McHuman

Active Member
Nov 8, 2019
516
425
208
Waiting warmly for someone to post save data strong enough to just not pay attention to the fighting every 4 seconds.
Honestly, as long as you get past the first couple days you can pretty easily deal with every wave just by placing down as many monsters as you can and overwhelming the waves with sheer numbers.
 
Jan 6, 2018
241
358
267
It is very telling how many people don't even have basic tower defense knowledge.

Build a zig-zagging lane up front, behind the lane build your archer towers (or don't, you go do). In the lane you want to constrain units to move in the 1x1 or 1x2 area, place all (20) of your traps. Behind that lane and towers you want to, in order place your ranged units (maybe add one or two meatshields, with your worst units up front as sacrifice fodder) and then place orcs behind them.

Orcs will jump over your barricades, and the grouped up enemies will take a massive amount of damage from the waves of jumping orcs. This should leave mostly the ranged units left. After that, add and replace as needed. In the first few days, you probably will need to pull back and set your defense to breeding after each wave. Reserving your best units each time as the primary breeders.

I can guarantee you can win with that, since I didn't get any women to drop in the first 2-3 days, nor did I get a shortstack/oni until day 4 or 5. It isn't even particularly hard. This is my setup since day 1, can be better optimized, and I was just subbing in units as needed/gained.
1756860263734.png
 

HD HD

Member
Jan 28, 2018
186
228
247
The only issue is the traps on your picture are useless against ranged ennemies since they will have enough rang to shoot your ranged goblin without walking on the trap, you should put those barriers and traps more on the rights
yeah i thought as much, but i organized it in way to cull the weak using cannon fodder in front lines, the traps are like last resort. so is elite > wide space for orcs > low tier gobs, but so far the enemy can't even get past those lol
Captura de Tela (342).png
 

HD HD

Member
Jan 28, 2018
186
228
247
It is very telling how many people don't even have basic tower defense knowledge.
as shown by yourself. half of your traps won't trigger, it would be best to make an "U" using 1x1 instead of 2x2 path, so you can maximize damage, don't know if orcs can jump over the archers seems wasted space.
 
Oct 2, 2022
449
366
186
Is it so strange for someone to want to just relax and enjoy the non combat content? Because I feel like it isn't strange. I'm tired of having to re-learn the game and just want to enjoy the horny. Which is why I said that I'll just wait. It probably won't even be all that difficult to learn. I just don't want to bother.
 

McHuman

Active Member
Nov 8, 2019
516
425
208
as shown by yourself. half of your traps won't trigger, it would be best to make an "U" using 1x1 instead of 2x2 path, so you can maximize damage, don't know if orcs can jump over the archers seems wasted space.
Orcs cant move through 1 wide paths, they need it to be at least 2 wide, so that's probably the logic for making it 2 wide. Traps don't do that much damage anyways, most of your damage while they go through that path is coming from the archers.
 
  • Like
Reactions: beberep and HD HD
Jan 6, 2018
241
358
267
as shown by yourself. half of your traps won't trigger, it would be best to make an "U" using 1x1 instead of 2x2 path, so you can maximize damage, don't know if orcs can jump over the archers seems wasted space.
Lol, I even mentioned it was not optimized. The only time the layout really matters is in the first few days.

My point was that it wasn't meant to be good, just decent. Also, those traps actually have triggered.The original point of the spread was so that bigger units could move through without causing them to get stuck/start breaking barricades. This ended up causing some of the warrior units to move side by side rather than a single file line. Now, obviously the actual offense currently don't have units that require a 2x2 movement space, and almost every melee unit dies at the start of the path once sufficient archer mass occurs since we can overload units right now. The ranged units never get a chance to even enter the line.

And yes, Orcs can jump over quite a bit, including your own archers. In any case, the archer/ranged contingent would mostly be out of the way, as the usual jump point is from behind the first tower to the incoming warrior group. I'm like 90% sure that the method for the Orcs skill only checks if it can land on an open point next to an enemy in range.
 

iixviiiix

Member
Mar 11, 2020
112
112
139
Finally have time to test this game.
Here is day 1 save with super overpower goblin for testing the game so you can enjoy the game without worry about combat.
Just use that gob to breed more gob .

I hope in next update we don't need to hold z button to make the clock run faster.
 
Jan 6, 2018
241
358
267
Is it so strange for someone to want to just relax and enjoy the non combat content? Because I feel like it isn't strange. I'm tired of having to re-learn the game and just want to enjoy the horny. Which is why I said that I'll just wait. It probably won't even be all that difficult to learn. I just don't want to bother.
I mean, sure, but at the moment we really don't have a lot. Here is my 2nd save regardless, with the .info file just to cover my bases.
 
