- Jan 16, 2018
- 59
- 46
I like the direction the game is currently taking, mainly the return to real time, the more detailed pregnancies and basically building on top of the gameplay of Monster Black Market. Their other ideas sound cool too, though.
Just a wild guess judging by their posts onYou must be registered to see the linksit'll take them around a year to complete it if all goes well.
Besides it's still WAY too early to give an approximation anyways since we barely got anything other than progress reports and the very first test builds. These things takes time after-all.
The concept seems interesting and promising, hopefully the game will have a longer storyline and features that are the same or even richer than the previous game. Can't wait for the game to be releasedYou must be registered to see the links
[Rune and the main character's design]
View attachment 3422607
"Rough concept art of the player's territory, which may differ from the actual game screen.
In addition to placing units on the ground, we are also considering constructing structures using slaves."
View attachment 3422606
Looks like its shaping up nicely, hopefully we might get an early alpha a few months to a year later. I hope we're just gonna be the the slanesh-version of sauron and make our own dark fortress.You must be registered to see the links
[Rune and the main character's design]
View attachment 3422607
"Rough concept art of the player's territory, which may differ from the actual game screen.
In addition to placing units on the ground, we are also considering constructing structures using slaves."
View attachment 3422606
"[Battle screen]
The screen is currently under development, so resources and effects are subject to change.
The system is being implemented. I tried to express the general direction of play."
View attachment 3422684
It took them 2 years to finish Monster Black Market. Many games turned out to be terrible when the development was rushed. I hope they would release a 0.2 with minimal yet satisactory content.Looking better and better, hope they release the new version soon.
I agree they should strive for quality instead of rushing anything, but i dont think it will take THAT long since it feels like they have ported a lot of stuff from their previous game, at least the skeleton of both games are the same if anything...Unless they plan on making this one much bigger, wich is an even bigger win in my book.It took them 2 years to finish Monster Black Market. Many games turned out to be terrible when the development was rushed. I hope they would release a 0.2 with minimal yet satisactory content.
If anything, they brought their hard-won experience with game development to the new game.I agree they should strive for quality instead of rushing anything, but i dont think it will take THAT long since it feels like they have ported a lot of stuff from their previous game, at least the skeleton of both games are the same if anything...Unless they plan on making this one much bigger, wich is an even bigger win in my book.
I love the idea of a hentai game where you fight wars as a band of Orcs & Goblins looking for booty (in both financial and sexual meanings of the term) to increase the size of your horde. Looking forward to whenever this game has completed it's development.It is the next project from the authors of Monster Black Market.
A major change seems to be that you'll be using your monsters yourself to fight in wars, instead of just selling them.
I certainly hope they reuse some character designs from the first picture you uploaded.Honestly was pretty keen to see their original plan for this game as a 18+ "Darkest dungeon" type, but this is gonna be good. View attachment 3107965 View attachment 3107966
Mainly replying to this post of yours so that I'll remember where to find the link to your ProjectR mod.If we're talking about MBM and mods for it there's a Complex Breeding mod and Tits mod which I made for it.
This one is a tech preview for now, I'd say it's useless for most folks here but for me it's a useful experience to see what to expect in terms of modding.
I'm starting to test some things out for ProjectR. For now it's a bit tricky to pull off and requires some planning to do in skeleton data, because there are less "body type switches" than in MBM but here's a little something I did recently:
View attachment 3120507
Does that mean we can potentially get some canonically chubby chicks in this game?Interesting, that seems like idea I had for MBM Tits mod (belly size changed with SemenInside value). Although my version wasn't a dynamic - it didn't changed states post birth, so this looks like a proper implementation.
UnknownDevDot
If it's possible, can we request more character "body parts switches" at least on a code side in Assembly? Current ones are: Tits, HairFront and HairBack:
View attachment 3134076
Several additional slots would be nice to have to use with spine edits. Basically, it's not even about new sprite assets: thigh size can be scaled even with a current one:
View attachment 3134055
As you can see, I'm currently using multiplied "Tits" slot just to control thighs size and clothes.
