MBM released the uncensored version of itself at its full launch, so it's highly likely that they will do the same for Project R too. Also, am I strange for wanting the Cumflated girls to not deflate over time? Maybe a button for that or something. I'm probably the weird one though.
Also highly off topic, but I was reading the reviews, and someone mentioned that MBM had a hectic late game. Does anyone else think this way? I always found the late game to be dull since by the halfway point, everything was automated sufficiently enough to make it handle itself, other than the salamanders in the last few days.
Personally, I'm saddened by the fact that basically no politician would want to be the guy to remove the censorship law, so it might be stuck like that forever.
As far as I am aware it is still an unpopular law in Japan if you ask the citizens its just not something that you will ever see the traditionally conservative Japanese political machine have anyone lobby against. Its been around so long its essentially hard coded into their political and legal culture at this point that its unlikely to change any time soon. Especially considering they like most other countries are running into the issue that the elderly have something of a death grip on actual policy and representation. After all if your population is hanging around till they are 70 the elderly will outnumber the young voters while those same voters end up disenfranchised leading for them to vote less. Its always good to remember that if you grew up with something for 50+ years you are more likely to agree with it and have no incentive to do anything to reevaluate your stance.
Also highly off topic, but I was reading the reviews, and someone mentioned that MBM had a hectic late game. Does anyone else think this way? I always found the late game to be dull since by the halfway point, everything was automated sufficiently enough to make it handle itself, other than the salamanders in the last few days.
"Also, am I strange for wanting the Cumflated girls to not deflate over time?"
You reminded me of my first implementation of "cumflation" for Tits V2a. It used simple spine slot switch which tied to existing "Semen Inside" switch. If girls weren't sent to baths, their bellies sizes stayed the same always. Some users told me that it was too distracting because they all looked pregnant and bellies also stayed after births. So yeah, that was changed to "Fetus Count" instead.
As for the late game... not sure. I'm personally losing interest as soon as all NPCs are 100% and brainwashed (all requirements set for best ending or Rune's root).
Also highly off topic, but I was reading the reviews, and someone mentioned that MBM had a hectic late game. Does anyone else think this way? I always found the late game to be dull since by the halfway point, everything was automated sufficiently enough to make it handle itself, other than the salamanders in the last few days.
Also highly off topic, but I was reading the reviews, and someone mentioned that MBM had a hectic late game. Does anyone else think this way? I always found the late game to be dull since by the halfway point, everything was automated sufficiently enough to make it handle itself, other than the salamanders in the last few days.
I think the hecticness depends on whether you are just trying to survive or if you are trying to actively maximise everything. If you just want to get to the basic end where you fulfil all the slave master's orders then things are mostly not too bad; once you get past that into the post-game content, then basic survival isn't an issue so you don't really need to worry about the pacing and can just focus on a couple of things at a time.
I suppose but I can't think of any reasons why you'd have auto sell turned off globally anyway. If you were breeding slaves or monsters for a specific purpose, you could disable auto sell on the mothers. I suppose this isn't the place to discuss this though. Sorry folks.
Actually, the law is much older than that. During the "westernization" of Japan in the Meiji era, the only westerners around to serve as consultants were the Christian missionaries. That's where those puritan laws came from.
During American occupation of Japan after WW2, they revised their entire law code and had the chance to remove those antiquated laws. But for some reason they just decided to let them stay.
From my perspective, the Uncensored Japanese Games was always the ones with Localization/Translation.
If it is from the original dev, they always use the Option to turn it On/Off, which means it is universal.
Because of that, whenever I see "Japanese Game" tag, I'd be like "Oh, censored! Now lets put my imagination filter on it!"; and if the tag is non-existent, and obviously English/Mandarin/Korean, moreover the ones with term "This is you"; I'd be like "Oh fuck, not my dick!", it wasn't a big deal though.
But that is from my POV, so I'd really like to see some of these Uncensored Japanese Game you've mentioned, would've been great to get linked to it.
PS: Honestly, I don't know if we really went off-topic now, since it is still about the game censoring, but is it really a big deal either it censored or not?
PS: Honestly, I don't know if we really went off-topic now, since it is still about the game censoring, but is it really a big deal either it censored or not?
Yes, it is, for multiple reason. I skip every censored game, and the moment I realized ProjectR is censored, I deleted it. Sorry, but to me censorship completely ruins porn. But yeas, this is getting far off topic.
Then again, until the tag is there, this is somewhat relevant.
What makes me a bit concerned about censoring is the fact MBM's pre-release data was uncensored. Naturally, it was censored for official release on DLsite and later a patch was shared via twitter. But ProjectR's pre-release data is censored from the start.
MBM's assets for uncensoring current PR's builds is a doable task if you ask me, but difference in art is apparent:
Depends. The next patch is likely to drop somewhere between this month and the next. As for the full game, we currently have three species, and at least 8 of them are coming. So full release is not coming for a long time yet.
Been tinkering/datamining a bit more, partially to see what the colour types mean but also seeing if some of the dummied out variables do things.
Firstly, there's race="0" on the humans. Changing it to "1" gives the characters elf ears, but the assets are quite incomplete and so they only have elf ears in a couple of animations and revert to human ears most of the time. I have no idea whether this is a sign that humans and other humanoids will partially share assets (like MBM) or if it is a relic of early development or a copy+paste of MBM code that will be phased out eventually.
Secondly, there's a tits="0", which if changed to "1" causes their breasts to turn invisible on some animations and remain as normal on others. Similarly, the tits' sizes option may be a MBM mechanic ported across or if it is a sign of greater variety further down the line.
I should probably load up dnSpy on MBM at some point so that I can see which parts are ported from MBM's assembly scripts...
Also, it is possible to still dump .cs files into the scripts folder and it will preferentially read those over the main .dlls. This might be default unity behaviour though, so some people might not be surprised.
Been tinkering/datamining a bit more, partially to see what the colour types mean but also seeing if some of the dummied out variables do things.
Firstly, there's race="0" on the humans. Changing it to "1" gives the characters elf ears, but the assets are quite incomplete and so they only have elf ears in a couple of animations and revert to human ears most of the time. I have no idea whether this is a sign that humans and other humanoids will partially share assets (like MBM) or if it is a relic of early development or a copy+paste of MBM code that will be phased out eventually.
Secondly, there's a tits="0", which if changed to "1" causes their breasts to turn invisible on some animations and remain as normal on others. Similarly, the tits' sizes option may be a MBM mechanic ported across or if it is a sign of greater variety further down the line.
I should probably load up dnSpy on MBM at some point so that I can see which parts are ported from MBM's assembly scripts...
Also, it is possible to still dump .cs files into the scripts folder and it will preferentially read those over the main .dlls. This might be default unity behaviour though, so some people might not be surprised.
If you go back a page or two, there was concept art featuring Elves and Dwarves. So while it could be remnants of code, I think it might be a precursor for when they are implemented. If memory serves, the Sacrifice mod many people use shares similar origins. It's interesting to theorize about, though. I wonder if you can change the goblins to red like you can with the shortstacks using the .CHARACTER editing trick...