efpandhs

Member
Jun 12, 2022
112
98
It's from the same authors as Monster Black Market, I like their animations, very well done.
But management games bore me pretty quickly, do we have a strategy game this time?
Let's see how it evolves in gameplay.
 

sammo905

Member
Jun 28, 2018
265
217
21 Hair Types ported from MBM. Each one can be flipped horizontally to give a different look. So, 42 in total.
Need to finish milking and goblin sex skeletons. "Goblin sex" skeleton might be a bit difficult with hair movements, so we'll see.
at this rate your end up modding in major features again
 

lcitizen

New Member
Jul 27, 2017
13
4
Interesting stuff. I do like that past concept of using a party of adventurers and using the monsters they come back pregnant with in managing a village.
 

Krongorka

Active Member
Sep 22, 2017
849
2,739
I think it's time.

ProjectR v0.1.1.1 Tits Mod Public Test V1

Installation:
- Extract contents of archive in your game folder (Folder with ProjectR.exe file). Confirm file replacement (23 files).
- Start the game and enter gameplay at least once after mod installation, don't use old saves or create new ones at this point! Close the game.
- Start the game again and play it. You can save now, but this game build seem to have issues with save re-loading, so I don't recommend to load once you already entered the gameplay.

Important note, please read:
Since game now is in "tech demo" state, I think it's fair to say this is also a test mod so expect visual bugs or inconsistencies. Feel free to report, I'll see if it can be fixed.
Current mod implementation requires BepInEx 6 BE version to work. It's comes in-preinstalled form with this mod.
F95 site may flag this mod archive as a virus, because it comes with an edited Assembly-Csharp.dll in a Managed folder. It's an game assembly which triggers false-positive when it's in attached file with 99% cases. I'm calling it a bullshit, but feel free to prove me wrong.

Mod only takes 4.2 mb (where BepInEx takes 1.42 mb, so actual mod size is just 3 mb of data - updated textures, spine atlas files, spine skeleton files). Reason for this is a current ProjectR file system. There's no need to repackage assets in big bundle files and no need to compress them. So in result we can have small mod file sizes and less technical issues to solve, thanks to developers.

Release notes:
- Added 42 Front Hair types. Actual number of added sprites is 21, ported from MBM but horizontal sprite flip was used to make same sprite look different.
- Added 12 Back Hair types.
- Side hair now works independently from each other. Right side have 4 states, Left side have 3 states.
- Thighs (Legs) works in similar way, like in MBM, 2 states.
- Added 2 new Tits sizes.
- Pregnancy state cause Tits to increase in size a little and areola/nipples will be darkened.
- Slave now can spawn with or without clothes. Note that there is no bare legs sprite available yet, but I made a second version with clothes still intact.
- Slaves have a ~13% chance to be spawned with a birthmark (black dot on a cheek).
- Censored assets are now uncensored using assets from MBM. Note that it's not the same since art style changed.

Known issues:
- Spawned characters sprites might disapper from rooms. I noticed this might be caused in following cases: 1. You entered gameplay right after mod installation, without closing it once and restarting. 2. Used old save files. 3. Some technical issues my mod may have, but it's not fixed yet, need more testing anyway.
- Hair variation or some slave's attributes might look different. Game use multiple spine skeletons and texture assets to build a character. In some cases skeletons are simplified and don't use whole pool. Human-Goblin sex pose is an example - hair sprites stays the same, since it looks natural with default ones and I don't have to mess with old sprites to make it look good for all 42 variations.
- Crashes (game stuck, not reaction to input) might occur on battle map screen. Since the nature of crash is random, I have no idea if you'll encounter this or what's causing it.
- Any other things you might notice. Like texture clipping, especially hairs clipping through clothes. I tried to minimize it in editor, but it's hard to control without limiting customization and that's a whole point of this mod.

As for saves, I do have a suggestion which a lot of you might find useful:
AppData\LocalLow\TeamApplePie\ProjectR\Save

This is a save folder path. Use a save I attached to this comment and place it in save folder. Open the game, load save slot 2. Press R multiple times to progress and you'll get more slaves. That's how I'm testing randomizer basically.

Small preview (full res in attachments) :

ProjectRTitsModV1-800p.png

Tits2-1000.png
 
Last edited:

Krongorka

Active Member
Sep 22, 2017
849
2,739
Is my game missing assets or something? I'm getting spammed these errors, and, literally nothing works for me.
Check Assembly-Csharp.dll in Managed folder. See its "Date modified" - it should be "19 dec 2023", if it's "03 nov 2023" instead it means that file wasn't replaced by a modified one and that's causing errors. I believe some systems just don't like .dll files modified with dnspyex.

Although I actually tested it on my end and it shouldn't cause this error.
Other thoughts on this error:
- Maybe it's caused by loading incompatible save file
- Maybe some files wasn't installed correctly
- Incompatible game version used
- BepInEx doesn't work correctly/at all

Another suggestion is for you to redownload game from the first post in the thread, from GoFile.

And that's how mod should be installed:

View attachment ProjectRtitsModInstall.mp4
 
Last edited:

Ojika

Newbie
Nov 9, 2017
15
37
Looks like they're changing the direction of the game again.

QL5lMSvI8x4RbxMKeos1qe9L.png

"I apologize for not being able to share news with you for a while, as it has taken longer than expected to meet on ideas to improve the game since the 0.1 update.
Our team has been exchanging various ideas about the new game, and we have come up with some ideas that we are happy with, which we would like to share with you today.

Instead of the original turn-based gameplay, we would like to change it to real-time and modify the direction of the game as a defensive game where you defend against enemies attacking your territory instead of gameplay where you attack enemy bases in the field to expand your territory.
The concept art seen in the image above was imagined and worked on to be changed to real-time defense, and we will work on improving it by utilizing all the resources used in the ProjectR 0.1 version as much as possible." ~ TeamApplePie
 

Krongorka

Active Member
Sep 22, 2017
849
2,739
Real-time just seems more interesting to play, judging by MBM. Waiting for a new build and hope file system stays mostly the same.
Also, thinking about it, that means they will keep old unused "Combat" poses.

Just a reminder that release version of MBM basically cut hunger/feeding mechanic. I would like to see this implemented here.
 
4.40 star(s) 24 Votes