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Balial42

Well-Known Member
May 3, 2018
1,156
1,294
Is there a way yet, to make your homebase godmode, because this is the main reason for the game over.
I know, we have a value from 100, which only get lower from attacks (If you try to search for the values with CE), but then you have to pause and search for the next (and unknown) value in order to block this building from taking damage. Which also grants you basically infinite gameplay as long as you have units to protect.
Btw, you can change the values for the gobs and girls by editing your savefile, but it does not work or incease after giving birth. :BootyTime:

I remember a mod, where you could add some girls into the building in order to increase the health, but it was only for a older version. Maybe we could get a newer version of that Mod?
 

YaBoiDeath

Member
Sep 20, 2021
190
209
Some ideas for future monsters or features:
- gangbang feature that increases the chances of player receiving a hobgoblin or gobliness
- wargs (essentially goblin wolves) that add a combat buff (as well as adds some more lewd content)
- orcs, including muscle mommies for the player to have sex with.
- allow shortstacks to be placed in breeding rooms to allow crossbreeding of other future monsters if any are added.
- Werewolves - with some of the female models looking more monstrous instead of just being kemonomimi
- maybe some futa versions of the female monsters to breed slaves (don't think anyone would want to have that here though - which I can understand).
- something similar to minotaurs, but there is the chance of a minotauress being born. They'd be tanky and have a massive buff to their milk
- Allow us to raid other areas for loot and women
- Elven slaves, dwarven slaves, dark elf slaves

Not sure if any of these are already planned
 

FluffyRaKu

Newbie
Jan 2, 2023
55
78
was messing around with dnSpy, trying to find it, before realising that I have no idea what I'm doing when it comes to coding. I just wanted to mess around with multiples in-game tbh. (it's also entirely possible that I just have the wrong version)

edit: it's not cos of the version of the game, I just got v0.3.1.4 and I still have no idea how to find it
Specifically, that logic is in the "conceive" function which you can search for if you do the full assemblies search, which normally returns if FetusCount > 0, which basically means it does nothing if there's more than zero fetuses. For testing purposes, I just changed the FetusCount to check for > 2, which means it can add more fetuses if there is not already more than 2 similar to how the rabbits worked in MBM; it's not an elegant way of doing it, but it was the simplest way I could see to override the check. You can see when it adds another fetus as it also resets the pregnancy's development as that's part of the same function.

I've also included a zip with the replacement .dll that has the above change (it also includes AutoBio's sacrifice mod that heals the door as I had that installed when I was tinkering). Just replace the assembly .dll in the "managed" folder

With Multiples? What do you mean?

Colors are inherited in each entry in CharacterScripts. Including the Player Character.

Also, in the BuildingScripts>Stockade
You could probably avoid recasting women as Monmusu if you add the | type == "slave" to the if statement for placement purposes, btw.

I could be wrong of course, but. . .
Multiples are an unfinished feature in the assembly scripts (not the notepad accessible ones, the .dll ones). They kinda work if you remove some of the checks to force them to occur but they are missing some animations.

The colour scripts are only accessible in the character scripts in the assets folder in the earlier versions. In the latest version, they have been folded into the main game logic scripts for some reason. Still technically accessible, but far trickier as it requires specialised programs to decompile.

And speaking of the colour scripts, I do want to sit down and try to figure out how they work as it seems like they are actually fairly complex. as they keep track of half the family tree for some reason.
 

Balial42

Well-Known Member
May 3, 2018
1,156
1,294
me pregunto cuanto se demorara en agregar a las otras razas como las enanas, elfas, gente bestia y las dragonas
Cuando llegue el momento. El equipo Applepie está trabajando duro en sus proyectos y estoy seguro de que pronto tendremos más información sobre ellos. P.D.: Aquí escribimos universalmente en inglés. Por favor, tenga la amabilidad de utilizar un traductor la próxima vez (como yo). :LUL:
 

FluffyRaKu

Newbie
Jan 2, 2023
55
78
i did it and somehow all my new shotstack becomes red View attachment 4064715
I've just looked at the code for why this happens and there's a couple of circumstances that result in red ShortStacks, which this little mod causes.