Farm Girl NPCs can be pretty sexy. Especially in porn games. The Medic unit from Symphony of War has a strong "girls next door" vibe but with the aesthetics of a medieval peasant woman.I mean it's just one girl and one monster, I assume there will be farm girls and knights and other types of things. and then male + female monsters.
I don't mind Goblin Slayer fans, but your post was definitely funny.Your political ideologies and distaste for monster-kind are not welcome here. Begone! Goblin Slayer enthusiasts.
I certainly share your hopes for more monster girls. But I also strongly hope that Team Apple Pie puts in a unit that wields renaissance style muskets. Fantasy fiction should utilize firearms more often. No, not modern firearms like Assault Rifles, SMGs, Shotguns or Wonder Nine style Pistols, those would be too overpowered. I'm talking old-timey guns like the Musket, Blunderbuss, Arquebus and Pistoleer, for example.Alright. i went trough their blog again, and the pictures found only strengthen my belief they will, in some form, reuse their ideas.
i mean, first off, the only girl we got right now, the priestess, looks exactly the same in this picture with the elf and dwarf girl.
View attachment 3145032
And they also finished the art for elf and dwarf getting impregnanted by goblin:
View attachment 3145033 View attachment 3145034
Lastly, take a look at the concept art for the "classes" the original concept was gonna have:
View attachment 3145036
Plan was that all girls were going to get added from the previous game, plus female versions of the monsters from the first game. now look at the goblin girl there, the girl was gonna get a ponytail. and what type of hair does the new goblin girl have?
View attachment 3145039
A ponytail. sure, now she has a club and spear, but still. hairstyle is the same from the concept. so i'm sure its a matter of time until we get dragonians, kitsune, minitaur-girls and lamias added. if my theory holds any water.
Duly noted on that last bit. Hell, the game has already changed rapidly as I have typed up these responses.That's all correct, yeah. There are some other facts/details I've noticed. One of them are some mentioning of "mbm2" in the assets. I guess that was their first thought early in development or right after they dropped H-DD concept.
As for a nun-human character's design, I'd like to show you how it can look different, with some changes:
View attachment 3145169
One thing, though - her nun's clothes on hair actually hides sprite seams. That's why it's easy to set up many, I mean, 26 types of hair (front, 14 for the back in my tests) I showed before. All without bothering how different hair parts "connects" with each other. Just easier to work with and that's a "nun"/priest character anyway, so... just a design choice.
Although we'll see if whole clothing removal option will be baked-in the skeleton data later.
And also, don't take my spine renders as a sneak peak, please. I just like to explore what's possible and what's not.
How exactly do you deploy your Goblin troops to the enemy settlement? I've already assembled two squads of goblin troops yet can't figure out how to attack the first settlement. Still looking forward to the final product though.You actually get more girls (the same human girl type sadly) once you beat the hostile enemy force and take over that territory. It's not consistent with every day but it happens often enough.
Good job on the mod work so far. Have Team Apple Pie themselves made any comments regarding whether they'd make ProjectR more mod friendly or not? Also, I wonder what ProjectR's final name will be.Alright, seems like I'm at a point where I don't want to overcomplicate things, but cool findings just keeps coming. I believe once I'll set all 5 available poses with needed "switching assets" I can then prepare a public mod test.
View attachment 3169609
What I'm showing here:
- Both "haircloth" and "haircloth-less" character designs available in one scene.
- Hair assets ported from MBM+DLC. Most hair sprites can be flipped horizontally in spine for a different look, so hair types are doubled. Current "Visually Stable" number is 24 Front Hair types, 14 Back Hair Types.
- Side hairs now changes independently from each other (left and right side). I didn't add anything from MBM here, since it's already a mess to control and drawing style changed for ProjectR. Not a scope of project for now but groundwork for it is done.
Added spine slots in Assembly code:
View attachment 3169625
- "Birthmark" is a little dot which can appear on slave's cheek with ~13% chance.
