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I meant to post this announcement much earlier.
But I wanted to wait until most of my responsibilities had temporarily settled down before saying anything.
I didn’t expect 2025 to be this difficult.
Real life has been turbulent, and I’ve gone through some challenging times — not just financially, but emotionally as well.
Like the characters in the story, I’ve come to understand myself better through these struggles.
Things are always more complicated than they appear.
Far more complicated than outlining scenes in 
Profiler.
Anyway, I won’t go into too much detail on that.
Let’s talk about my career plans.
Over the past year or so, I’ve been in a semi-break state, which allowed me to develop efficiently and update frequently.
Now, it’s time to find a full-time job and return to a more stable routine.
(This is also why this announcement took so long. I've been busy preparing for job interviews.)
That shift will inevitably affect 
Profiler's development timeline.
To manage this, I’ve decided to split the story into two seasons.
My goal is to finish Season One as soon as possible, to give my characters the closure they deserve.
Once my schedule stabilizes, I plan to upgrade both my hardware and software.
Season Two of 
Profiler will feature improved visual rendering.
(Yes, Renders can definitely look better. A 3060 Ti and i5-9400F can only go so far.)
Let’s hope the new job doesn’t burn me out too much.
I’ll do my best to find a balance between work and creation, and keep 
Profiler shining through the messiness of life.
Thank you to all the players who have supported me.
And a heartfelt thank you to those who continued to sponsor me quietly, even when I wasn’t at my best.
P.S. There’s a hidden plot hint in the attached image.
Any guesses?