If they are born of neither a slave nor a monmusu, they stay green.

But if they are born of a monmusu then they are red unless their mother is the default green.

While for slaves, they instead depend on the father. If the father is the default goblin green then they are green, but any other colour and they turn red.

So changing the slaves type to "Monmusu" makes the colouration of Shortstacks depend on their mother, rather than their father, which then goes red as the slave isn't default Goblin Green. Now, I suppose the question is whether this strange set of colour criteria are building towards some kind of plan or whether they were just thrown together to make something that worked for this early release.
 
Jan 6, 2018
68
109
I've just looked at the code for why this happens and there's a couple of circumstances that result in red ShortStacks, which this little mod causes.

If they are born of neither a slave nor a monmusu, they stay green.

But if they are born of a monmusu then they are red unless their mother is the default green.

While for slaves, they instead depend on the father. If the father is the default goblin green then they are green, but any other colour and they turn red.

So changing the slaves type to "Monmusu" makes the colouration of Shortstacks depend on their mother, rather than their father, which then goes red as the slave isn't default Goblin Green. Now, I suppose the question is whether this strange set of colour criteria are building towards some kind of plan or whether they were just thrown together to make something that worked for this early release.
Which is kinda funny, because without modifying anything on version 3.0.1 I could get Red Goblins/Shortstacks. So I've got no idea why they'd change it in the first place.

Honestly, the .dll is confusing for the heirarchy (I'm looking at the said 3.0.1, so if it doesn't match up, you know why) of inheritance.

Goblin only cares about father, Sister has an inheritance function but nothing set. Player also has an inheritance function, but nothing set. Then Woman has both Paternal and Maternal Grandparents listed. Though there is the weird instance they use a negate for Maternal Grandmother to set color, but why they coded it like that and had the default be to Get Maternal Grandmother's color? No clue.

From what I can tell in ver 3.0.1, they nested a 1 in 10 chance to produce a red Goblin if the father is green. Elsewhere the red is the only color if not green. Honestly, it wouldn't be super hard to make whatever color of Goblin (or other character) by either adding or initializing new color values. Everywhere else in the code red is the not green value for fathers and mothers.

This of course means that Goblins are Santa's little helpers, not elves. You have been warned. /jk
 
Oct 2, 2022
289
236
So to summarize, changing Human Women in the editable files to Monmusu will result in red shortstacks? Could this be used to get red Goblins somehow? It would make differentiation for Stat lines easier.
 

DKing369

Newbie
Jan 8, 2023
16
9
So to summarize, changing Human Women in the editable files to Monmusu will result in red shortstacks? Could this be used to get red Goblins somehow? It would make differentiation for Stat lines easier.
The red shortstacks can only birth woman, sister(if her mother a sister) and another red shortstack. i tried to make her daugher birth a goblin but all i got is always green goblin.
 
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flannan

Engaged Member
Dec 15, 2022
2,255
2,224
So to summarize, changing Human Women in the editable files to Monmusu will result in red shortstacks? Could this be used to get red Goblins somehow? It would make differentiation for Stat lines easier.
Only changing Human Women to "monsters" (so that they can fight) will result in their children being red shortstacks (unless the woman is somehow of goblin green color). Other changes in editable files will not produce the same result.
 

MaxTheDark

Member
Apr 11, 2021
368
381
Great. Someone forgot to put 'Censored' in the tags. Wouldn't have downloaded otherwise, what a nasty fucking surprise :\
 

Nirdaeel

Member
Apr 30, 2017
361
104
Great. Someone forgot to put 'Censored' in the tags. Wouldn't have downloaded otherwise, what a nasty fucking surprise :\
despite I agree with you that i dont like censored games. asking for a tag 'censored' when there is a 'japanese game' (that means almost same), dev post is on DLsite (where all is censored too), and on game info there is also stated that is censored, you should stop there instead of looking down for links, unless there is some kind of uncensor patch below.

i hope some day japanese realize that censoring maybe had made their men not less perverted but unsecure with their women, that now is just a real problem to add to population aging
 

FluffyRaKu

Newbie
Jan 2, 2023
55
78
Which is kinda funny, because without modifying anything on version 3.0.1 I could get Red Goblins/Shortstacks. So I've got no idea why they'd change it in the first place.

