AtomicSamurai911
New Member
- Oct 25, 2021
- 12
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I have 0.22.03, but there's no save. Is that okay?0.22.03?, we need a hero ;-;
Just edit the save file?I found a faster method of grinding a swirlies (around 72 000 per hour). It requires to run python code.
Thanks for consistantly updating your mkxp-z release of the game. The perfromance boost and QOL stuff like achievement friendly cheats is appreciated.Here's an incremental update archive for people running my mkxp-z release who don't want to redownload the whole game to update. Just drop the archive in your Updates folder (mkxp-z should have made it on first run) and delete last update's patch from your Patches folder. The archive does not need extracted. Let me know if you're running an older version and want more updates, I can get them for you. If you're using the beta update I released this week, you can delete it.
There's a setting in preloader_Global_Variables.rb to force enable beta features if you want to see the new hot spring dates, up near the top. Just delete the # at the start of the line to enable it.
I've also updated my mkxp-z release and scripts.
First off, important note for Joiplay users.
Long press the game in Joiplay, choose settings, and turn OFF the path cache and prebuilt path cache. Since Joiplay's path cache takes so long to generate and can't handle updates, I've MADE MY OWN. It should generate a lot faster, and can handle putting my update archives in the Updates folder. The script should be compatible with all but a few Pokemon Essentials games that load 7z archives if you want to use it elsewhere, just copy preload.rb and preloader_mkxp_updater.rb to the other game and Joiplay will load them. If the game already has a preload.rb, make a folder called dynamic_scripts, make a folder inside that called dynamic_preload, and put the other preload.rb in there.
In the executable, I added couple sprite behavior fixes that shouldn't matter for this game, optimized loading RGSS archives a bit, and added a warning to the bitmapSmoothScaling setting in mkxp.json because it turns out it's buggy. I still have it on by default because this game doesn't do anything to noticeably trigger it, but if you want to use mkxp-z for other games or turn on hires mode for maximum picture quality then you should consider turning it off.
In the dynamic scripts, I:
- Fixed a bug with some bonus resistances on progeny that disabled their native resistances.
- Improved the message skip functionality.
- Added a script and config option to keep certain equipment items from locking their slots... It's off by default.
- Made the spinning knight icon visible when camping, because the long black screen while it ran new day calculations annoyed me.
- Made the candyphage smarter, so it doesn't waste swirlies or queue up several hours' worth of item get popups.
Pixeldrain file link
Pixeldrain album link
You must be registered to see the linksin case Pixeldrain doesn't work for you. Expires after a week or two.
Link to the mkxp-z and script downloads
And here's my mkxp-z post, for anyone who didn't see it.
Alright, special snowflake, who's the character you're mentioning? I'm genuinely curious. Is it more Jocelyn?why is there more tranny shit in this patch
Thanks! The pixeldrain metrics say my updates are fairly popular, but it's good to hear that people are enjoying all of it.Thanks for consistantly updating your mkxp-z release of the game. The perfromance boost and QOL stuff like achievement friendly cheats is appreciated.
The animation itself has been kept in the gallery from what I remember; but the scene had been removed a while ago due to patreon TOS.I recall there being a scene with the goblin princess getting fucked by wolves in the wolf cave, was that just silently removed at some point?
Guess Wut peeps? = Its UPDOOT Time
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Been looking for awhile. you wouldnt perhaps have a renewed gallery link would you? ._.
Do i make a folder and name it updates and extract to it? I'm using joiplayOne more update to my scripts (I should be done now, I swear!). Only affects Joiplay, so most of you don't need to redownload.
- Fixed some more bugs in preloader_mkxp_updater.rb.
- Fixed preloader_mkxp_updater.rb's compatibility with XP and VX games (doesn't affect this one).
- Fixed preloader_mkxp_updater.rb's compatibility with Joiplays ruby 1.8 mode (doesn't affect this game).
- Added a workaround to preload.rb for a crash-on-startup bug in Joiplay's ruby 1.8 mode that my PathCache script made a lot more likely to happen. You have no idea how much of a pain that was to debug.
Thanks! The pixeldrain metrics say my updates are fairly popular, but it's good to hear that people are enjoying all of it.
Guess Wut peeps? = Its UPDOOT Time
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previous version
Nionatu
masterdragonson
souleater
donofdarkness1
Kuronomasters +
Zanagets + princess&conquest enhanced v1.02 MODdownload
Run the game once you've installed the scripts and disabled Joiplay's path cache and it will create the folder for you.Do i make a folder and name it updates and extract to it? I'm using joiplay
Oh, just saw your post, thank u very much. I have only one question: I disabled the joiplay paths and installed/extracted the files into game folder with replacement the previous. My game works now, but I want to know If I done all right, thanks again)().Run the game once you've installed the scripts and disabled Joiplay's path cache and it will create the folder for you.
Edit: Also, don't extract it. Just put the archive itself in the folder, Joiplay and my update script can read zip files just fine.
there is no file on the patch part is it okay?Guess Wut peeps? = Its UPDOOT Time
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previous version
Nionatu
masterdragonson
souleater
donofdarkness1
Kuronomasters +
Zanagets + princess&conquest enhanced v1.02 MODdownload