4.90 star(s) 8 Votes

Sarolt

Newbie
Jul 14, 2022
43
80
Here are my saves for anybody interested. The saves are for running the game on a Windows machine.

The save files location created by the game can be found at this path C:\Users\<Your_User>\AppData\Roaming in a folder named Realism.
The full path where the save files are located is C:\Users\<Your_User>\AppData\Roaming\Realism\state\saves.

My archive includes the whole folder created by the game on the machine. I would recommend copying all the files to ensure that the saves can be correctly read. This includes the checkpoints folder and its content, and the global and metadata files.

This being said, I want to leave my feedback for the game here. The game at this stage feels quite bare-bones, but with plenty of potential for developing a great game and story. However, even in this stage of incipient development I can say that the execution is good, the fetish content is well thought and feels natural to the story. The gameplay is different from games of this nature, even so I found it interesting and is not so much of a hassle after getting used to it. I

What I did not like is how the first stage of transformation is managed for Jade and Renee. Having the transformation being done immediately upon meeting them feels out of place, especially when the characters themselves have such a superficial reaction to it. I understand that here we are talking about magic and prior to seeing the first stage we have the option to possibly alter the way they feel about it, but it still gives the impression that this aspect was not completely flesshed out. I would have preferred if the transformation was done over the course of 1 or 2 in game days or just have the Jade and Renee react as this is normal, as it was established that MC can manipulate thoughts or at least Artemis can.

This being said, I hope we will get a flow diagram with all the possible paths or branches going forward, from what I see the story would allow for many branches and possible paths and having no support on this side will make exploring all content a chore. One example is the two characters met in the laboratory room in the club, I can see that from what decision you take for them different branches are followed, however there are no clues or details on what those branches are and how they will afect the rest of the stpry.
 

Mecha3D

Newbie
Game Developer
Mar 1, 2024
38
86
What I did not like is how the first stage of transformation is managed for Jade and Renee. Having the transformation being done immediately upon meeting them feels out of place, especially when the characters themselves have such a superficial reaction to it. I understand that here we are talking about magic and prior to seeing the first stage we have the option to possibly alter the way they feel about it, but it still gives the impression that this aspect was not completely flesshed out. I would have preferred if the transformation was done over the course of 1 or 2 in game days or just have the Jade and Renee react as this is normal, as it was established that MC can manipulate thoughts or at least Artemis can.
Heyhey, glad to hear you enjoyed what's there for now, albeit not that much.

The two main characters are supposed to react like this, I see what you're trying to get at here, but I think it's just overall a better idea if they have an actual reaction to it. A good and authentic reaction makes the transformation all that much better in my opinion.

For your other question, I do plan to update the chapters menu accordingly, so I'm trying to use that to remedy that issue.
 

Cherriboy32

New Member
Jan 21, 2019
11
6
Heyhey, glad to hear you enjoyed what's there for now, albeit not that much.

The two main characters are supposed to react like this, I see what you're trying to get at here, but I think it's just overall a better idea if they have an actual reaction to it. A good and authentic reaction makes the transformation all that much better in my opinion.

For your other question, I do plan to update the chapters menu accordingly, so I'm trying to use that to remedy that issue.
when can we see a muscle growth transformation scene?
 

vakladros

New Member
Oct 26, 2019
1
1
I picked up your game on itch a few months back, and have been watching the developments on your Patreon. As I see that you've been monitoring this thread, I thought I might comment -

Rather than producing larger updates, which seem to be suffering from significant scope creep, have you considered smaller, more regular updates of whatever your current state is? For example, once a week - this is the current cut.
You've noted issues with perfectionism, which might not comport well with that approach. If that's the case, perhaps finishing just one piece at a time (up to whatever level you had planned for the larger release) before release? Just the planned Renee content, a release. Just the planned Jade content, a release. Their planned group stuff, a release. etc.

Very large, long in development, monolithic updates don't appear to be working, and may not play well with your Patreon supporters.
With that said, I could very well just be wrong.
 
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Mecha3D

Newbie
Game Developer
Mar 1, 2024
38
86
I picked up your game on itch a few months back, and have been watching the developments on your Patreon. As I see that you've been monitoring this thread, I thought I might comment -
I have indeed thought about it and been suggested this very thing before. It is what I plan on doing after this very update that's taking so long. Though, doing so for this update just doesn't sit quite right with me, especially after the initial promise I made. I think the payoff will be much better than releasing it in parts. But yes, I do very much plan to switch the workflow up entirely after.

I appreciate the thought and comment.
 
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watela32

Newbie
Jan 9, 2025
25
55
Played through your game recently and all I can say is great job so far! There aren't too many games out there that deal with one of these fetishes, let alone all of them tailored to a specific subset per user, and yours has the potential to be one of the best, if not the best one ever made. Using your own bespoke engine to run it on is an admirable endeavour and helps give your game a unique identity amongst the slew of Renpy and RPGM creations. Despite a few teething problems which I'm sure will be worked out with time the overall presentation is very slick and I can tell a lot of time and effort went into making the engine.

I like the pseudo-open world, grid-based traversal, it helps make the area you're in feel more like an actual place, rather than a bunch of disjointed, separately instanced locations and I'm sure it'll help make development easier as the game becomes more complex. Although using black for all of the squares affects readibility somewhat, I think using separate colours/shades to differentiate between different rooms/buildings and hallways/roads would go a long way to rectify that. Also while the grid-based traversal is neat, the actual method of traversal can be a bit frustrating at times, adding in some basic path-finding so you don't have to move one square at a time and can instead just click on one square to move there automatically would greatly improve the overall experience. I'm not sure how much effort implenting these features would be, or if it's even possible, but it's definitely something to consider moving forward.

The girls are all beautiful, and the renders themselves are of exceptional quality. I can't wait to see what they'll look like as the story progresses and how each of them will handle their various transformations and I'm looking foward to the new characters being introduced. If they're even half as good as the current cast I'd consider it a success but I'm sure you'll go above and beyond as you've already done thus far. Can't wait for the next update! Keep at it!
 
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Mecha3D

Newbie
Game Developer
Mar 1, 2024
38
86
Played through your game recently and all I can say is great job so far!
Thanks so so much, really appreciate your kind comment.

A fast travel system will be present and very much available for all events/locations, so manually traveling around won't be necessary for those who would prefer not to. Some additional path finding functionality could be a good approach for the future, I'll see how it develops after this update.

Anyway, I'll definitely keep at it, thanks again!
 
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watela32

Newbie
Jan 9, 2025
25
55
Thanks so so much, really appreciate your kind comment.

A fast travel system will be present and very much available for all events/locations, so manually traveling around won't be necessary for those who would prefer not to. Some additional path finding functionality could be a good approach for the future, I'll see how it develops after this update.

Anyway, I'll definitely keep at it, thanks again!
You're very welcome! And I appreciate all the hard work you've been doing! Excited to see where it leads!
 
4.90 star(s) 8 Votes