PietruccioTheHilander
Conversation Conqueror
- Jul 17, 2019
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If you've been keeping up, like you seem to be alluding to, you'd Know that this is the Last regular story chapter. When he comes back from vacay, Zorlun will begin working on ending the many branches as he can. He even hinted that some branches have planned crossovers between branches, which btw should conclude the game sometime in 2026. So Yeah, you're gonna get your wish.I can't emphasize enough how much I used to love this game (and to some extent, I still do). I used to eagerly await every update. However, the most recent updates have been underwhelming, short and filled with what feels like unnecessary filler content. For example, do we really need nearly 10 renders and a wall of text just to watch Myriam shop for groceries?
Don't get me wrong, I understand that these scenes add to the overall polish and depth of the visual novel. But when these filler moments are the UPDATE alongside the occasional scene with a love interest that you might not even get to see depending on your choices.. it starts to feel disappointing. In my opinion, all of that should be bundled into a more substantial, cohesive update.
Now we’re left with a cliffhanger. And while it is intriguing, it honestly feels like Myriam's arc has been stretched too thin. At this point, it’s starting to lose its impact. Personally, I think it’s time for the dev to focus on wrapping up the story, whether that means ending it with her becoming a pornstar, getting married, dying... whatever. Then, maybe start fresh with a new project.
That said, I still give this VN a 5-star rating. I truly enjoyed my time with it, despite the recent frustrations.
Also a scene with Cleavon if Myriam's indulging her race fetishism.one bj??? thats it? thats a first??? did i miss anything?
I didn’t claim or try to imply that I’ve been keeping up with everything the dev has posted (used to follow closely a few years ago, but not recently). I was just sharing some honest thoughts and observations based on the updates I’ve seen. That said, I’m genuinely glad to hear my concerns are actually being somewhat in line with the direction the dev is going. Appreciate the info thoIf you've been keeping up, like you seem to be alluding to
I got the sameI installed the mod and entered the game. After making the necessary settings, when I say start the game, it kicks me out of the game.
Add "I got the same
trace back : TypeError: '<' not supported between instances of 'NoneType' and 'float'
for persistent.say_window_alpha < 0.6
Yeah I saw this. It's crashing because the number of people in the affection list is no longer evenly divisible by 8.PS2: There is a known bug if you're going into the menu for the affection stats, nothing I can do for now, but it's not game breaking, just avoid to look at this menu and you're all good, until I fix this (it seems to be due to some conflict with the new renpy version I'm using).
game/notification.rpyc (it will rebuild automatically)game/notification.rpy in any text editor. On line 2, add "import math" after "init python" like this:init python:
import math
#positiveColor add the "good" color to increased stats (green)
# rest of file goes on as before
$number_col = len(discoveries["Characters"])/length_col
$number_col = math.ceil(len(discoveries["Characters"])/length_col)
math.ceil( before the call to the length function, and ) after. Don't forget that closing parenthesis.I can't emphasize enough how much I used to love this game (and to some extent, I still do). I used to eagerly await every update. However, the most recent updates have been underwhelming, short and filled with what feels like unnecessary filler content. For example, do we really need nearly 20 renders and a wall of text just to watch Myriam shop for groceries?
Don't get me wrong, I understand that these scenes add to the overall polish and depth of the visual novel. But when these filler moments are the UPDATE alongside the occasional scene with a love interest that you might not even get to see depending on your choices.. it starts to feel disappointing. In my opinion, all of that should be bundled into a more substantial, cohesive update.
Now we’re left with a cliffhanger. And while it is intriguing, it honestly feels like Myriam's arc has been stretched too thin. At this point, it’s starting to lose its impact. Personally, I think it’s time for the dev to focus on wrapping up the story, whether that means ending it with her becoming a pornstar, getting married, dying... whatever. Then, maybe start fresh with a new project.
I truly enjoyed my time with it, despite the recent frustrations.
1) Right.I searched for a bit and couldn't really find an answer. The prisoners content hasn't happened yet, right? Is it gonna be one of the ending paths? Because I do remember going through the troubled youth scenes on the beach so I was wondering if I missed something.
I've always used this Mod before without issue, but now when I add it, it's breaking the game, and I don't know why. ♂View attachment 2517964Features:
Project Myriam: Life and Explorations [Ch.5.12+P] Walkthrough Multi Mod
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I get that, though the overly menial shopping was there for a reason and on purpose, to give you a break neck on the violent end. ^^I can't emphasize enough how much I used to love this game (and to some extent, I still do). I used to eagerly await every update. However, the most recent updates have been underwhelming, short and filled with what feels like unnecessary filler content. For example, do we really need nearly 20 renders and a wall of text just to watch Myriam shop for groceries?
Don't get me wrong, I understand that these scenes add to the overall polish and depth of the visual novel. But when these filler moments are the UPDATE alongside the occasional scene with a love interest that you might not even get to see depending on your choices.. it starts to feel disappointing. In my opinion, all of that should be bundled into a more substantial, cohesive update.
Now we’re left with a cliffhanger. And while it is intriguing, it honestly feels like Myriam's arc has been stretched too thin. At this point, it’s starting to lose its impact. Personally, I think it’s time for the dev to focus on wrapping up the story, whether that means ending it with her becoming a pornstar, getting married, dying... whatever. Then, maybe start fresh with a new project.
That said, I still give this VN a 5-star rating. I truly enjoyed my time with it, despite the recent frustrations.
Thanks a lot, I bookmarked your message and will have a look when I come back from my vacations.Yeah I saw this. It's crashing because the number of people in the affection list is no longer evenly divisible by 8.
Easiest way to fix:
Deletegame/notification.rpyc(it will rebuild automatically)
Then editgame/notification.rpyin any text editor. On line 2, add "import math" after "init python" like this:
Now find the function named "screen affection_screen():" ... we're going to change the way the "number_col" variable is built with the math library's ceiling function. From this:Python:init python: import math #positiveColor add the "good" color to increased stats (green) # rest of file goes on as before
to this:Python:$number_col = len(discoveries["Characters"])/length_col
AddingPython:$number_col = math.ceil(len(discoveries["Characters"])/length_col)math.ceil(before the call to the length function, and)after. Don't forget that closing parenthesis.
Save the file and run the game. It will automatically rebuild the rpyc compiled version of the file, and the affection menu will now work.
The prisoner event gave me some headaches, I kept rewriting it and my last iteration will be for the endings as a possible event for those that made the choice early in game.I searched for a bit and couldn't really find an answer. The prisoners content hasn't happened yet, right? Is it gonna be one of the ending paths? Because I do remember going through the troubled youth scenes on the beach so I was wondering if I missed something.
Also, I honestly think it's a good thing this game is ending, as much as we'd like to have more of it. Because this game is one of the best, if not the best FMC games when it comes to the amount of choices you can make that also isn't filled to the brim with bad ends aka "illusion of choice". We all know what happens to such ambitious games here anyway, so I'd rather have a game with tons of content and a satisfying conclusion. I know that I'll be playing it again after it's finished. Multiple times even.
Didn't work at first - I'd mistaken the l_alpha for the number "1" (as in 1_alpha ).That seemed to work, thank you.