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TFFBladez

Active Member
Oct 10, 2020
792
277
Need to be able to favorite/name some of your monsters so they are at the top and I know I am not using them for battle. I have his skills and I assume to pass it down you need to have it. Either that or let me build a bigger upstairs so I can keep my high skilled girls safe. Is there a ration if both parent have a lot of skills to pass them down? Also being able to make your humans fight would be nice as well.
 
Last edited:
Jan 6, 2018
62
100
how can i mod the women skin and hair color?? i want some drow and blue/pink skin girl.
i keep only getting brown girl with stat that im starting to hate that color, how can i exclude that one?
You could write a script to add/change colors. The next bit is the current code from the .dll file. You can copy this into a text file and play with colors. The Random bit flips the coin for colors. The inherit is unique, and I've not even tried to parse it. Note that the code is in C#, and you want to save it as a .cs file. I typically will just wholesale name them the class they are in, if not just the method. So in your case it would be woman.cs.
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So how do you reclaim the girls you send?
Wait till they get preggers, then send a raid party to them. Might have a cooldown of a day since you sent them.
Yeah, the cooldown is always reset at the start of the day from when you finish a raid. Sending late raids rolls them over. Infamy gains also aren't counted until you actually check the end. There are some funny values as well.
 

Ashurael

Member
Nov 16, 2017
199
147
The slaves themselves? Not at this time. Only the Shortstacks because the Player can produce a Woman with the Shortstacks modifiers.

I might make a small script if I can figure it out to give the player traits.

Edit: Just to let people know, the traits and chances are in the character files. If you only wanted to modify things so values are 'positive', just change the values in the general.trait file with a text editor. I'd keep a backup file though.

Edit 2: It is easy to start the game with a Player with any trait. It'll take you 2 files. I've added a small readme to hopefully help if you need it, and tried to comment things if you want to change things. This file only works on a new game, because I was being lazy. The file only gives the Player DeploymentCost: -1, because as of now, there was no way else to get the trait. Not that useful currently, though making Archers and Shortstacks Cost 1 is a benefit. Units (as of now) can't cost 0.
ive been trying out the script and it seems to only put in the level one traits even though i put in the id's for the level 4 traits. It also still puts negative stats even though i changed everything to positive in the general.traits file.
 
Jan 6, 2018
62
100
ive been trying out the script and it seems to only put in the level one traits even though i put in the id's for the level 4 traits. It also still puts negative stats even though i changed everything to positive in the general.traits file.
I've not tested any changes in ver 4.0.+, though I can't see why it would change. If you could post a screenshot of the trait file and the area you are adding it to?

Quick testing on my end shows it working normally, though I might have to do multiple iterations to see any kinks. . .

Just as a quick question, you are starting a new save, and not an existing one, right? If you load an old save, it won't do anything for those right away since the file only does it on initialization (creating) the Player.
 
Jan 6, 2018
62
100
I've got more than just the red (and more than just for goblins) already made. Check my signature for the link to the Monster and Monmusu color post.
View attachment 4366006 this does nothing? click and go back to base
That is just the base icon. Could imply that we might be getting multiple, or moving regions overtime.


how u get so many more settlements owo
Modded them in, I made them available if you want, just start a new game after downloading the files. It's the Added Stuff to the Map Screen bit.
 
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