Rebel Tomboy Games
Newbie
- May 4, 2025
- 27
- 45
- 22
Secondary developer of the game here. Some people told us about the stats system, so we simplified it. Is a very valid point; we are searching for ways to make it more understandable, the stats per se, and what those do.If the developers read this, I sincerely hope you reconsider the engine you're doing this on. With the amount of information you want the player to engage with, Renpy is going to be an absolute chore to navigate. Either you cut back on your vision with all the numbers and what not (a very valid approach as less can sometimes be much, much more than, well, more) or switch to a different engine that can quickly and accurately present the player with all the information they need. Diving through sub-menus with a guaranteed delay because of Renpy is going to become very tiresome very fast.
Don't forget that while you - the developer(s) - know what to look for among the numbers, the player has to learn what the intent is behind each variable. If that information isn't quickly accessible and its effects aren't easily discernible, it'll just be a slog and then no one's going to be happy.
Maybe we'll modify the stats section more. All but a change of engine. Thank you for your time; it is something very important to point out.