- Jul 12, 2022
- 87
- 92
In the police gym
In the police gym
Hi! A month has passed. So?You can say what you want, I’m doing everything I can to make the gameplay better.
Yes, technically the game was ready to be released a long time ago.
Now I'm not working on the H-content myself (probably I need to start), I can only say what needs to be done.
I’m not abandoning the game at this stage.
I talked to Aromabish and made it clear: if we don’t release a new version within a month, it will be the end of Team Venus, and everyone will go their own way.
The fact that he wrote it on the 10th does not mean that the dialogue took place on the 10th. The word month usually refers to the calendar month.It's not even June 10 yet bruh
Not neccessarily but alas, FF in the chat bois. Devs are from Ukraine, it's no wonder they're having a hard time finishing the game.
what a shame, game had tremendous potentialYou can say what you want, I’m doing everything I can to make the gameplay better.
Yes, technically the game was ready to be released a long time ago.
Now I'm not working on the H-content myself (probably I need to start), I can only say what needs to be done.
I’m not abandoning the game at this stage.
I talked to Aromabish and made it clear: if we don’t release a new version within a month, it will be the end of Team Venus, and everyone will go their own way.
Yes, but also too much potential. We have no more than a handful of good games from single (or duo) developers with this much potential that actually reach the mythical v1.0 stage. They aim too high and burn out, which is what happens to 99% of the games in here - especially at this level of ambition.what a shame, game had tremendous potential
Without a proper work culture and understanding what and when you are doing even 100 developers won't be able to create something meaningful.I sometimes wonder what would happen if the 50 best guys in here got together in a proper game developer studio.
And there are tons of examples as from the AAA-industry (Concord, Suicide Squad, Redfall, Anthem etc.), as in the indie-sector (that, mostly, consists of failures, look at every-growing mass of new daily Steam games cracking only 80 reviews top). But there could be other factor, as improper team management, lack of advertisement from publisher, health issues and so on. However, vision and work culture will always be foundation stone for the business project.Without a proper work culture and understanding what and when you are doing even 100 developers won't be able to create something meaningful.
Yep, it very much feels like that.Am I dreaming or have some comments been deleted?