- Jan 7, 2018
- 73
- 192
Give a shootThe dev doesn’t seem to have announced the release date for version 0.3 yet?
This wait is truly agonizing.
Give a shootThe dev doesn’t seem to have announced the release date for version 0.3 yet?
This wait is truly agonizing.
Dang Linux user really got skillsI fixed it by changing the start of game/1.2.rpy from:
to:Python:init python: import of user_name = os.getlogin()
Then removing the game/1.2.rpyc file.Python:init python: import getpass user_name = getpass.getuser()
I think there's something more scary this time hahaI love this game. please continue it to the fullest.
P.S: you scared the shit out of me at the end with my name. I named my character sherlock and was shocked for one second when you said my name after the to be continued part hahahahah.
I wish too XDThe game is good, if it is a little better quality, the renders will be great, if there is a character screen, this game will be number 10, the story is interesting, I wish you success in advance
You're absolutely right, and I'm sorry you feel this way. I did reduce some of the effects in the later stages of the game. As for fixing it... maybe in the future. Thank you for your feedback.Will you go back and fix the existing game?
I still haven't made it off the train because of the fading, bouncing and clicking. The game is too slow (*wait for sentence to fade in from right* *click* *shows half of the next sentence* *click* *subclause appears* *click* "My childhood," *click* "my everything." *click* *slowly fades in next sentence letter by letter* *click click click*). If this is meant to be read, then one click should show the full sentence/paragraph immediately. Having to click multiple times to progress a single sentence is insane.
The display for "Hometown. A word so foreign yet so intimate, gently melting in my conciousness" takes four clicks to get through. Plus the effcts are not consistsant, so trying to push your effects to my pace just causes me to miss entire sentences.
I'd say this reliance on effects does nothing for your game or presentation that can't be done with good writing. At best, slowing the text down and adding these effects can give a vibe of depression and/or apathy, but again, this can be accomplished just as easily with punctuation/grammar and good decriptions/visuals.
Will doLots of potential, but it is also a lot of information all at once.
Hope to see more.
Thx for ur feedbackShort Review of v.0.2.1
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Peace
I've indeed received quite a bit of similar feedback, so I made some adjustments in version 0.3. Although, to be honest, I kind of hoped players would take their time to savor the text, haha.This is kickass the only minor complaint I have is all the artistic flourishes in the text box, while quite nifty and visually interesting.... Are really frustrating for me as a fast reader I frequently ended up having to back up to read a line I'd inadvertantly skipped due to the flourishes not being in sync with my reading pace.
LOL i guess i was underattack by haters...why are all the 1 star reviews by deleted members?
Right, thank you for appreciating my story, writing, and visual presentation.OK! That's all you have to say?
Peace
Let me be clear here.I've indeed received quite a bit of similar feedback, so I made some adjustments in version 0.3. Although, to be honest, I kind of hoped players would take their time to savor the text, haha.
I can't. No. Not with forced mini-games. I detest them. I understand that you are a single developer, but this isn't that hard, just ask if we want mini-games or not. If not, jump to next scene. Simple. If you want to punish the MC because of it, I'm ok with it. I prefer that, than be forced to engage in a mini-game.Right, thank you for appreciating my story, writing, and visual presentation.
Regarding the issues you mentioned, such as text effects, I did adjust their usage in version 0.3, so I sincerely thank you for the feedback and didn't say too much about that.
As for the mini-game, I personally enjoy it. It’s just a simple event that, for me, reflects the protagonist’s internal struggles in an interesting way.
Up to this point in the game, there’s only one mini-game. As for your suggestion to add customizable options for players, I have to admit that’s not my area of expertise. Being a solo developer, my skill set and time are quite limited. I’m sorry that this game only earned three stars from you and isn’t something you can recommend.
That's an interesting discussion. In fact, my definition of visual novels differs from yours, but I respect your perspective.Let me be clear here.
The medium we are in, that you built your Title in, while strongly based on the Visual side, is at the base a Novel. A novel is meant to be read.
If, as you did, you apply WAY too many effects on the text, it slows reading, tires the reader, and adds absolutely NOTHING to anything. You went above all limits, almost to the point of making it unreadable. It certainly isn't enjoyable. In fact it is a PITA of a thing.
Since you are being quiet about it, I presume the Mini-Games are still FORCED? I don't mind them being in the game, just give me an option to turn them off, and I'm good.
Peace
and andorid version doesnt have mini game.I can't. No. Not with forced mini-games. I detest them. I understand that you are a single developer, but this isn't that hard, just ask if we want mini-games or not. If not, jump to next scene. Simple. If you want to punish the MC because of it, I'm ok with it. I prefer that, than be forced to engage in a mini-game.
What a pity.
Peace
btw yes u can skip the mini game, just dont do anything until time outI can't. No. Not with forced mini-games. I detest them. I understand that you are a single developer, but this isn't that hard, just ask if we want mini-games or not. If not, jump to next scene. Simple. If you want to punish the MC because of it, I'm ok with it. I prefer that, than be forced to engage in a mini-game.
What a pity.
Peace
Excuse me?See, that's EXACTLY why I detest mini-games. Pointless. Busy work for no gain.
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Peace