Unreal Engine Project Extermination: Operation GroundZeroes [Phase 2 - 2023-07-16] [MATEYDEV]

4.10 star(s) 26 Votes

Grvnha654

Newbie
Nov 8, 2020
18
12
What features will actually be in the game?
This is an extremely broad question that I'm not entirely sure how to answer...the game will be a third person, action adventure with role play elements, horror elements and survival elements; the game will feature multiple customizable characters, loadouts, weapons, skills and vehicles; the game will feature both mission and free exploration, following an overarching story regarding the state of the planet you're "stranded" on, with the ultimate goal of escaping said planet by acquiring a ship.
For anything more specific either look at the other point or try to narrow your question a bit more...


How big is the game world actually intended to be?
Matto has created a planetary generation to procedurally create a "moon sized" game world; in order not to have this large world implode the engine (UE4), the world will be subdivide in "tiles" that cannot be traversed seamlessly, but there will be a loading screen similar in concept to MGS3 Portable Ops: View attachment 4453956 , putting all these tiles together will create the game world (think of Helldivers 2 and how the planets are made of various maps that are all distinct while maintaining consistency between them, but instead of having multiple planets you have just one with multiple biomes).
The same system is leveraged for the more complex interior areas and general Point Of Interest (POI) that will be available across the planet.

What game modes will be in it?
The main game mode will be called 'Persistent World', where each major area will feature its own gameplay elements, one of these will be 'Groundzeroes', a free-for-all combat zone where players will take the role of a PMC operator and will have to fight to stay alive while completing specific missions that could turn the game into an Extraction Shooter for one objective, for example. Players can take jobs/operations and each type of jobs/operations will feature different kind of gameplay
A story mode, called Scenarios, is also being discussed, that will feature multiple shorter scenarios with different stories, all part of the same narrative.

When and how will H content be implemented?
Once enough assets and mechanics have been completed to be able to call the game a game, Matto will give the green light to Gato (proper adult artist and partner in crime) and provide assets for the creation of an Adult Module (referred as Adult Mod), this mod will be integrated with the game and will add upon the existing systems, integrating at various level while being optional, to allow the game more mainstream visibility and avoid being banned in certain countries, since Steam is the target release platform.
tldr: when? no official eta/when ready.

How much of that will actually make it into EA, how much is slated for the Full Release and what parts of it are planned as DLC?

EA is EA, and will receive updates on the go, Scenarios will most likely NOT be a part of release, while the adult mod will be released sometimes between EA and release and maintained alongside it.
This helps clear up my main sources of confusion, a lot actually, thank you.

Beyond that I suppose the only features I'm wondering about in specific would be:
1. How will player death/loss be handled?
2. Will we always run missions solo, or is there the possibility of forming a squad with some npcs?
3. Will there be missions or areas with for example, no monsters and only humans, or vice versa, or is it always a mix of the two?
4. Will there be a wounded state for injured human enemies, if so, can we do something with that? Say for example choose to spare them, capture them or interogate them?
5. Is there going to be a captivity system, and if so, how will it be implemented? Thinking mostly in terms of player and/or players allies as captives here.
 

Alket

Active Member
Game Developer
Nov 15, 2017
596
2,056
This helps clear up my main sources of confusion, a lot actually, thank you.

Beyond that I suppose the only features I'm wondering about in specific would be:
1. How will player death/loss be handled?
Death = fatally wounded (fall damage, explosions, ) = operator loss -> mission failed
Game Over = no more operators left at base

2. Will we always run missions solo, or is there the possibility of forming a squad with some npcs?
Squad operation is not planned atm.

3. Will there be missions or areas with for example, no monsters and only humans, or vice versa, or is it always a mix of the two?
Yes and yes.

4. Will there be a wounded state for injured human enemies, if so, can we do something with that? Say for example choose to spare them, capture them or interogate them?
This has not been explored and is not planned atm, might be a good idea for specific type of missions tho.

5. Is there going to be a captivity system, and if so, how will it be implemented? Thinking mostly in terms of player and/or players allies as captives here.
This is the plan:
If an operator does not die in action due to fall damage or getting hit by an anti-tank gun, the operator enters a wounded state when it hits 0HP, in this state the operator goes MIA. While in this state, if you have the mod, you'll enter a "soft-gameover" state that will pull you out of normal gameplay and start the "escape mission".
If you fail too many times or if you decide to give up, then one of 2 things will happen depending on what captured your operator: you'll either have to pay a ransom (human captors) or a rescue mission will be generated (monster hive, there will be 2 version of the map, one SFW and one definitely not), note that these 2 scenarios will appear directly if you don't have the mod, these scenarios are timed and you'll lose the operator if you take too much time to solve them.
 

Med554!

