- Oct 17, 2020
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Wait till they get preggers, then send a raid party to them. Might have a cooldown of a day since you sent them.So how do you reclaim the girls you send?
You could write a script to add/change colors. The next bit is the current code from the .dll file. You can copy this into a text file and play with colors. The Random bit flips the coin for colors. The inherit is unique, and I've not even tried to parse it. Note that the code is in C#, and you want to save it as a .cs file. I typically will just wholesale name them the class they are in, if not just the method. So in your case it would be woman.cs.how can i mod the women skin and hair color?? i want some drow and blue/pink skin girl.
i keep only getting brown girl with stat that im starting to hate that color, how can i exclude that one?
So how do you reclaim the girls you send?
Yeah, the cooldown is always reset at the start of the day from when you finish a raid. Sending late raids rolls them over. Infamy gains also aren't counted until you actually check the end. There are some funny values as well.Wait till they get preggers, then send a raid party to them. Might have a cooldown of a day since you sent them.
ive been trying out the script and it seems to only put in the level one traits even though i put in the id's for the level 4 traits. It also still puts negative stats even though i changed everything to positive in the general.traits file.The slaves themselves? Not at this time. Only the Shortstacks because the Player can produce a Woman with the Shortstacks modifiers.
I might make a small script if I can figure it out to give the player traits.
Edit: Just to let people know, the traits and chances are in the character files. If you only wanted to modify things so values are 'positive', just change the values in the general.trait file with a text editor. I'd keep a backup file though.
Edit 2: It is easy to start the game with a Player with any trait. It'll take you 2 files. I've added a small readme to hopefully help if you need it, and tried to comment things if you want to change things. This file only works on a new game, because I was being lazy. The file only gives the Player DeploymentCost: -1, because as of now, there was no way else to get the trait. Not that useful currently, though making Archers and Shortstacks Cost 1 is a benefit. Units (as of now) can't cost 0.
I've not tested any changes in ver 4.0.+, though I can't see why it would change. If you could post a screenshot of the trait file and the area you are adding it to?ive been trying out the script and it seems to only put in the level one traits even though i put in the id's for the level 4 traits. It also still puts negative stats even though i changed everything to positive in the general.traits file.
when you are the reclaiming screen you need to right click. I was just trying to left click or click and drag them to my area. But tried right clicking after I posted.So how do you reclaim the girls you send?
please!Scripting to add color variations. I've the red goblin color from past tests, can port that out. Otherwise it'll take a bit of playing to get decent color combos.
how u get so many more settlements owoHahaha, I think I found it.
Yep, you can make Monsters and MonMusu capturable, though I did modify the animation file to reuse the idle to give a Captured state.
View attachment 4365484 View attachment 4365486 View attachment 4365523
I've got more than just the red (and more than just for goblins) already made. Check my signature for the link to the Monster and Monmusu color post.please!
That is just the base icon. Could imply that we might be getting multiple, or moving regions overtime.View attachment 4366006 this does nothing? click and go back to base
Modded them in, I made them available if you want, just start a new game after downloading the files. It's the Added Stuff to the Map Screen bit.how u get so many more settlements owo
well because that is ur base. she should be in the crystal room (B1) but they hasn't add her yetView attachment 4366006 this does nothing? click and go back to base
I've not tested any changes in ver 4.0.+, though I can't see why it would change. If you could post a screenshot of the trait file and the area you are adding it to?
Quick testing on my end shows it working normally, though I might have to do multiple iterations to see any kinks. . .
Just as a quick question, you are starting a new save, and not an existing one, right? If you load an old save, it won't do anything for those right away since the file only does it on initialization (creating) the Player.
huh. its finally working.it goes in the script section right?
This was last month (so last version) but is probably still relevant:Is there a ration if both parent have a lot of skills to pass them down?
If I understand code correctly, first it adds up all the traits. Then it shuffles them, and picks random number of traits to be left for the fetus. With 40% being 1, 30% being 2, 15% being 3, 10% being 4, and 5% being 5.
Not exactly, it'll always have 1 trait. So each further trait is sort of that chance. But basically 1 is 100%, and then each further trait in the list it'll take that chance.
I dove further into the RandomListChance Array, and essentially it'll pick a number from 0-100 (the combined float), and for those 5 it'll compare that chance to the result. It never rerolls a number, so yes, if you do roll a 5-0, you get 6 traits.
So in reality it is 1 is 100%, 2 is 41/101 (~40.06%), 3 is 31/101, 4 is 16/101, 5 is 11/101, and 6 is 6/101. Of course, your trait list has to have 6 traits in it, otherwise it doesn't matter.
I did not include them. But thanks for reminding me. I guess it still means there are no small-breasted or flat-chested women in the game.I don't know if you were including the Sisters in "ordinary human women", but they have larger breasts than the normal warriors and archers.