We have been posting
... when it goes over your head hahaha.
I'll try to remember some thoughts I had then...
You need to add jump IMO, my need to jump down from the level your room is on and down to the hub instead of taking the elevator is crazy high. I am also used to jumping in this style game, but perhaps it would be fine if the combat was made to feel better / be more responsive.
NPC's should always roughly match the players run speed when escorting, unless it's playing some voice lines that's been timed out to end by the destination place.
Kind of wished there was more first person moments, from what I remember it was only a thing in the elevator but I think it would feel better in the hub area in general potentially, but going into any 'scenes' would show your character still.
Some areas in the game aren't directed well and seem confusing, like if it's on level 2 or not. One that comes to mind was having to go to the hanger to go do the combat mission, AFAIK there wasn't any signs in the hall (or it was called something different).
Mini map only somewhat helps, I actually don't think it's really needed (maybe only in combat?) but could be better served with a ARPG tab overlay map for the hub area, I could see why you may not want it in the combat scenarios. (Perhaps some cool animation in the hub area that takes the mini map and transitions it to center of screen for the overlay, but that functionality is disabled in the combat scenarios).
Combat was unresponsive, really felt it on the dashing but I think the same problem which I noticed while dashing applies to how it works across the board. If you double right (don't think triple works) click to dash for example it seems to queue up another one so it'll go off after the initial one. I don't think queuing is bad but it happens too early, perhaps only queue up in the last 100ms of the
end of the ability. (same for attacks etc if they follow same logic)
Would be nice to be able to save at any point instead of only when transitioning days.
Add ultrawide support, or black bars. Currently it stretches it if you run an ultrawide resolution.
Also add a vsync and max fps cap, might also be a good idea to limit fps on game startup/menus since it goes well into the hundreds