- Pulled some assets from a DD character's concept. Slave's might appear with clothes still intact. Except panties. Apparently that asset always had a 'hole' in it, huh
- Game generates character's colors with a somewhat muted palette. I can see why they did that, but I expanded it a bit for testing. Didn't decide if I like it, but it gives more colors for a character generation that way.
- Custom body parts coloring. Still in testing, but I believe there's a lot of possibilities here. For now only "TitsCloth" are affected, by a new color slot usage (slot 3 out of 8 or 9).
- Thigh size now works similar to how MBM done it. Also adjusted "Underwear" assets to reflect thigh size.
- Last notable thing is a bit of visual mechanic: pregnant slaves are coded to "lose" Underwear assets when they are pregnant. I kept it that way, but added slight tits size increase and darkened nipples for a period of pregnancy. It always reverts to default after birth. So clothes will "return" as well. It's a bit of limitation yeah, but maybe for the good (less assets set-up/manipulation as well).
That's it for now. And if you're asking why am I'm modding a tech-demo build of the game? Answer is simple: to learn how stuff works here in data/spine. I should be able to port my current progress to a next demo version as well... fingers crossed developers won't change filesystem from a current state a lot. Right now it's almost what I wanted from MBM's filesystem to be.
View attachment 3169647
View attachment 3169767
I find this concept art depiction to be both erotic and funny at the same time. The slaves tied up on the defensive walls is definitely something you'd see in a Dark Fantasy Hentai Doujin. I am all for this kind of horniness-induced GrimDerp as a tone for the game in question. Obviously the soldiers are trying to rescue their comrades, but it looks like they're attacking some heavily fortified innocuous house.Looks like they're changing the direction of the game again.
View attachment 3214623
"I apologize for not being able to share news with you for a while, as it has taken longer than expected to meet on ideas to improve the game since the 0.1 update.
Our team has been exchanging various ideas about the new game, and we have come up with some ideas that we are happy with, which we would like to share with you today.
Instead of the original turn-based gameplay, we would like to change it to real-time and modify the direction of the game as a defensive game where you defend against enemies attacking your territory instead of gameplay where you attack enemy bases in the field to expand your territory.
The concept art seen in the image above was imagined and worked on to be changed to real-time defense, and we will work on improving it by utilizing all the resources used in the ProjectR 0.1 version as much as possible." ~ TeamApplePie
Good to know that they liked your comment. Did you type it in English or Japanese?I asked them the following;
"Hopefully you'll make sure there will be down time to actually enjoy the management/breeding. Otherwise it will become like those games where the "reward" (The sex) takes place during gameplay, which makes it hard to enjoy it since we'll be busy playing the game."
They liked the comment, so I assume they'll allow some management between attack phases.
I would like to know this as well.
I currently have two squads yet can't figure out how to deploy them to attack a target. Which button do I press to do so?Go back to your base, there should be a squad-forming menu there. Once you have some squads, you can send them to battle.
You must be registered to see the links
"From now on, we promise not to change much from the current concept of the "defense genre", and we aim to release the 0.2 version demo between March and April.
Today I would like to tell you about additional characters of the human race.
View attachment 3256326
A human warrior character is scheduled to appear alongside the existing human nun character. Warrior characters can also be captured with a certain probability.
We are currently working on attack animations for existing characters as well as attack animations for additional characters."
I like that the direction their going in seems to be a middle ground between the two previous ideas.Just a reminder that we still have MBM version 0.7 available (MEGA link). If you didn't try it, I suggest you to do so. It plays pretty different to a release one, UI is different, hunger mechanic intact, etc.
I agree with you and share some concern, but my point is things can change at any point of development. We'll just wait ProjectR's v0.2 and see. I also doubt this is a final game's name.
Current game's plan seems like a middle ground for their initial idea, with actual combat part intact.
Responding to this post so that I can hopefully remember where to find this mod if I ever feel like installing it in the future.It's a test feature of my mod I posted (link).
"Censored assets are now uncensored using assets from MBM. Note that it's not the same since art style changed. "
I'm hoping that these are the Ultra Rare Named NPCs that breed super powerful offspring once you capture them. I also hope we still get at least one musket wielding character or NPC soldier class.View attachment 3355494
I know they showed a more cleaned up version of the goblin but have they showed any other monster girls? cause that's what i'm looking forward to the most.
