bruh I just spend 3 hours digging through my history to find this, because I forgot to bookmark it xd
btw Mecha3D great game, love the story telling, love the concept, the visuals, everything.
I immediately got emotionally invested with the characters and got that anxiety feeling of "i better not fuck up the choices"
9/10 - some minor soft lock bugs
the only issue I have is, there isn't an easy way to explore more outcomes to the same scenario after the witch in the club.
Like a branching paths diagram for story events. Or a "what if" gallery.
For example when you make your first choice for the girls, what type of transformation you want, that basically Locks you in for the rest of the game. So if I want to see a different outcome, I have to load a save that's hours old.
But that's kinda a Me issue. I like to play games and 100% complete them, every collectable, ending, etc. (took me 160h to beat Elden Ring once for 100%)
Still I'd appreciate like a preview/gallery or some kind of choice diagram, like Cabin by the Lake has in it's cheat menu.
btw Mecha3D great game, love the story telling, love the concept, the visuals, everything.
I immediately got emotionally invested with the characters and got that anxiety feeling of "i better not fuck up the choices"
9/10 - some minor soft lock bugs
the only issue I have is, there isn't an easy way to explore more outcomes to the same scenario after the witch in the club.
Like a branching paths diagram for story events. Or a "what if" gallery.
For example when you make your first choice for the girls, what type of transformation you want, that basically Locks you in for the rest of the game. So if I want to see a different outcome, I have to load a save that's hours old.
But that's kinda a Me issue. I like to play games and 100% complete them, every collectable, ending, etc. (took me 160h to beat Elden Ring once for 100%)
Still I'd appreciate like a preview/gallery or some kind of choice diagram, like Cabin by the Lake has in it's cheat menu.