FruitSmoothie

Well-Known Member
Jan 22, 2019
1,748
2,183
It's crazy that there are people on the dev's Ci-en account saying they survived 40+ days and have over 1000 units when I couldn't even get past day 10. They're really sweating the hell out of an incomplete game.
View attachment 3876508

This dude is in day 75 and says "Not very difficult". Holy shit
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It's possible to quantity over quality it. If you ignore trying to breed characters for stats and just spam goblins and replace them quickly when they die, it's not too challenging atm. Basically a brute force attack, which probably won't be possible in the future for some reason. I'm guessing eventually stuff will cost money and you might have to manage food or something, which will limit how many goblins you can spam a wave.

Would be pretty bad game design if they just let you field a million weak, untrained goblins every attack without any consideration for tactics or breeding more powerful gobs, lol. I doubt they'll forget to close off those kind of tactics since Black Market had some bottlenecks like that.
 

technomage

Member
Sep 19, 2018
250
187
you can use cheat engine to find the value of the barricades and freeze it at 0 to let you add unlimited gobs per side. don't concern yourself with the max value, just add or remove gobs until you limit it down to a 4byte value, then freeze it at 0.
 

Ravenger6660

Active Member
Sep 14, 2017
848
993
1. Wish I could add more towers to defend from. Or upgrade them for more troops. Or at least put units in reserve, so that as I lose unit they are replaced.

2. Wish there was a way to get rid of human girls that serve no purpose. Maybe as sacrifice to some dark god for "money".

3. If one or two enemies manages to get past my units, as I am replacing them, and attack door there is no way to stop them.

4. Recommend adding a tank unit called Hobgoblin, supply of 3, slow melee attacker. Male

5. Recommend adding a priest unit called Imps, supply of 5, healer. Female

Over all good so far.
 

bakareimeme

Newbie
Dec 4, 2019
33
128
It's crazy that there are people on the dev's Ci-en account saying they survived 40+ days and have over 1000 units when I couldn't even get past day 10. They're really sweating the hell out of an incomplete game.
View attachment 3876508

This dude is in day 75 and says "Not very difficult". Holy shit
View attachment 3876515
The game's difficulty does not continue to rise after a certain point, so it's easier than you might think. Example:
Build 21 (7x3 grid) breeding rooms and 4 milk rooms as soon as you start and start breeding human females with the protagonist as soon as it is possible, as human females are the bottleneck earlygame. Once you start getting female goblins, use them for milk rooms instead to free up more human females to breed. During attacks, constantly drag goblins into the battle to replace casualties. You will eventually begin to produce more goblins per day than could possibly die to an attack, reaching snowball status. I'm only on day 18 in my screenshot, but I have gone further in the past.

Only breed melee units. Archers are terrible, as they cost more and can not body-block enemy units.

Breeding good traits largely does not matter yet. I agree with everything FruitSmoothie said in his above post.
 
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iixviiiix

Newbie
Mar 11, 2020
75
55
I expect in finish product we will have auto system like the pixies MBM for auto pick up defeat female , auto birth and auto milk feeding.
Maybe they will add slave merchant NPC like Amilia in MBM to sell off useless slave and monster. (and now we know where Amilia get the slave and monster from)
I hope they allow us to zoom in more , like x2 right now. The animation kind of small with current zoom rate.

With current development speed then it going to take about 2 years or so.
 

twoface1970

Newbie
May 18, 2023
74
89
Lads, does anyone know if stats of girls in lactation room affect anything? Do they affect stats of raised gobs in any way? Cheers
 

OdinM

New Member
Feb 6, 2019
12
11
Only breed melee units. Archers are terrible, as they cost more and can not body-block enemy units.

Breeding good traits largely does not matter yet. I agree with everything FruitSmoothie said in his above post.
I tried archers only and the issue is that once an enemy makes it past and there are more enemies, even if you add melee units, they are going to ignore the attacker tearing down the walls.
I'd still go 2 or 3 archers and the rest melee though, since archers getting down some melee enemies before they reach you is good and I feel like melee only dies too fast.

I have kept trying around with traits, the only ones that actively show traits are women and it doesn't do anything for them (and the text and displayed values sometimes don't even match), at most conception rate could but the difference is so small you can't even test it. So yes, best to ignore them.

I decided not to raise shortstacks once the lactation rooms are full, at first I thought they were useful, but I had not known that you can also drag human women or sisters into the MC rooms. I might not even use them for lactation to keep the goblin tab easy to navigate.
 
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FlamerionFF

Newbie
Apr 6, 2022
65
67
I decided not to raise shortstacks once the lactation rooms are full, at first I thought they were useful, but I had not known that you can also drag human women or sisters into the MC rooms. I might not even use them for lactation to keep the goblin tab easy to navigate.
Shortstack can inherit Father (Goblin) stats and give birth to Human Girl with this stats.
 
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Rapist666

Newbie
Apr 20, 2020
83
37
I think there is a way that could maybe make the waves easier, when you could actively plan and breed and when you are ready, you just push a button for a wave to come. I don't know if the dev or devs will implement this system, but it'd be a lot easier than how it is currently.
 
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FlamerionFF

Newbie
Apr 6, 2022
65
67
I think there is a way that could maybe make the waves easier, when you could actively plan and breed and when you are ready, you just push a button for a wave to come. I don't know if the dev or devs will implement this system, but it'd be a lot easier than how it is currently.
It's demo, pretty sure upgrades system will come.
Meanwhile just cheat engine Current Capacity value (4 bit, not masked, changes adress periodically so must do in short time span), set it to 0 + freeze and stack 30+ goblins.
 

OdinM

New Member
Feb 6, 2019
12
11
Shortstack can inherit Father (Goblin) stats and give birth to Human Girl with this stats.
That will likely be a good way do to things when the game is developed further. Currently, breeding for stats is a waste of time, they are not applied.

I made a save where I did not raise any shortstacks and did not breed for traits and I am currently on day 47 and it's getting boring.

I made some full parties to replace the active ones, but fixing that was a bit time consuming when you get all those half eaten parties.
The easiest way was to make a bunch of melee only parties and 2 archer only parties and drag them in as needed.

My melee breeding rooms are just tons of rooms with melee goblins and women, the most I needed to replace were 28 of them so more than 30 is not needed. Then I have 8 women I breed with 2 archers in case I need to replace them because I were too slow with filling melee goblins or they were sniped. Would have been easier just to have 8 archers on them, too.
I keep them all pregnant and only raise as many as I need, paying attention not to raise any shortstacks.

For the lactation room first I used regular women that were freshly pregnant, once I had sisters I bred them with the MC and used the white haired women, easier to spot.

The attacks can be tricky to keep up with and I had to load a save once because I was sleeping on one, but with the 4 melee 3 archers it's not hard.
Past day 40, it really got boring. Would have been earlier if I hadn't dragged around the archers I think.
 

sssdfsfsfa

New Member
Mar 29, 2024
6
1
honestly i reached a point were i bred so many goblins that i just couldn't keep up this game needs 1) auto system 2) a filter for goblins/humans based on traits 3) increase the grid size for goblin/human/army menus ( trying to move army's to the sites is really annoying when you made teams)
 

Ashurael

Member
Nov 16, 2017
203
148
ive gotten to over 60 with archers and healer. 4 gobbo archers, 1 human archer and one human healer. healer can slow down enemies i think or just lock them in place for a few seconds.
 
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