For those wanting extra colors, here you go. . .
I tested only the original Goblin colors to ensure the code worked properly. Unzip into Scripts folder, it shouldn't brick your game.
Notes:
Code uses the 1 in 10 chance of mutation from version 3.0.1 of Goblins turning Red. Goblins and Orcs are the only mutators. Mothers follow Father's colors unless the father is the player or some color is found that isn't in the cycle.
I whole-sale added a Blue variant for everyone, but the Oni and the Shortstack had a color index 9 (Oni's tattoo/pattern and the jewelry for Shortstack) that I tried to choose an alright color for. Admittedly I did the Oni tattoo color primarily, but it wasn't exhaustive.
Standard Oni colors are here, but you'll need to wait for the color mutation to cycle to the end for standard Orcs to make them that color or somehow get one from initialization. I could fix it, but I've been tinkering for longer than I expected.
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