Member
Apr 7, 2023
134
48
1. How will player death/loss be handled?
Death = fatally wounded (fall damage, explosions, ) = operator loss -> mission failed
Game Over = no more operators left at base

2. Will we always run missions solo, or is there the possibility of forming a squad with some npcs?
Squad operation is not planned atm.

3. Will there be missions or areas with for example, no monsters and only humans, or vice versa, or is it always a mix of the two?
Yes and yes.

4. Will there be a wounded state for injured human enemies, if so, can we do something with that? Say for example choose to spare them, capture them or interogate them?
This has not been explored and is not planned atm, might be a good idea for specific type of missions tho.

5. Is there going to be a captivity system, and if so, how will it be implemented? Thinking mostly in terms of player and/or players allies as captives here.
This is the plan:
If an operator does not die in action due to fall damage or getting hit by an anti-tank gun, the operator enters a wounded state when it hits 0HP, in this state the operator goes MIA. While in this state, if you have the mod, you'll enter a "soft-gameover" state that will pull you out of normal gameplay and start the "escape mission".
If you fail too many times or if you decide to give up, then one of 2 things will happen depending on what captured your operator: you'll either have to pay a ransom (human captors) or a rescue mission will be generated (monster hive, there will be 2 version of the map, one SFW and one definitely not), note that these 2 scenarios will appear directly if you don't have the mod, these scenarios are timed and you'll lose the operator if you take too much time to solve them.
is there an NSFW version of captured by humans?
 

FTFaceless

Member
Jan 9, 2023
297
541
Am I got it right? The game will be on Steam, but NO ONE can play it besides Patreon subscribers? Up until full release (or open beta) that's it.
 

bouioasduncoasd

New Member
Dec 4, 2019
13
41
Am I got it right? The game will be on Steam, but NO ONE can play it besides Patreon subscribers? Up until full release (or open beta) that's it.
I think the only difference between patreon subs that got the steamkey and non-subs is that patreon subs will already have the game in their library once it is on Steam.

If I recall correctly,
before the patreon was closed, matto mentioned on there that people will be able to buy the game once the steam store page is up, assuming said people weren't patreon subs that had a lifetime amount at or over 20$.
If you did have a 20$ lifetime minimums worth of subs (i.e. sub $5 for 4 months), then you would've been able to get the steam key so once the store page is live, early access or not, you already have it as if you purchased it and don't need to pay again to play.
In this way, its more like a pre-order of an Early Access game if you were a Patreon sub. Everyone gets the product at the same time, generally, just those who paid for access during the patreon period don't have to purchase the base game. They get it as if they pre-ordered it.
 
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WhiteLord96

Newbie
Feb 8, 2022
68
43
1. How will player death/loss be handled?
Death = fatally wounded (fall damage, explosions, ) = operator loss -> mission failed
Game Over = no more operators left at base

2. Will we always run missions solo, or is there the possibility of forming a squad with some npcs?
Squad operation is not planned atm.

3. Will there be missions or areas with for example, no monsters and only humans, or vice versa, or is it always a mix of the two?
Yes and yes.

4. Will there be a wounded state for injured human enemies, if so, can we do something with that? Say for example choose to spare them, capture them or interogate them?
This has not been explored and is not planned atm, might be a good idea for specific type of missions tho.

5. Is there going to be a captivity system, and if so, how will it be implemented? Thinking mostly in terms of player and/or players allies as captives here.
This is the plan:
If an operator does not die in action due to fall damage or getting hit by an anti-tank gun, the operator enters a wounded state when it hits 0HP, in this state the operator goes MIA. While in this state, if you have the mod, you'll enter a "soft-gameover" state that will pull you out of normal gameplay and start the "escape mission".
If you fail too many times or if you decide to give up, then one of 2 things will happen depending on what captured your operator: you'll either have to pay a ransom (human captors) or a rescue mission will be generated (monster hive, there will be 2 version of the map, one SFW and one definitely not), note that these 2 scenarios will appear directly if you don't have the mod, these scenarios are timed and you'll lose the operator if you take too much time to solve them.
Sorry to be a bother but I do have a few questions of my own:
1. Are there actually any enemies other than the current one in the current demo or immediate future.
2. Is there any plans for grapple-based fuck animations, (or instead of immediately being koed, compatible enemies will fuck the pc immediately.) or will all loss scenes be like the current one in the game.
3. Will the pc outfit be breakable in general gameplay or will it be only missing in escape scenario.

Ether ways this game does have promise so I will be keeping an eye on it.
 

Alket

Active Member
Game Developer
Nov 15, 2017
596
2,056
is there an NSFW version of captured by humans?
This has been discussed, but for now is not on scope, that type of violence might be limited to monster on human.

