Terrec

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Guess Wut peeps? = Its UPDOOT Time
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Nionatu
masterdragonson
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Kuronomasters +
Zanagets + princess&conquest enhanced v1.02 MODdownload
 
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Terrec

Member
May 26, 2022
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Here's an incremental update archive for people running my mkxp-z release who don't want to redownload the whole game to update. Just drop the archive in your Updates folder (mkxp-z should have made it on first run) and delete last update's patch from your Patches folder. The archive does not need extracted. Let me know if you're running an older version and want more updates, I can get them for you. If you're using the beta update I released this week, you can delete it.

There's a setting in preloader_Global_Variables.rb to force enable beta features if you want to see the new hot spring dates, up near the top. Just delete the # at the start of the line to enable it.

I've also updated my mkxp-z release and scripts.

First off, important note for Joiplay users.
Long press the game in Joiplay, choose settings, and turn OFF the path cache and prebuilt path cache. Since Joiplay's path cache takes so long to generate and can't handle updates, I've MADE MY OWN. It should generate a lot faster, and can handle putting my update archives in the Updates folder. The script should be compatible with all but a few Pokemon Essentials games that load 7z archives if you want to use it elsewhere, just copy preload.rb and preloader_mkxp_updater.rb to the other game and Joiplay will load them. If the game already has a preload.rb, make a folder called dynamic_scripts, make a folder inside that called dynamic_preload, and put the other preload.rb in there.


In the executable, I added couple sprite behavior fixes that shouldn't matter for this game, optimized loading RGSS archives a bit, and added a warning to the bitmapSmoothScaling setting in mkxp.json because it turns out it's buggy. I still have it on by default because this game doesn't do anything to noticeably trigger it, but if you want to use mkxp-z for other games or turn on hires mode for maximum picture quality then you should consider turning it off.
In the dynamic scripts, I:
  • Fixed a bug with some bonus resistances on progeny that disabled their native resistances.
  • Improved the message skip functionality.
  • Added a script and config option to keep certain equipment items from locking their slots... It's off by default. Nevermind, apparently I left it on when I was updating the distribution script. Sorry about that. I'll fix the upload tomorrow, but you can disable it yourself if you don't want that cheat. Uploads fixed.
  • Made the spinning knight icon visible when camping, because the long black screen while it ran new day calculations annoyed me.
  • Made the candyphage smarter, so it doesn't waste swirlies or queue up several hours' worth of item get popups.





in case Pixeldrain doesn't work for you. Expires after a week or two.



And here's my mkxp-z post, for anyone who didn't see it.
 
Last edited:

trilosis

Member
May 23, 2017
223
115
228
Here's an incremental update archive for people running my mkxp-z release who don't want to redownload the whole game to update. Just drop the archive in your Updates folder (mkxp-z should have made it on first run) and delete last update's patch from your Patches folder. The archive does not need extracted. Let me know if you're running an older version and want more updates, I can get them for you. If you're using the beta update I released this week, you can delete it.

There's a setting in preloader_Global_Variables.rb to force enable beta features if you want to see the new hot spring dates, up near the top. Just delete the # at the start of the line to enable it.

I've also updated my mkxp-z release and scripts.

First off, important note for Joiplay users.
Long press the game in Joiplay, choose settings, and turn OFF the path cache and prebuilt path cache. Since Joiplay's path cache takes so long to generate and can't handle updates, I've MADE MY OWN. It should generate a lot faster, and can handle putting my update archives in the Updates folder. The script should be compatible with all but a few Pokemon Essentials games that load 7z archives if you want to use it elsewhere, just copy preload.rb and preloader_mkxp_updater.rb to the other game and Joiplay will load them. If the game already has a preload.rb, make a folder called dynamic_scripts, make a folder inside that called dynamic_preload, and put the other preload.rb in there.


In the executable, I added couple sprite behavior fixes that shouldn't matter for this game, optimized loading RGSS archives a bit, and added a warning to the bitmapSmoothScaling setting in mkxp.json because it turns out it's buggy. I still have it on by default because this game doesn't do anything to noticeably trigger it, but if you want to use mkxp-z for other games or turn on hires mode for maximum picture quality then you should consider turning it off.
In the dynamic scripts, I:
  • Fixed a bug with some bonus resistances on progeny that disabled their native resistances.
  • Improved the message skip functionality.
  • Added a script and config option to keep certain equipment items from locking their slots... It's off by default.
  • Made the spinning knight icon visible when camping, because the long black screen while it ran new day calculations annoyed me.
  • Made the candyphage smarter, so it doesn't waste swirlies or queue up several hours' worth of item get popups.

