4.90 star(s) 8 Votes

fzdc

Well-Known Member
Jul 25, 2017
1,692
1,713
bruh I just spend 3 hours digging through my history to find this, because I forgot to bookmark it xd
btw Mecha3D great game, love the story telling, love the concept, the visuals, everything.
I immediately got emotionally invested with the characters and got that anxiety feeling of "i better not fuck up the choices" :p
9/10 - some minor soft lock bugs

the only issue I have is, there isn't an easy way to explore more outcomes to the same scenario after the witch in the club.
Like a branching paths diagram for story events. Or a "what if" gallery.
For example when you make your first choice for the girls, what type of transformation you want, that basically Locks you in for the rest of the game. So if I want to see a different outcome, I have to load a save that's hours old.

But that's kinda a Me issue. I like to play games and 100% complete them, every collectable, ending, etc. (took me 160h to beat Elden Ring once for 100%)
Still I'd appreciate like a preview/gallery or some kind of choice diagram, like Cabin by the Lake has in it's cheat menu.
 
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Mecha3D

Newbie
Game Developer
Mar 1, 2024
31
68
The more snadboxy the better. I'm hoping the game will reach a point where transforming people back and forth to your heart's content and managing/exploiting them (possibly as prostitutes/strippers/slaves) will be most of the gameplay for the 'take advantage' routes.
I think you will be pleasantly surprised by my ideas with that path specifically. :)



bruh I just spend 3 hours digging through my history to find this, because I forgot to bookmark it xd
btw Mecha3D great game, love the story telling, love the concept, the visuals, everything.
I immediately got emotionally invested with the characters and got that anxiety feeling of "i better not fuck up the choices" :p
9/10 - some minor soft lock bugs

the only issue I have is, there isn't an easy way to explore more outcomes to the same scenario after the witch in the club.
Like a branching paths diagram for story events. Or a "what if" gallery.
For example when you make your first choice for the girls, what type of transformation you want, that basically Locks you in for the rest of the game. So if I want to see a different outcome, I have to load a save that's hours old.

But that's kinda a Me issue. I like to play games and 100% complete them, every collectable, ending, etc. (took me 160h to beat Elden Ring once for 100%)
Still I'd appreciate like a preview/gallery or some kind of choice diagram, like Cabin by the Lake has in it's cheat menu.
Thanks so much for the kind words, really glad to hear it deserved a bookmark in your eyes.
The soft lock you mention has long been fixed but I've failed to understand how to update the game to the latest version on this forum.

I've had that same issues that you mention as well, with the multitudes of paths. I'm still trying to think of an efficient and easy way to do this. I'll keep your suggestion in mind!
 
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SvenCarn

New Member
Nov 24, 2019
1
1
Just reached the end of the current content path(s) and I'm curious about the alternate reality bit. Is there more options beyond the hyper fat alt or is it currently the only one?
Other then that I loved the amount I got to play with and I am very much looking forward to when you update next!
 
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Mecha3D

Newbie
Game Developer
Mar 1, 2024
31
68
Just reached the end of the current content path(s) and I'm curious about the alternate reality bit. Is there more options beyond the hyper fat alt or is it currently the only one?
Other then that I loved the amount I got to play with and I am very much looking forward to when you update next!
That reality is currently the only present one, but there's more to come!
Thanks for the kind words, glad you enjoyed!!


Why is windows defender telling me this game is trying to access the internet?
This is just a guess from my end since this is not my doing but rather the engine that I'm using, but I believe it will attempt to download the Edge Webview component in order to run the game. If you don't trust it you are free to upload the MSI file to a virus checker or check the one I made .
 
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fzdc

Well-Known Member
Jul 25, 2017
1,692
1,713
I think you will be pleasantly surprised by my ideas with that path specifically. :)





Thanks so much for the kind words, really glad to hear it deserved a bookmark in your eyes.
The soft lock you mention has long been fixed but I've failed to understand how to update the game to the latest version on this forum.

I've had that same issues that you mention as well, with the multitudes of paths. I'm still trying to think of an efficient and easy way to do this. I'll keep your suggestion in mind!
I think the easiest way to update it is to Post a link here in the comments and then use the "Report" button for "Update"
one of the website moderators should update it.
Otherwise you could reach out to the mods.
 
