Well, that's interesting... but as some said, the bestiality is more for the psychological side of the kink than to have some realistic dog sex. I try to keep it as "real" can be, but I won't go on the full real, with dog knotted for hours to the character (because it can take hours to cool off).
Thank you for sharing your opinion politely (kind off), but if I said I was going to make it a bit easier on a few choices from the start, I will keep going as I do and keep some things purposely selective or for some even slightly hidden, why? Well first because I want to... and second because there is a reason to it, for example on the two scenes you talk about:
The dog scene, contrary on what you thought, the choice that seems to give the most trouble to people, is not about bestiality, but cum, yes, dog cum, but cum none the less, and so it check the level of Myriam on that kink, and since it was kind of a big jump on the scale of "I love cum" (because dog cum), I put the choice, fairly high, needing a Myriam really, really into the cum kink to push on. So yes, it's hard and since so much people have trouble both getting it and understanding why I made it that way, I'll be reducing it a tinge (but just a tinge).
The William scene, here again, there is a reason to it, I already explain it before, here the thing was not about being the level of being nice to Bobo, but about timing, does Myriam take too long helping him or not, so when she get back home does she catch William getting home or not, missing an occasion because of timing. Yes, it's kind of complicated, and kind off not, so why this convoluted choice, well to add more depth to the game and not make it only about choosing the red or blue option and green if you're good, and give the world of Myriam a taste of randomness and "reality" like in life. You could argue you find that stupid, well, I will argue it's my game and I want it that way, sorry.
So, yes it's probably not perfect, since I'm new to all this, so it will need some tweaking around to get it better as it goes, but still there is a logic behind it also, after that I can understand that it's not to everyone's licking, but if I change every little things here and there because people "think better" or "don't like this", it's not my game anymore and it's just chaos.
Sorry if it sound a bit preachy, not the intention, but I have to defend my vision also. ^^
EDIT (since there was the post of
Kevelaaa by the time I finish my post):
Well, same thing, I can understand that everyone is not into replayability or lots of branching, but for me, it's kind of my selling point, giving people the choice to play Myriam lots of different ways and having lots of different adventures.
And on another point, I don't want to "dumb" my game, meaning, I don't want to make it with only the easy choice between "nice" or "not nice", red, blue or green, sometimes there will be a bit of that, but it cannot be only that, I want some randomness and life to the game, and also give it a few little hidden scenes or easter eggs. I'm not trying to make the game different of all the others just for the sake of it, but I also don't want my adventure with this game just being "another lambda" game already seen a million time, with the MC and his/her harem of 5 romances with two road to chose between nice guy/girl or asshole...
Again, not trying to be mean, just trying to express my vision of the game (and I can be kind of passionate when it comes to my "art"). ^^