Too hard?
The patch is ready to use and just needs to be thrown into the "game" folder.
Here is the first line from the game:
Dev's original line is on the left and the modified line on the right.
To put it into simple words, the patch is a "search and replace" patch without changing Zorlun's original files.
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ouch2020 You should take a look at it too because it would save you a lot of work.
Appreciate the spirit, and nothing against you, but it seems this thread is becoming the preferred place for people to repeat things already said, and already replied to, like if they were brand new, I start to really share Zorlun's frustration about that.
The incest patch I did from scratch from the original text was not a simple word or expression replacement patch, and could not be.
Effectively, when doing it for myself, so checking less files, the first thing I had done was trying the simple replacement like "Mi" with "mom" - failure, in some situations "Mi" was could be replaced with "Mom", in others, not, so I had to find things myself.
Plus, in situations like the dialogue with Dr Silver, to keep coherence I had to add up an option to the menu, something a word replacement will not do.
Same for the dialogue with the lawyer, or when she is at the coffee and talk with Nubia (if I remember her name right, the curator) where it is just a couple of words, but cannot know a priori what they are.
Or when she talks about Tony (added up following the Patreon intervention to somehow "justify" Katherine), where to keep coherence with the incest situation and the first version of the family (Anthony and Myriam married, Katherine and Marc their children), I had to transform Tony in her first lost love but not husband (luckily there Zorlun "helped", since Tony had died due to a cancer and is not around).
I understand you refer to a more targeted solution looking for the specific phrase, but it is not really different as principle, it would not reduce my work, would increase it.
First I would need to see what to change, change it, check that everything works (needs to regenerate the rpyc files, at least in the first versions, it did not do it automatically, not in the game, only in the dev environment), like I do now, but with the added need to take note of what I changed (or use after the comparison between files to find what I changed).
Then, I would need to create the replacement, even if using the existing model, for that same text, when I have already the file where I put the text .
Additionally, I don't do a full proofreading, but if I spot a typo, I try to correct those as well, I even sent a couple of times some to Zorlun.
And as I wrote already, I don't know if it a problem with my "installation" or the default for Ren'py, but when using the development environment for a new game, it does detect the changes in the rpy and regenerate on the fly, when modifying the rpy for the game installed, and running again the exe of the game, it continued to use the existing rpyc, that is why I give also the rpyc in my "patch".