- Oct 5, 2019
- 246
- 154
Seems like a promising game. Animations are smooth and decent looking. Atmosphere is great, definitely looking forward to it. Hoping Dev sticks with humanoid enemies for the most part. I'll favorite and visit in future updates.
Also, does anyone know if current build goes into the elevator? I was unable to find the keycard.Seems like a promising game. Animations are smooth and decent looking. Atmosphere is great, definitely looking forward to it. Hoping Dev sticks with humanoid enemies for the most part. I'll favorite and visit in future updates.
Somewhere in the room Believe me.Also, does anyone know if current build gas into the elevator? I was unable to find the keycard.
make a new shortcut of the projectunknown.exe and paste "-nohmd" (without quotes) in there at the end in the target box then run that shortcut, it will no longer run in VR ( works with every unreal game)I know its in the really early stages, but game crashed every 2 second lol also tried to open my VR program every time it opens which, I kinda don't want it to do.
Finally finished. Did not think you could open doors lol thanks Dev.Somewhere in the room Believe me.
hint? i kinda gave up. the enemies are bullet sponges. takes more than one clip to kill them. hard to hit them in the head too, gun is too inaccurate.Finally finished. Did not think you could open doors lol thanks Dev.
No, so far everything is great especially for how far you are into this project. Just some random loser. Notice how he didn't even have anything constructive to say. He just wanted to bitch in broken english.What do you mean by this?
Ha! maybe I'm so bad at making game
- I agree. This is why Difficulty settings exist. Some players want to relax, some want a challenge.Say as a gamer and non NSFW dev here.
- Too easy for survival horror game if monster dies in one/two headshots
- I'm trying to make the blending between the animations as smooth as possible but this also effects to the character rotation (Like GTA Turning, etc but mine is worse)
- A lot of people was complaining about too few monster spawning (Sometime no spawning) So I've fixed it by set spawning amount value to 1.5 (original was 0.8 spawning amount)
- Don't rotate camera while aiming if you want to auto lock
- Play best with XB controller.
Cheer!
like you said regarding difficulty, there's different types of players- My mistake... i though this was a PC game not a console game.
I had the same problem, solved by using r.setres 2560x1440f commandThis is fucking Rad, I love the style and feeling of the combat; really old school RE feel, don't change it! Enemies are actually a threat and should stay that way which is pretty lacking in most games on the site. One thing I do wish to see is a better resolution selection, as I play on a 1440p monitor having 720p, 1080p and 4k is pretty limiting. Playing with 4k makes the UI not scale correctly and 1080p is very small on my monitor. Only real gripe for an early build like this. Please continue to do what you're doing this is fantastic.
Gave that a try but i still can't seem to select anything with he cursor. Really weird, i can still accept by holding the enter key but cant move to select anything XDI had the same problem, solved by using r.setres 2560x1440f command