Good to know you can choose the MC's appearance in ProjectR.You must be registered to see the links:
"We are currently focused on working on combat animations and additional resources that will be included in the next version."
[Animation work status]
*some gifs there, check attachment or look in blog post*
"We are creating attack motions and short stack attack motions for normal long-range characters and rare characters of the human race, as well as short-range and long-range attack motions for goblin normal characters.
Monmus basically consists of characters that are rare or higher.
Effects will be added at a later date."
[Player character's right to choose]
View attachment 3359298
"The design of the existing player character has been renewed and the body type can be selected.
There are two types of body types."
PS: I also received some positive news about modding support, so I'm looking forward to new release.
I share your hopes for a Slaaneshi-Sauron Evil Overlord. The idea of Coombrained Demons manipulating Orcs, Goblins, Ogres and various other monster races into doing their bidding may be a cliche within fantasy hentai, but by God it works like a charm.Looks like its shaping up nicely, hopefully we might get an early alpha a few months to a year later. I hope we're just gonna be the the slanesh-version of sauron and make our own dark fortress.
View attachment 3424234
Both. I wrote it in English and put a Google translated version of it into Japanese below.I love the idea of a hentai game where you fight wars as a band of Orcs & Goblins looking for booty (in both financial and sexual meanings of the term) to increase the size of your horde. Looking forward to whenever this game has completed it's development.
I certainly hope they reuse some character designs from the first picture you uploaded.
Mainly replying to this post of yours so that I'll remember where to find the link to your ProjectR mod.
Does that mean we can potentially get some canonically chubby chicks in this game?
Farm Girl NPCs can be pretty sexy. Especially in porn games. The Medic unit from Symphony of War has a strong "girls next door" vibe but with the aesthetics of a medieval peasant woman.
I don't mind Goblin Slayer fans, but your post was definitely funny.
I certainly share your hopes for more monster girls. But I also strongly hope that Team Apple Pie puts in a unit that wields renaissance style muskets. Fantasy fiction should utilize firearms more often. No, not modern firearms like Assault Rifles, SMGs, Shotguns or Wonder Nine style Pistols, those would be too overpowered. I'm talking old-timey guns like the Musket, Blunderbuss, Arquebus and Pistoleer, for example.
Duly noted on that last bit. Hell, the game has already changed rapidly as I have typed up these responses.
How exactly do you deploy your Goblin troops to the enemy settlement? I've already assembled two squads of goblin troops yet can't figure out how to attack the first settlement. Still looking forward to the final product though.
Good job on the mod work so far. Have Team Apple Pie themselves made any comments regarding whether they'd make ProjectR more mod friendly or not? Also, I wonder what ProjectR's final name will be.
I find this concept art depiction to be both erotic and funny at the same time. The slaves tied up on the defensive walls is definitely something you'd see in a Dark Fantasy Hentai Doujin. I am all for this kind of horniness-induced GrimDerp as a tone for the game in question. Obviously the soldiers are trying to rescue their comrades, but it looks like they're attacking some heavily fortified innocuous house.
Good to know that they liked your comment. Did you type it in English or Japanese?
I would like to know this as well.
I currently have two squads yet can't figure out how to deploy them to attack a target. Which button do I press to do so?
I like that the direction their going in seems to be a middle ground between the two previous ideas.
Responding to this post so that I can hopefully remember where to find this mod if I ever feel like installing it in the future.
I'm hoping that these are the Ultra Rare Named NPCs that breed super powerful offspring once you capture them. I also hope we still get at least one musket wielding character or NPC soldier class.
Good to know you can choose the MC's appearance in ProjectR.
I share your hopes for a Slaaneshi-Sauron Evil Overlord. The idea of Coombrained Demons manipulating Orcs, Goblins, Ogres and various other monster races into doing their bidding may be a cliche within fantasy hentai, but by God it works like a charm.