Pixeldrain file link

Pixeldrain album link

in case Pixeldrain doesn't work for you. Expires after a week or two.

Link to the mkxp-z and script downloads

And here's my mkxp-z post, for anyone who didn't see it.
Thanks for consistantly updating your mkxp-z release of the game. The perfromance boost and QOL stuff like achievement friendly cheats is appreciated.
 
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Terrec

Member
May 26, 2022
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One more update to my scripts (I should be done now, I swear!). Only affects Joiplay, so most of you don't need to redownload.
  • Fixed some more bugs in preloader_mkxp_updater.rb.
  • Fixed preloader_mkxp_updater.rb's compatibility with XP and VX games (doesn't affect this one).
  • Fixed preloader_mkxp_updater.rb's compatibility with Joiplays ruby 1.8 mode (doesn't affect this game).
  • Added a workaround to preload.rb for a crash-on-startup bug in Joiplay's ruby 1.8 mode that my PathCache script made a lot more likely to happen. You have no idea how much of a pain that was to debug.
Thanks for consistantly updating your mkxp-z release of the game. The perfromance boost and QOL stuff like achievement friendly cheats is appreciated.
Thanks! The pixeldrain metrics say my updates are fairly popular, but it's good to hear that people are enjoying all of it.
 
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PoshSquash

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Oct 24, 2019
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I recall there being a scene with the goblin princess getting fucked by wolves in the wolf cave, was that just silently removed at some point?
 

trilosis

Member
May 23, 2017
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I recall there being a scene with the goblin princess getting fucked by wolves in the wolf cave, was that just silently removed at some point?
The animation itself has been kept in the gallery from what I remember; but the scene had been removed a while ago due to patreon TOS.
 
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okutheplebian

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Guess Wut peeps? = Its UPDOOT Time
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previous version

Nionatu
masterdragonson
souleater
donofdarkness1
Kuronomasters +
Zanagets + princess&conquest enhanced v1.02 MODdownload

Been looking for awhile. you wouldnt perhaps have a renewed gallery link would you? ._.
 
Sep 28, 2021
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One more update to my scripts (I should be done now, I swear!). Only affects Joiplay, so most of you don't need to redownload.
  • Fixed some more bugs in preloader_mkxp_updater.rb.
  • Fixed preloader_mkxp_updater.rb's compatibility with XP and VX games (doesn't affect this one).
  • Fixed preloader_mkxp_updater.rb's compatibility with Joiplays ruby 1.8 mode (doesn't affect this game).
  • Added a workaround to preload.rb for a crash-on-startup bug in Joiplay's ruby 1.8 mode that my PathCache script made a lot more likely to happen. You have no idea how much of a pain that was to debug.

Thanks! The pixeldrain metrics say my updates are fairly popular, but it's good to hear that people are enjoying all of it.
Do i make a folder and name it updates and extract to it? I'm using joiplay
 

Kikickikic

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Sep 5, 2022
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Guess Wut peeps? = Its UPDOOT Time
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previous version

Nionatu
masterdragonson
souleater
donofdarkness1
Kuronomasters +
Zanagets + princess&conquest enhanced v1.02 MODdownload


I dunno why the ver of this game is 0.20.3 when i download and play the game
 

Terrec

Member
May 26, 2022
106
209
166
Do i make a folder and name it updates and extract to it? I'm using joiplay
Run the game once you've installed the scripts and disabled Joiplay's path cache and it will create the folder for you.

Edit: Also, don't extract it. Just put the archive itself in the folder, Joiplay and my update script can read zip files just fine.
 
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TitanicFall

New Member
May 7, 2021
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Anybody have suggestions on how to play this incredible game on joiplay? I installed all the possible plugins (only one, plugin for rpgm, xp, vs ace (1.20.60)) and it still gives me only black screen and various commands. So, I will be very thankful if somebody could help, or give an advise. Thanks.
 

TitanicFall

New Member
May 7, 2021
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Run the game once you've installed the scripts and disabled Joiplay's path cache and it will create the folder for you.

Edit: Also, don't extract it. Just put the archive itself in the folder, Joiplay and my update script can read zip files just fine.
Oh, just saw your post, thank u very much. I have only one question: I disabled the joiplay paths and installed/extracted the files into game folder with replacement the previous. My game works now, but I want to know If I done all right, thanks again)().
 

#PussySlayer

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Apr 13, 2024
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Guess Wut peeps? = Its UPDOOT Time
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previous version

Nionatu
masterdragonson
souleater
donofdarkness1
Kuronomasters +
Zanagets + princess&conquest enhanced v1.02 MODdownload
there is no file on the patch part is it okay?
 
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