 1246, 1247, and 1248 are the roaming NPC identities. 1 is Amelie, 2 is Michael, 4 is Mugen, and 5 is Niu'ya.
 

DatWanGai

Active Member
Apr 15, 2019
779
1,204
When you checked it, did you use RPGMakerSaveEdit? If you did then you have to move the save data out of the save folder and into the main folder. For some reason if you try to edit the file while it is in the save folder it doesn't work correctly. If you move it to main folder then the save editor will provide more access (aka you can actually edit the values and flags). I don't know why this is the case, but for some reason it works. You just have to remember to place the save data back into the sav folder when your done.
I did lol was meant for Terrec

Giving her a Death Potion would kill her... but you pretty much need the Moth reign at war for that, so that's no good. You'll just have to use the Soul Whistle and wait, then.


Yeah, it doesn't work in the stable build. Here's the full beta link, if that interests you. You could also download the latest compressed version and install my updates on top of it.


I could add that to my F7 menu, sure. No promises on when, though.


Variables 1246, 1247, and 1248 are the roaming NPC identities. 1 is Amelie, 2 is Michael, 4 is Mugen, and 5 is Niu'ya.
I'm in the homestretch so I'm just going to grind it out. I'm making 20-30 each day from the wars (got lucky and Gob vs. Cat war glitched so neither side progresses in their war) and already in the 900s so just a few more days until I'm done.

Thanks, was using the stable version for the achievements....but grew tired of that so now I don't mind which version I use.
 
Last edited:

Terrec

Newbie
May 26, 2022
61
109
I'm in the homestretch so I'm just going to grind it out. I'm making 20-30 each day from the wars (got lucky and Gob vs. Cat war glitched so neither side progresses in their war) and already in the 900s so just a few more days until I'm done.

Thanks, was using the stable version for the achievements....but grew tired of that so now I don't mind which version I use.
You've probably finished by now, but don't forget you can crank the minutes per day down to 1 in the settings.

I don't know what the stable/beta version has to do with achievements. If you mean Steam achievements, then you can add a file named steam_appid.txt to the game folder and put 1083880 on the first line and the game will connect to Steam no matter where it is or how you start it.
 
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DatWanGai

Active Member
Apr 15, 2019
779
1,204
You've probably finished by now, but don't forget you can crank the minutes per day down to 1 in the settings.

I don't know what the stable/beta version has to do with achievements. If you mean Steam achievements, then you can add a file named steam_appid.txt to the game folder and put 1083880 on the first line and the game will connect to Steam no matter where it is or how you start it.
Yup, I usually have it at 4. Lower than that feels too fast to do anything in the day, but more than that feels like too long once you're pass the beginning of a playthrough. I don't know how anyone can do the max 16 minutes per day.

Oh, I just got tired of even trying to go after achievements lol
 

DatWanGai

Active Member
Apr 15, 2019
779
1,204
They each have one scene that can be viewed at most once per day, but most of them have extra requirements and I don't think anyone's taken the time to document all of them. It's definitely not as simple as "raise Love/Lust" for most of them.
Yeah, like the Yuki-onna has to be in a frozen area. The tsundere goat you have to ignore her for a few days and then talk to her at the camp fire. The test dummy has to be low health. The angel is the simplest, you have to activate at the tavern outside your party. That's all the special ones I know off the top o' me head.
 
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Terrec

Newbie
May 26, 2022
61
109
Here's an incremental update archive for people running my mkxp-z release. Full version to come either when the Patreon gets leaked or I get tired of waiting and upload my Steam install. Just drop the archive in your Updates folder (mkxp-z should have made it on first run). The archive does not need extracted. Let me know if you're running an older version and want more updates, I can get them for you. You can delete any beta archives you got from me, I always base these off of the previous full version.

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Joiplay users:
Long press the game in Joiplay, choose settings, and turn OFF the path cache and prebuilt path cache. Since Joiplay's path cache takes so long to generate and can't handle updates, I've MADE MY OWN. It should generate a lot faster, and can handle putting my update archives in the Updates folder. The script should be compatible with all but a few Pokemon Essentials games that load 7z archives if you want to use it elsewhere, just copy preload.rb and preloader_mkxp_updater.rb to the other game and Joiplay will load them. If the game already has a preload.rb, make a folder called dynamic_scripts, make a folder inside that called dynamic_preload, and put the other preload.rb in there.






in case Pixeldrain doesn't work for you. Expires after a week or two.





And here's my mkxp-z post, for anyone who didn't see it.
 
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