Looks like that build won't be ready for the public (i.e. supporters) until next month. Though that did remind me to update/upload the stuff from his Ci-en page that I've archived so far. It has pretty much all the supporter/follower-locked content that's of note, particularly the lewd stuff.
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Definitely a lot of promising stuff here, lots of body variety, some of those girl's tits are even bigger than Sena's are, hoping those sizes stay consistent between animations this time.
On one hand I'm hoping for more variety of monster-animations later down the line (goblins and orcs are fine, but pretty overdone imo), but I'm also a bit worried that the dev's biting a bit more than he can chew, every animation has to have a different version for another 4 girls (potentially more if the mobs are included), and considering how undercooked some parts of Project Sena were, this could end up being a situation where either the monster roster is super limited, or there's a decent variety of monsters and girls, but some monsters only have animations for some units. I'm not sure how many other people are working on this, but I hope the dev isn't stretching himself thin by getting too ambitious, for comparison Darkest Dungeon was about six people going off of its Wikipedia entry, and even the team that made Monster Black Market scrapped their concept for a Darkest Dungeon clone since they didn't think it was worth it.
Here's to hoping I'm proven wrong though, would love to see art this good in an even half-decent (and finished) game.
Say, you file has some animations for Pj Senna that I've haven't seen ,specifically variations with other girls. Were these never put in game or am I missing something ?
(Google translation of the latest ci-en post)
Thank you for your support. This is HUuuUGe.
Here is my August work report.
This month, we were working on producing H-scenes and releasing the first development build,
but our programmer, Pro-chan, caught a summer cold,
so the first public build has been postponed to next month.
The current planned release date is September 7th.
If we can predict an earlier release date, we will do our best to move it up.
Although poor health was a factor, we apologize once again for not being able to keep to the initial build release schedule.
We appreciate your continued support.
I looks ok so far, but I wonder if the view ankle might be a hinderance to get full potential out of the idea. A classic 3D battlefield like in "Nameko-Monster Girl aussault" might have been a better choice maybe.
Yeah, I was kinda confused when I tried clicking on the icons, enemies, and allies, didn't do anything. But we gotta wait for anything about the whole mouse-designed UI stuff.
If I'm being honest, coming through the updates of Project Dungeon (titled by the Huuuge) through the images, it looked like it was finished, like a final development in terms of UI, skill, animations, and the whole shebang, 'cause I thought it was finished, but they gave us a beta testing game instead. I was a little disappointed, but I guess more waiting will have to do.
If I'm being honest, coming through the updates of Project Dungeon (titled by the Huuuge) through the images, it looked like it was finished, like a final development in terms of UI, skill, animations, and the whole shebang, 'cause I thought it was finished, but they gave us a beta testing game instead. I was a little disappointed, but I guess more waiting will have to do.
Those are just the visual assets. The actual game itself (Levels, progression systems, mechanics, intractables, etc.) is a different matter.
Video games take much more time and effort to make than you think.
If I'm being honest, coming through the updates of Project Dungeon (titled by the Huuuge) through the images, it looked like it was finished, like a final development in terms of UI, skill, animations, and the whole shebang, 'cause I thought it was finished, but they gave us a beta testing game instead. I was a little disappointed, but I guess more waiting will have to do.
Man, those were just the visuals and some gimmicks, the game itself doesn't have practically anything done and this just started, remember they're a team of 2 person and that it's going to be (and will need to be) in development like 1 or 1'5 years for it to be somewhat good and enjoyable to play.
If this is about the new game demo. then there is no fix. It's a very,very earlier demo for the game, so we are gonna have to wait a few months before we start to see a halfway polished game (not complaining about it, just being honest. The game is looking good and I hope that it becomes mouse compatible).
Man, those were just the visuals and some gimmicks, the game itself doesn't have practically anything done and this just started, remember they're a team of 2 person and that it's going to be (and will need to be) in development like 1 or 1'5 years for it to be somewhat good and enjoyable to play.
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Anyone know where to find the last girl on stage 2? already done travelling 3 times yet unable to find where the last one is...
Right before the drop, there is a breakable crate on the left.
You need to use the D skill to break it and land on the edge.
The girl is at the end of the corridor to the left.