Am I got it right? The game will be on Steam, but NO ONE can play it besides Patreon subscribers? Up until full release (or open beta) that's it.
No, when the game will hit EA, it will follow a normal EA cycle, allowing people to opt-in early

Sorry to be a bother but I do have a few questions of my own:
1. Are there actually any enemies other than the current one in the current demo or immediate future.
for now there is only one enemy that is used as a testbed for AI and mechanics, it's not even the final design, more will come, no ETA.

2. Is there any plans for grapple-based fuck animations, (or instead of immediately being koed, compatible enemies will fuck the pc immediately.) or will all loss scenes be like the current one in the game.
due to the separation of adult animations and mechs from the main game, this has been proven difficult, the adult animation trigger might not be seamless.

3. Will the pc outfit be breakable in general gameplay or will it be only missing in escape scenario.
as above, it depends on how difficult will be implementing this as a separate module, I'm not confident in giving an answer atm.
 

Rumbub

New Member
Oct 4, 2018
1
2
This has been discussed, but for now is not on scope, that type of violence might be limited to monster on human.



No, when the game will hit EA, it will follow a normal EA cycle, allowing people to opt-in early



1. Are there actually any enemies other than the current one in the current demo or immediate future.
for now there is only one enemy that is used as a testbed for AI and mechanics, it's not even the final design, more will come, no ETA.

2. Is there any plans for grapple-based fuck animations, (or instead of immediately being koed, compatible enemies will fuck the pc immediately.) or will all loss scenes be like the current one in the game.
due to the separation of adult animations and mechs from the main game, this has been proven difficult, the adult animation trigger might not be seamless.

3. Will the pc outfit be breakable in general gameplay or will it be only missing in escape scenario.
as above, it depends on how difficult will be implementing this as a separate module, I'm not confident in giving an answer atm.


Wow, finally some normal answers to the questions! Thank you for finding the strength to do this despite the negative comments. Your answers sound promising. I wish that everything you have planned will work out! And can you tell me when the early access is planned?

And a special thank you for not abandoning these lost souls on this pirate site! I hope I can join the game community when it comes out on Steam.

ps - sorry for my english
 

Alket

Active Member
Game Developer
Nov 15, 2017
596
2,056
Wow, finally some normal answers to the questions! Thank you for finding the strength to do this despite the negative comments. Your answers sound promising. I wish that everything you have planned will work out! And can you tell me when the early access is planned?

And a special thank you for not abandoning these lost souls on this pirate site! I hope I can join the game community when it comes out on Steam.

ps - sorry for my english
Let's just say that I always try to answer questions, if I don't it's because it was already been answered in the previous pages and I can't be bothered to answer at the time...

EA is planned to release "when ready" but ideally within a year after the Steam page is up.
 

Grvnha654

Newbie
Nov 8, 2020
18
12
This has been discussed, but for now is not on scope, that type of violence might be limited to monster on human.
I hope this is reconsidered, as monster x human is a fairly niche category and not everyone is into monster x human. Having only that type of pairing for that content not only feels like a waste of potential, but may also significantly limit peoples interest in the final product.
 

Alket

Active Member
Game Developer
Nov 15, 2017
596
2,056
I hope this is reconsidered, as monster x human is a fairly niche category and not everyone is into monster x human. Having only that type of pairing for that content not only feels like a waste of potential, but may also significantly limit peoples interest in the final product.
You might be surprised by this, but from a legal issue standpoint, this specific kind of violence of human x human is more restricted than human x monster...for whatever fucking reason (but if I had to guess it might be because human x monster would be purely and clearly fictional, while not the other)...
 
Feb 11, 2020
347
502
You might be surprised by this, but from a legal issue standpoint, this specific kind of violence of human x human is more restricted than human x monster...for whatever fucking reason (but if I had to guess it might be because human x monster would be purely and clearly fictional, while not the other)...
To echo Alket, while I only know about the laws where I'm from, anything other than consensual sex (ie: rape) which could be considered "realistic by a reasonable person" would fall foul of porn laws. Anything non-consensual between humans, even if in a video game format, is more likely to fall foul of that than a monster would, since even humanoid mutant monsters are much less realistic than human v human violence.

There's also the consideration that they could be smacked with some law clause which forbids the encouragement or glorification of sexual violence between people, even in a game. Unlikely, but it's not out of the realm of possibility, especially in countries with really strict porn laws.

Just my 2 cents.
 

dolska

New Member
Mar 27, 2021
10
5
I can't find his patreon
any links for the join support?

+ NVM
I found his twitter. Thanks for the info Alket

MrMattTsung, Mateydev, Matto, Now it's Gato...
I hope he confirms his name permanently this time.
 
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4.10 star(s) 26 Votes