Honestly, the .dll is confusing for the heirarchy (I'm looking at the said 3.0.1, so if it doesn't match up, you know why) of inheritance.

Goblin only cares about father, Sister has an inheritance function but nothing set. Player also has an inheritance function, but nothing set. Then Woman has both Paternal and Maternal Grandparents listed. Though there is the weird instance they use a negate for Maternal Grandmother to set color, but why they coded it like that and had the default be to Get Maternal Grandmother's color? No clue.

From what I can tell in ver 3.0.1, they nested a 1 in 10 chance to produce a red Goblin if the father is green. Elsewhere the red is the only color if not green. Honestly, it wouldn't be super hard to make whatever color of Goblin (or other character) by either adding or initializing new color values. Everywhere else in the code red is the not green value for fathers and mothers.

This of course means that Goblins are Santa's little helpers, not elves. You have been warned. /jk
Yeah, it's largely changed in the latest version for goblins. In particular, Gobbos are much simpler as they literally just inherit their father's colours, rather than having any kind of colour blending.

Sisters still have an empty inheritance function too. Player having an empty inheritance function makes sense as there's no way to breed more player characters.

With all the stuff about checking a unit's grandparents though, it does make me wonder whether we will eventually see recessive traits that can reappear a couple of generations down the line? The constant shifting of the exact mechanics between versions would also suggest that they aren't settled on how exactly they want the genetics of the colours to work, which is good as that's exactly what should be happening in early Alpha builds.
 
Oct 2, 2022
289
236
Personally, I think one or two colors would be good. Using Gobs as an example, most are green, but every now and then, you get a red one, shiny pokemon style.
 

MaxTheDark

Member
Apr 11, 2021
368
381
despite I agree with you that i dont like censored games. asking for a tag 'censored' when there is a 'japanese game' (that means almost same), dev post is on DLsite (where all is censored too), and on game info there is also stated that is censored, you should stop there instead of looking down for links, unless there is some kind of uncensor patch below.

i hope some day japanese realize that censoring maybe had made their men not less perverted but unsecure with their women, that now is just a real problem to add to population aging
Oh yeah, I admit my mistake was not double checking the details. But the first thing I do is I look at the tags. If I see Censored, I'm out. But I have seen plenty Japanese Game tags without censorship, so it's not universal. And the link to DLsite means absolutely nothing to me anyway.

And yes, the Japanese are being cucked by their own government, and if that doesn't sound spineless to you, I don't know what will.
 

MRN64

Member
Apr 29, 2020
221
677
I still laugh whenever someone complains about japanese games being censored. Like what did you expect? Its also doubly hilarious when you take into account that censorship of adult material was imported to the country during the occupation after the second world war so it is essentially complaining that they are still doing stuff that we told them to do 70 years ago. Its not like its some kind of huge societal issue or something either or some kind of massive human rights violation. Like oh no someone cant see a vagina call the fucking police!
 

DudeBro79

Member
Jun 8, 2020
376
260
I still laugh whenever someone complains about japanese games being censored. Like what did you expect? Its also doubly hilarious when you take into account that censorship of adult material was imported to the country during the occupation after the second world war so it is essentially complaining that they are still doing stuff that we told them to do 70 years ago. Its not like its some kind of huge societal issue or something either or some kind of massive human rights violation. Like oh no someone cant see a vagina call the fucking police!
Personally, I'm saddened by the fact that basically no politician would want to be the guy to remove the censorship law, so it might be stuck like that forever.
 
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