Well, I see your point, but that is always kind of depending on your point of view. I want to give more control to the player, but still, the game in the end is always written by me, and I don't offer choices or events I don't want, so the control is always limited. It goes the same for Myriam, I want her to be shaped as much as possible to the player's choices, but still, she will always be only offered choices and events that I chose, even if those change depending on her stats and choices in game.Cool-io.
That's nice. In that the character is shaped into that person from the stats the player has chosen. Instead of just 'collecting' them and viewing that character thru a false lens.
On one side you can see that as freedom of choice, on the other you can see it as another kind of prison.
I generally post my new update before the end of the month for my higher tiers patrons, and a week later for the free public release (so generally start of the next month).any idea when the next update will be
On that subject, I won't talk for now. ^^That would be the ending? It will be hard to end the game on something more significant than that.
But what I can say, is that there will be multiple endings, always depending on the choices made.
You could say that there will be bad and good endings for Myriam depending on what you make her go through, bad or good on the point of view of Myriam, for the player, it will always be endings that you pushed her towards with your choices, so it should be the one you want. ^^