zombiehunter6
Member
- May 3, 2018
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Any idea where those drop from?
- Added new weapons: Null Weapons, ignoring enemy resistances and weaknesses (Sword, Axe, Spear, Mace)
I got it from enemies in mimics crypt maybe weapons just drops from any enemyAny idea where those drop from?
Non-unique weapons and armours certainly do drop from any random enemy, depending on luck.I got it from enemies in mimics crypt maybe weapons just drops from any enemy
Is it perchance the script that made roaming NPCs move around? Cause mine have been stuck in southern region (near DPI's tower to be precise) since day 1, and never move from there.Fixed a minor script that broke.
I told that I GOT THAT WEAPONS FROM ENEMIES!Non-unique weapons and armours certainly do drop from any random enemy, depending on luck.
I'm just not sure if the null weapons are unique and are hidden in some chests, require a certain creature (like lightning rapier), or are non-unique and can drop from any enemy.
Woooohooooo! Snake!View attachment 4868889
New addition to dlc 3, beta only.
Mega download for the v0.22.05-220525 beta.
IS this version have patch? Or better wait for full dlc3 and new ver of game with bugfixes?Latest beta just leaked, so here's an incremental update! Same deal as last time, just drop it in the Updates folder and delete the patch from your Patches folder, the beta already includes patch 2's changes. Also, for anyone using Nionatu's link, the new cheats code is 989060.
Pixeldrain file link
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Also, Script update!. Nothing major, just fixing a minor script that harmlessly broke and finally got around to a feature request I got a while back.
Pixeldrain album link, for those who prefer it.
- Fixed a minor script that broke.
- Added a command to my F7 cheat menu to modify the roaming NPCs.
No, it's one of my scripts. It just flags several settings (everything in the "System" menu) to not be reset to default when you finish a route, because I don't like having to fix them afterward.Is it perchance the script that made roaming NPCs move around? Cause mine have been stuck in southern region (near DPI's tower to be precise) since day 1, and never move from there.
This beta was released after the patches, and therefore already includes them in the game files. DLC3 isn't coming out for a couple more months, just grab Nionatu's WIP version if you're interested in any of the currently available ones. It's up to you whether to wait or not, but if you're using mkxp-z or Joiplay then the update archives are tiny enough that you may as well download the beta.IS this version have patch? Or better wait for full dlc3 and new ver of game with bugfixes?
What?No, it's one of my scripts. It just flags several settings (everything in the "System" menu) to not be reset to default when you finish a route, because I don't like having to fix them afterward.
I just spent a while looking into how the roaming works and... wow, this is kind of awful.
There's also a second function that might still be used on a few occasions that's currently broken and always picks Plant, but this is the main one. I'll probably patch it to make it random soonish.
- The game periodically checks one of the NPCs, on some sort of timer.
- It tries to rank the various reigns based on what I think is their war situation. If there's a tie, it doesn't apply any sort of randomization, it just uses the last one in the list.
- If the previous check for that NPC resulted in a move or selected a different reign, then it does NOT move.
- If the checks select the same reign twice in a row, then it moves, possibly to the same place. If the move happens at night, then the NPC moves to the Tavern instead, or possibly the Chapel if it's Amelie.
This beta was released after the patches, and therefore already includes them in the game files. DLC3 isn't coming out for a couple more months, just grab Nionatu's WIP version if you're interested in any of the currently available ones. It's up to you whether to wait or not, but if you're using mkxp-z or Joiplay then the update archives are tiny enough that you may as well download the beta.
To make Insect kingdom appear, Human realm must fall first.Is there any way to manually spawn the insect reign? I overthrew HumanP but they still aren't showing up.