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TigrisRex

Newbie
Sep 5, 2020
59
64
Is there any information about the release date of the new 5.0.4 update?
Last update on their blog was June 27, also so in the future if you want to check it's pretty easy, go to page 1 of this thread click the ce-in hyperlink and it will take you to their blog scroll down a little bit and you'll se some post in the centeral column its the top left box for newest info and then you can use google translate to read it unless you speak and read moon runes
 
Jan 6, 2018
197
295
Does anyone know how to modify the save files of this game?
Yeah, but . . . be careful where you poke around. Always keep your original just to insure things don't blow up.


I'll start at where to find it for posterity's sake.
1) Go to Users/[UserName]/AppData/LocalLow/TeamApplePie/Save
2) Select the .Sav file you want to modify.
3) Choose an online editor of your choice (saveeditonline.com and saveeditor.online are both applicable)
4) Root through hundreds of values with barely any information on who links to what.

No seriously, even fresh saves have way more characters listed than exist. Make sure you aren't modifying an enemy or your doors without knowing.

4ex) m_CharacterList > 3 > m_Health 25 m_CharacterList > 3 > m_MaxHealth 25 Change to m_CharacterList > 3 > m_Health 1025 m_CharacterList > 3 > m_MaxHealth 1025

That would only change the Max Health (and Health, obviously) of that unit, no passing down.

Now if you did m_CharacterList > 3 > m_Health 1025 m_CharacterList > 3 > m_MaxHealth 1025 m_CharacterList > 3 > m_Health_Additional 1000, you should be able to pass on that 1000+ health from base.

Now, the character list should be populated based on order created, but I'm not going to guarantee it won't get weird overtime. Doors are also characters.

I'm also not claiming this is the best explanation, since I'd rather just inject small scripts to do things like modifying base files (or modifying the files directly) to add things like areas to capture Nuns and buffing that. But it is an option.
 

flannan

Engaged Member
Dec 15, 2022
3,230
3,410
Is the loli the baby or the female goblin
No loli in the game at the moment. Much of the opening post and the tags is a lie extrapolation from the developers' previous game and the original plans for the game that were dramatically changed.
Female goblin is shortstack.
 
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Delta13

New Member
Apr 2, 2025
4
2
Trait inheritance is RNG, but the RNG becomes better when both parents share the traits. For example say you have a goblin with an HP trait and a human with an Attack trait, if they breed together the chance either trait being inherited is meh, but if both have the Attack trait then it's more likely for the child to have the trait. That being said, when you only have singular traits it's better to have an HP breed with an Attack trait to try to get monsters with both traits to be used for breeding to increase the chance of getting multiple traits in the children so you can eventually breed a monster girl with two traits to breed with the MC for a human with two traits, thus giving you a higher chance for double trait inheritance, or allowing you to breed them with a new monsters to increase the number of multi-trait breeding pairs.

That's basically the basis of trait inheritance, breed a monster with a woman who has traits it doesn't until you get a monster that inherits all the traits of both parents, then use that offspring as a breeder to get a monster girl with those traits to breed for humans with those traits, then you just keep repeating this until you have a bunch of breeding pairs with max traits. As for what purple traits are, those are mutations, which can help for making traits stronger outside of just hoping RNG high rolls.

Also yeah, the Nuns should not be used for breeding outside of the extreme early game when you care more about having more bodies to breed than you care about inheritance. With regards to breeding Nuns provide nothing special and are essentially reskinned normal humans except for the fact you cannot breed more of them (Nuns give birth to normal humans not more Nuns). So Nuns really should be relegated to filling the pillory for their out of combat healing (currently the only way to heal monsters in the game), and for breast feeding if you just decide you like the look of Nuns in that room than normal humans.
Can you show me your best units?
 

McHuman

Member
Nov 8, 2019
456
317
Can you show me your best units?
I wouldn't necessarily say these are amazing, but I got a max set of traits on them and because shortstacks are busted I didn't really feel the need to grind for higher stats before deciding to set the game down until the next update. Also been a hot minute since I even played the game so I realize I made a slight mistake in my post, purple isn't mutations in traits it's stats, so yeah that's another way to raise stats independent of traits, my bad.

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uglywolf

Member
Nov 3, 2018
356
261
Edited the COMPILATION post with everything I could get, from my last post to this post. And yes, F.A.Q. is also there before asking the same question over and over again.

It takes the fetus' new status (a), the mother's status (b), and the father's status (c). It also takes two bools, one to check if positive/negative and an uncapped status.
If b and c are both equal to 0, return a.
If the number is positive, check max between mother and father, if negative check min between mother and father.
If a does not equal the min or the max (depending on if it is positive or negative), return a.

Then, after we do those checks, we check the chance a could uncap status (it's currently a 50/50 chance). If we roll rng, we go onto this math.
num2 = roundInt(UncapFactor(3) * 0.01 * Abs(a))
If num2 == 0, return a.
Then make uncapped status = true.
Return a + num2 if positive, otherwise return A - num2 if negative.
Is this on Assembly-CSharp.dll? Which line is it?

PS: I also need to catch up if there are mods I've missed to note down. I don't know why I didn't get any New Reply Notification for this thread, so I thought it's been in slumber for a while...
 
Last edited:
Jan 6, 2018
197
295
Edited the COMPILATION post with everything I could get, from my last post to this post. And yes, F.A.Q. is also there before asking the same question over and over again.



Is this on Assembly-CSharp.dll? Which line is it?

PS: I also need to catch up if there are mods I've missed to note down. I don't know why I didn't get any New Reply Notification for this thread, so I thought it's been in slumber for a while...
Yes, but I was summarizing how SeqScripts.GameManager(CombineStatus) functions.
Line 10924+
example
fetus.Health_Additional = Random.Range(mother.Health_Additional, father.Health_Additional + 1);

And the uncap status comes from SeqScripts.GameManager(UncapStatus)
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So, I might have gotten something minor wrong, but . . . as far as I could tell, yeah.

I also had this thread weirdly silenced and decided to check up after seeing an update or two pass by with no pop up here.
 
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