Jan 6, 2018
121
196
Apparently, putting slaves for use by defenders (to be implemented in the next version, it seems) will allow you to heal the defenders.
I didn't hear anything about upgrading existing units, although it would be interesting for defenders to improve their stats by fighting.
I mean, that is a little off what our current knowledge is.

We are getting something called the Pillory which is placed on the 'invasion path' for defense. If things haven't changed from last announcement, only the Sisters will heal. We have no idea what the regular Woman will do instead.

It was something meant for version 0.4.0.0, but couldn't make it in. That and the genetics overhaul are the contributions,we might be in for a bit of a turbulent 0.5.0.0. I'd not expect saves to function well between the versions.
 

StrayCatt

Newbie
Mar 14, 2024
19
3
IMG_20250214_165231.jpg
Hi everyone who is not lazy help please help, the game does not start here is such an error, what should I do?
Thank you in advance for your help!
 
Jan 6, 2018
121
196
View attachment 4549611
Hi everyone who is not lazy help please help, the game does not start here is such an error, what should I do?
Thank you in advance for your help!
A Null Reference Error means something in the code is being called that can't be found. You might have renamed something that you shouldn't have, either a folder or a file integral to the game. Considering the building itself can't be found, it's likely something in your pathing.

If your machine is not defaulting to English, it might be renaming file paths and files. In that case, a fresh install might be your best bet while enforcing name encoding doesn't change.

Edit: As an aside, seeing just the Null Reference Errors isn't super helpful. Either the full log or the start of errors would be more useful. Also, taking a Screenshot using the Print Screen/Prt Sc key might be a bit more informative than just a phone's photo. You can still crop out unnecessary details.

Also, you might want to take screenshots of your folder/files if you aren't sure what you should be seeing.
 
Last edited:

flannan

Engaged Member
Dec 15, 2022
2,495
2,519
Did you know this website has a thread search function that you can use to search the thread to see if the same question's been asked fifty times already for the same version?
The problem with thread search is, it doesn't sort by date. Which is a problem for games in development.
And "advanced" search can't search a thread.
 

Balial42

Well-Known Member
May 3, 2018
1,240
1,373
The problem with thread search is, it doesn't sort by date. Which is a problem for games in development.
And "advanced" search can't search a thread.
Also, you need to go to OP in order to search this tread. Otherwise your search request will lead you somewhere else.
 

flannan

Engaged Member
Dec 15, 2022
2,495
2,519
Somehow someway I'm messing up on what to do on the invasion aftermath. Where do I drag the new or returning captives?
Doesn't matter. Just drag them away from where they are displayed, and they will join your list of women. Then when you're at the base interface, find them in that list and drag them to give birth.
 
Oct 2, 2022
320
260
I've been looking through the backlog of posts and I hope the developers aren't feeling too much pressure. Since MBM was as good as it was, expectations for ProjectR are high. As for me, I want ProjectR to be good, but I want the devs to maintain their health more. Even if it results in a longer development time, nothing stifles creativity more than burn out and pressure.
 

Perniciousducks

Active Member
Aug 21, 2018
634
1,365
Quick question. When breeding monsters, is there a max number of bonus stats they can get? I'm currently able to get 5 bonus stats on a creature... but seem to be unable to get 6+ stats to show up. Trying to figure out if it's a hard limit, or if I just haven't been lucky yet.
 
Jan 6, 2018
121
196
Quick question. When breeding monsters, is there a max number of bonus stats they can get? I'm currently able to get 5 bonus stats on a creature... but seem to be unable to get 6+ stats to show up. Trying to figure out if it's a hard limit, or if I just haven't been lucky yet.
Yes, there is a hard limit. You always pass on 1 stat, but every stat after has reduced chances. I believe 6 is the limit, but I might have not accounted for something in the code. If that is the case, then 5 might be it, particularly if you've done over 100 trials (which should be a 98% chance. Once you reach 180 trials, you are either the luckiest or unluckiest person I've seen in a long while).

Here is the relevant snippet I've posted before.
C:
           int num = Ut.GetRandomIndexFromChanceList(new float[]
{
40f,
30f,
15f,
10f,
5f
}) + 1;
That being said, prepare for everything about inheritance to go weird next update. Actually, all saves should be considered dead anyway with what appears to be a drastic change in how traits (these are your stats) are passed on.
 
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Perniciousducks

Active Member
Aug 21, 2018
634
1,365
Yes, there is a hard limit. You always pass on 1 stat, but every stat after has reduced chances. I believe 6 is the limit, but I might have not accounted for something in the code. If that is the case, then 5 might be it, particularly if you've done over 100 trials (which should be a 98% chance. Once you reach 180 trials, you are either the luckiest or unluckiest person I've seen in a long while).

Here is the relevant snippet I've posted before.
C:
           int num = Ut.GetRandomIndexFromChanceList(new float[]
{
40f,
30f,
15f,
10f,
5f
}) + 1;
That being said, prepare for everything about inheritance to go weird next update. Actually, all saves should be considered dead anyway with what appears to be a drastic change in how traits (these are your stats) are passed on.
so about a 1 in 20 chance of a 6 instead of a 5… I’ve definitely had over 50 5’s and no 6’s yet when the pool is 6 stats, but I could just be unlucky.

I’m going to operate under that presumption (though that code looks like 6 if 1 is guaranteed). Just means I need to be a bit more clever about what I want in my terminators. That also answers another question I had, it doesn’t matter how many stats both parent have, just that you have the stats to pick from.

Thanks!

I guess just drop sex time, conception rate and fetal growth and focus on the other 5… (haven’t seen a deployment cost reduction yet and I’m 100 days in).
 
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Jan 6, 2018
121
196
so about a 1 in 20 chance of a 6 instead of a 5… I’ve definitely had over 50 5’s and no 6’s yet when the pool is 6 stats, but I could just be unlucky.

I’m going to operate under that presumption (though that code looks like 6 if 1 is guaranteed). Just means I need to be a bit more clever about what I want in my terminators. That also answers another question I had, it doesn’t matter how many stats both parent have, just that you have the stats to pick from.

Thanks!

I guess just drop sex time, conception rate and fetal growth and focus on the other 5… (haven’t seen a deployment cost reduction yet and I’m 100 days in).
Yeah, deployment cost isn't in base as a wave clear, even if it is a trait. I think it might be possible as a random pregnancy thing from an Orc, but I could be mistaking it as possible after getting it on my game. Since I made my Player Character get a trait and I gave him -1 Deployment cost as a test and just never removed it.
 
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