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qaz5664

New Member
Apr 15, 2023
6
7
I like the game so far, I think on an earlier post you said you had build the UI from scratch? It's very smooth and I can't fault it in any way if it's all done by yourself. It's clean, no errors and quick to understand (which is probably the most important, as some games have very complicated layouts which have caused me to quit).
The sandbox element in this game shows lots of potential, but obviously with open/sandbox stories the more you build the more complex it gets.
It's too early to say about the story as it's in very early development, but I'm excite to see where this goes.
 
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DasKapitan

Member
Oct 26, 2017
168
229
Did Jade change models from an earlier version? The game keeps calling her blonde, which is such a 4th Wall break, since she has dark brown, almost black hair... But every time it comes up in the dialogue I can't help feeling like there's a writer and a renderer who aren't quite communicating effectively.
 

Mecha3D

Newbie
Game Developer
Mar 1, 2024
31
68
Did Jade change models from an earlier version? The game keeps calling her blonde, which is such a 4th Wall break, since she has dark brown, almost black hair... But every time it comes up in the dialogue I can't help feeling like there's a writer and a renderer who aren't quite communicating effectively.
I've written and rendered everything myself up to now. I've also received this comment once before and while you're correct that it sometimes seems like she has darker hair, it's most definitely the lighting in that particular scene doing so.
 

DasKapitan

Member
Oct 26, 2017
168
229
I've written and rendered everything myself up to now. I've also received this comment once before and while you're correct that it sometimes seems like she has darker hair, it's most definitely the lighting in that particular scene doing so.
Oh hey! A dev response... You do have a blonde in the game, and the difference between them is pretty dramatic... If I were put on the spot I'd call Jade's hair something like Dark Chestnut.

Anywho, since I have your attention could I also request a couple of things:

1) Some option for larger text and UI symbols, since I'm old and my eyes aren't great, and even with glasses I find the text uncomfortably small. Especially when it's low contrast like Renee's name, a mid-grey on dark grey.

2) Since navigation is easiest with the cursor keys it would be handy if interactive tiles could also accept number key input, so the buttons could be selected with 1, 2, 3, etc, rather than having to use the mouse just to click one.

3) Similar to the last one, maybe the 'Enter' key could re-interact with the current tile after a dialogue drops us back into free roam? So we don't have to step off and back on again?
 
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SWTiger

Member
Mar 7, 2021
170
233
I agree with person above. Recently stumbled upon the game, quickly ran through the existing content and in a couple moments her hair is mentioned as blonde, while in the game clearly (regardless of lighting) her hair is dark
 

Mecha3D

Newbie
Game Developer
Mar 1, 2024
31
68
Oh hey! A dev response... You do have a blonde in the game, and the difference between them is pretty dramatic... If I were put on the spot I'd call Jade's hair something like Dark Chestnut.

Anywho, since I have your attention could I also request a couple of things:

1) Some option for larger text and UI symbols, since I'm old and my eyes aren't great, and even with glasses I find the text uncomfortably small. Especially when it's low contrast like Renee's name, a mid-grey on dark grey.

2) Since navigation is easiest with the cursor keys it would be handy if interactive tiles could also accept number key input, so the buttons could be selected with 1, 2, 3, etc, rather than having to use the mouse just to click one.

3) Similar to the last one, maybe the 'Enter' key could re-interact with the current tile after a dialogue drops us back into free roam? So we don't have to step off and back on again?
Basically everything you mention has been fixed/added in the upcoming version. I've also adjusted Renée's name color to something a little brighter, thanks for that! The text scale you talk about has mostly been improved upon (I bought myself a larger display just to test it, so hopefully).
 

DasKapitan

Member
Oct 26, 2017
168
229
Basically everything you mention has been fixed/added in the upcoming version. I've also adjusted Renée's name color to something a little brighter, thanks for that! The text scale you talk about has mostly been improved upon (I bought myself a larger display just to test it, so hopefully).
You're a scholar and a gentleman. :cool:
 
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4.90 star(s) 8 Votes