Thrynalia12

New Member
Jul 18, 2024
8
4
It's a shame that the game doesn't really have anything to do with power creep after you reduce the deployment cost of shortstacks. Any other monster you can deploy to defend your fortress cannot approach the damage potential of crossbow bolts that cleave through unlimited targets. With five of them you can get rid of most of a wave. I am occasionally producing 1 cost shortstacks and it's getting to the point where I expect they will instantly wipe out the whole wave on their first volley, if they all engage relatively close to the same time.

I'm hoping that if I find a way to max out the knockback resistance, orcs and oni will open up as a possibility. But that remains to be seen. I prefer the orcs and oni aesthetically to the goblins, but range combat is just so much more of a guarantee.
Also there has to be faster ways to destroy irrelevant and unnecessary monsters and slaves. Drag dropping one at a time into menus or clicking trash cans repeatedly is very slow. It's almost at the point where you may as well just never nurse the majority of your babies, which isn't really the point of a breeding based management game.

It would rule if a game like this could be paired up with a real time strategy game. Controlling the creatures you breed in raids would be an awesome gameplay loop.
 
Jan 6, 2018
179
270
Have you got a link to the guide ?
The problem with making an actual guide is that most people messing with files will cause issues with the game. We don't have one partially because of that.

I've posted help for certain things, but . . . writing scripts without some small knowledge of programming (and C#/Unity) is a bit of a headache.

Modifying the 'mostly' plain text files is very easy in comparison. For example:


C:
    {
        "Id": "BurrowOrc",  //ID of the location internally
        "Name": "#BurrowOrc",  //Summons up the data in the localization file for BurrowOrc
        
        "Figure": "MapOrc", //Figure on map
        "Type": "Burrow",  //Location type for raiding Village or Burrow
        
        "Position": [6, 1],  //Position of Burrow/Village, try not to overlap
        
        "ArmamentLevel": "Middle",  //This is the symbol giving a hint at difficulty
        "ArmamentMinDamage": [55, 80], //Min number inclusive for health damage to raiders
        "ArmamentMaxDamage": [100, 125], //Max number inclusive for health damage to raiders
        
        "Member": [  //Data
            {
                "CharacterId": "Orc_Burrow", //Character ID of the .character file used in unit creation
                "Count": [15],  //Mostly arbitrary number of rarity
            },
        ],
        "Plunder": [  //Plunder data
            {
                "Name": "#Plunder",  //Summons up the localization data correlating to Plunder
                "Text": "#PlunderText", //Summons up the localization data correlating to PlunderText
                
                "PartyCount": [1],  //Number of parties you can send simultaneously
                
                "Aggro": [-25],  //Resulting Aggro Increase/Decrease for completing a raid
                "Slave": [1, 3],  //Number of Slaves, inclusive, you can get back before modifiers
                "Time": [200],  //Time it takes for completion of a raid.

            },
        ],

    },
Is found in the ProjectR_Data/Streaming_Assets/map/mapobject/mapobject.mapobject file, near the end. Modifying the character file associated Orc_Burrow.character file (or creating a new one with a CharacterID like Orc_BurrowB) found in the Streaming_Assets/character/orc/ folder can make the base orcs impregnating a unit better. Or worse, depending on their stats.

You could also copy this, modify the location as well, and add a different CharacterID, and presto you have a new location on the map. The villages are very similar, but I hope you can tell the differences and modify accordingly.

If you don't follow and have every single bracket, curly brace, and other mark in the right place; the game will fail to load properly. If you misspell any "QuotedWord", you'll fail to load properly.

You can also make player characters spawn, and other things, but. . . I'm not in the mindset to go further in.


BTW, where are the save files?
AppData/LocalLow/TeamApplePie/ProjectR/Save
 

Tsygan_m249

New Member
Sep 12, 2022
8
15
Русская локализация
Перевод версии 0.5.0.1 так же работает в версии игры 0.5.0.3
В версии 0.5.0.3 не было не каких изменений локализации
--------------------------------------------------------------------------
Russian localization
The translation for version 0.5.0.1 also works in version 0.5.0.3
There were no changes in localization in version 0.5.0.3

https://f95zone.to/threads/projectr-v0-5-0-3-team-apple-pie.181803/post-15718565
 
4.30 star(s) 34 Votes