SPOT ON, man. Here i how i do it:Could I ask what your workflow is to achieve this? I haven't gotten into breeding yet because it didn't work until the most recent update... but I'm assuming it's something like:
>F.goblin with protag until you get F.Human offspring
>F.human with M.goblin until you get F.goblin
>New F.goblin with protag
How far off am I?
Thanks for uploading your save, I'll see if I can reverse-engineer it.
Yeah random events like that would be awesome. As fun as the gameplay is now, the predictable nature of the raid times could make multiple runs feel a bit stale after a while. Seems the boss fights will eventually help avoid the tedium as well. Enemies or merchants/allies or something showing up outside the usual raid times randomly could add some spice to the game.I had this interesting idea for a game mechanic where if you had too many active breeding rooms, there was a chance of a sudden werewolf attack happening at night because they were attracted to the strong smell of female slaves having sex, causing them to get horny and attack the base. This could also be a way to capture werewolves for your base or something(and hopefully get wolf girls from breeding them with the slaves).
judging from the fact thaI had this interesting idea for a game mechanic where if you had too many active breeding rooms, there was a chance of a sudden werewolf attack happening at night because they were attracted to the strong smell of female slaves having sex, causing them to get horny and attack the base. This could also be a way to capture werewolves for your base or something(and hopefully get wolf girls from breeding them with the slaves).
As person who have played team apple pie's previous work, I can assure you that there will be plenty of content, plus ability to form parties in project r allows us to speculate that there will be option to send them to quests or raids to obtain special females or itemsYeah random events like that would be awesome. As fun as the gameplay is now, the predictable nature of the raid times could make multiple runs feel a bit stale after a while. Seems the boss fights will eventually help avoid the tedium as well. Enemies or merchants/allies or something showing up outside the usual raid times randomly could add some spice to the game.
I think occasionally having waves of enemies instead of just a single wave from time to time would be cool too. It's like a reverse monster stampede (Common trope of fantasy mangas where a bunch of monsters are forced out of a dungeon and rush the nearest human settlement).
You shouldn't be able to deploy slaves. Apparently, ability to deploy slaves in 0.3.0.0 was a bug and it was fixed.Which part of the game should I change to be able to deploy slaves ?
Thanks man! Now i got overpowered real quick.use this file and it'll work
The newest file should have the trait fix already in it. Shouldn't need that extra file. It was fixed in the newest update, supposedly. Haven't personally tested it in the 3.0.1 verThanks man! Now i got overpowered real quick.
The female gobs can inherit new attributes and breed more women.
This is absolutely overpowered. I'm like +40hp +40 crit rate + 60 crit damage + 200 damage on my archers.
The critrate is capped at 75% don't know about the cdamage since it's not shown.
BTW, for some reason I'm only getting archers now. I haven't had a single melee goblin.
Maybe archers only give birth to archers and vice versa?
BTW did you guys know you can put archers/shortstack on top of the towers? ROFL
Anyway, waiting for enemies to come became boring real quick.
I hope they add an "end day" or whatever button aside from the fast forward as I find myself holding that button most of the time.
EDIT: Just wanted to know if there's a way to discard women. I have like 200+ that I can dispose of, same with goblins.
Also, is there a way we can "lock" specific goblins? I wanted to separate the breeders from the disposables.
Also, kinda wish the babies automatically get placed on available milkies as there's no change no matter which milker i use.
Tested it and it's working fine. Thanks!The newest file should have the trait fix already in it. Shouldn't need that extra file. It was fixed in the newest update, supposedly. Haven't personally tested it in the 3.0.1 ver
The game is in very very early access so I'd rather have OP units than well, weak as heck units. The traits of enemies scales up some as you go on but that's about it.Tested it and it's working fine. Thanks!
I'm playing on the new version now. BTW, do the levels just increase or do you get new enemies later on?
I'm guessing new ones haven't been introduced yet since the game is still in prog but i'm just trying to see the highest level i can get to right now. So far my units are too OP, WEW
Or maybe as a alternative there is a goblin shop where you can buy new tiers of goblins at the cost of selling slaves.I had this interesting idea for a game mechanic where if you had too many active breeding rooms, there was a chance of a sudden werewolf attack happening at night because they were attracted to the strong smell of female slaves having sex, causing them to get horny and attack the base. This could also be a way to capture werewolves for your base or something(and hopefully get wolf girls from breeding them with the slaves).
In their previous game there was slaver who was selling random females at day and monsters at night and you could sell monsters and slaves, also there was a room with big blue mana crystal where succubi spawned and was providing services for sex energy. So we can expect something similar at least there are empty room with blue crystal in it.Or maybe as a alternative there is a goblin shop where you can buy new tiers of goblins at the cost of selling slaves.
At the Goblin Shop
1 slave = 1 melee goblin (use in case you run out or need more)
2 slaves = 1 archer goblin (use in case you run out or need more)
3 slaves = 1 shortstack goblin
5 slaves = 1 Hobgoblin/tank goblin
5 slaves = 1 wolf-rider goblin
10 slaves = 1 spell caster goblin/human
To add to that, if the dismantlement feature from MBM is added to the game, we could harvest valuable parts of slaves to sell/trade with, or just sell the slaves themselves, to evil individuals/groups for money, slaves, or useful items/equipments.Or maybe as a alternative there is a goblin shop where you can buy new tiers of goblins at the cost of selling slaves.
At the Goblin Shop
1 slave = 1 melee goblin (use in case you run out or need more)
2 slaves = 1 archer goblin (use in case you run out or need more)
3 slaves = 1 shortstack goblin
5 slaves = 1 Hobgoblin/tank goblin
5 slaves = 1 wolf-rider goblin
10 slaves = 1 spell caster goblin/human
Define support method. Like language? Download? Because if you mean language the devs probably don't check this site and frankly, the game is in very early access so I doubt that'll happen soon, maybe later on when they're close to or have it released but time can only tell. Best bet is to ask on the Cien page.Can you please ad another support method for people from other countrys
The women have darker skinned now? Yo that's dope. Personally, I wanna get all the women with 100% conception rate. Probably also go for reduce grow time, see how silly that'll get.This is not the end. The numbers are running up.
I took screenshots of nearby units.
View attachment 3896402
Tags: save.