So there's a sequel while the main game is on hold... meh... with only femdom tag... meh.
Well everything that concerns the princess is interesting. The sotyline (yeah we've seen it thousands of times but it works), corruption system, male dom, all good.
But this fucking grind, dude...
If the dev is planning to continue this grinding shit (and I'm sure he is), I'd reccomend to add AOE skill for the sword like whirlwind for a golden sword for example when you hold space and spin to win. OP? Maybe, but you can add mana or cooldown or something. Also I'd recommend to add a skill that annihilates all weak enemies in the room. OP? Well chasing monkeys and pink worms hundreds of times is far not the best thing you can do. Also I'd added a talent / item that disables struggle animation when you take damage. You know I already grinded this shit I deserved it. And honestly you have super simple combat system with clearing same rooms again and again. Also an item / talent to automatically loot everything that drops. Would be really great not to gather all that stuff by yourself each time. Also you have crafting system like in MMOs, right? So implement it like in MMOs. The higher level of my smelting / coocking / other shit the less resources I need to craft something.
OR you can add levels to this girl in white. She is easy-to-fuck and not interesting anyway. So why don't you add levels to her? For example up to 5. And she can clear rooms ENTIRELY (and bring all the loot ofc). For example up to 3 rooms by player's choice.
Just checked the 2nd game and the "gameplay" is even worse
He added stamina and you need to hold shift to run faster. I mean yeah, I'm obviusly wanna see how 2 pixel models walking around empty locations for half an hour....
Well everything that concerns the princess is interesting. The sotyline (yeah we've seen it thousands of times but it works), corruption system, male dom, all good.
But this fucking grind, dude...
If the dev is planning to continue this grinding shit (and I'm sure he is), I'd reccomend to add AOE skill for the sword like whirlwind for a golden sword for example when you hold space and spin to win. OP? Maybe, but you can add mana or cooldown or something. Also I'd recommend to add a skill that annihilates all weak enemies in the room. OP? Well chasing monkeys and pink worms hundreds of times is far not the best thing you can do. Also I'd added a talent / item that disables struggle animation when you take damage. You know I already grinded this shit I deserved it. And honestly you have super simple combat system with clearing same rooms again and again. Also an item / talent to automatically loot everything that drops. Would be really great not to gather all that stuff by yourself each time. Also you have crafting system like in MMOs, right? So implement it like in MMOs. The higher level of my smelting / coocking / other shit the less resources I need to craft something.
OR you can add levels to this girl in white. She is easy-to-fuck and not interesting anyway. So why don't you add levels to her? For example up to 5. And she can clear rooms ENTIRELY (and bring all the loot ofc). For example up to 3 rooms by player's choice.
Just checked the 2nd game and the "gameplay" is even worse
He added stamina and you need to hold shift to run faster. I mean yeah, I'm obviusly wanna see how 2 pixel models walking around empty locations for half an hour....
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