  • Like
Reactions: Cheesehead

LeMon Meh

Newbie
Jun 22, 2022
58
8
131
Anyhow to increase the birth rate of elf, sister and spellblade(if possible) when combine with the player ?
 
Last edited:

S1lversl1ver

Newbie
Mar 27, 2022
24
158
95
Edit: they fuckin updated it again.. see you again in like 2 hours I guess.

Here ya go boiz, they posted a little update on the fanbox page.
Again, always be cautious of random downloads on the ninernet lads.

[Version 0.6.0.2 Update Contents]
1. Fixed an issue where an elf soldier would give birth to a human child when pregnant with the player character's child.
2. Fixed an issue where an error would occur when an archer was present in the destroyed arrow tower and the tower would not fall.
3. Fixed an issue where the required resources to unlock a room were incorrectly displayed as 40, despite being 60.
4. Fixed an issue where the wrong child would be conceived while in Sister Totem mode.
5. Fixed an issue where partners would not appear when a character was locked.
6. Fixed an issue with clicking to retrieve prisoners.
7. Fixed an issue where the Remove button would disappear.
8. Fixed an issue with the color of short stack portraits.
9. Fixed an issue where characters would overlap in the nursing room.
10. Fixed an issue where the position of meat shields would be misaligned when repositioning characters after a battle.
11. Fixed an issue where babies in the nursing room would not move correctly when they grew after being locked.
12. Adjusted the camera movement range.
13. Adjusted the number of enemy troops in the first round.
14. Added drag and drop functionality to the character information window.
15. Added a horn sound effect at the start of battle.
16. Added tooltips for battle commands.
17. Added a combination tutorial

[Version 0.6.0.3 Update Contents]
1. Fixed an issue where test text was displayed below the character.

[Version 0.6.0.4 Update Contents]
1. Fixed an issue where a lock occurred on the baby when giving birth.


<- updated link, now with 0.0.1 more version numbers!
 
Last edited:

Tsygan_m249

Newbie
Sep 12, 2022
44
100
92
I hope after that you won't have to make any big changes to the plugin, because I haven't fully finished the new update with a lot of changes in it yet.
 
  • Like
Reactions: GreenPotato

Tsygan_m249

Newbie
Sep 12, 2022
44
100
92
and the game has been updated to 0.6.0.4 indicated on

[Contents of the update version 0.6.0.4]
1. Fixed a bug that caused the baby to be blocked during childbirth.
 
  • Like
Reactions: GreenPotato

Tsygan_m249

Newbie
Sep 12, 2022
44
100
92
Кто нибудь уже пробовал плагин с новой версией игры ?
Скажите он с ней корректно работает с ней или нет.

-------------------------------------------------------------------------------------------------------------------------------------------

Has anyone tried the plugin with the new version of the game yet?
Tell him if he's working with her correctly or not.
 

S1lversl1ver

Newbie
Mar 27, 2022
24
158
95
They fuckin updated it again.. see you again in like 2 hours I guess. basically just copied my previous post and updated the old link.

Here ya go boiz, they posted a little update on the fanbox page.
Again, always be cautious of random downloads on the ninernet lads.

[Version 0.6.0.2 Update Contents]
1. Fixed an issue where an elf soldier would give birth to a human child when pregnant with the player character's child.
2. Fixed an issue where an error would occur when an archer was present in the destroyed arrow tower and the tower would not fall.
3. Fixed an issue where the required resources to unlock a room were incorrectly displayed as 40, despite being 60.
4. Fixed an issue where the wrong child would be conceived while in Sister Totem mode.
5. Fixed an issue where partners would not appear when a character was locked.
6. Fixed an issue with clicking to retrieve prisoners.
7. Fixed an issue where the Remove button would disappear.
8. Fixed an issue with the color of short stack portraits.
9. Fixed an issue where characters would overlap in the nursing room.
10. Fixed an issue where the position of meat shields would be misaligned when repositioning characters after a battle.
11. Fixed an issue where babies in the nursing room would not move correctly when they grew after being locked.
12. Adjusted the camera movement range.
13. Adjusted the number of enemy troops in the first round.
14. Added drag and drop functionality to the character information window.
15. Added a horn sound effect at the start of battle.
16. Added tooltips for battle commands.
17. Added a combination tutorial

[Version 0.6.0.3 Update Contents]
1. Fixed an issue where test text was displayed below the character.

[Version 0.6.0.4 Update Contents]
1. Fixed an issue where a lock occurred on the baby when giving birth.


<- updated link, now with 0.0.1 more version numbers!
 
4.10 star(s) 41 Votes