GaleWhitehunter
New Member
- Nov 1, 2018
- 7
- 8
- 32
Hey! Its been a while. V0.6.0.4 is entertaining. I hope we see the return of the maps and raid parties in the future again. Elf soldiers work just like their human counterparts, and even share animations, with a couple of differences with their sprite sheet.
Spellblade elves are cool, i hope we get a way to make them work for us like we can with the nuns and shields
It seems the orc pillories and their animations are still ingame but not craftable right now.
I have not tried creating a new player character using the "player2" file method or modifying the .mix files to allow their spawning but I believe it can still work, since it was a matter of adding the lines in their file and the percentile.
In matters of game modding:
Color inheritance or random color offspring modded scripts got broken once again. I guess the parent-offspring formula changed. I've yet to check this in the games files or explore the .dll for the changes.
The one I shared a couple of months ago doesn't work (they bring forward critical errors) and the better and refined version Draconis has uploaded works, at least (it doesn't bring forward any loading errors), but all offsprings end up with #FFFFFF colors.
I have no coding expertise whatsoever, but i'll check if i can manage to make mine work again when I get some free time.
Also, it seems that the sprite sheets in the spine folders for each character got reshuffled, so the uncensors Turtletamer kindly shared do not currently work with the current release.
	
		
			
		
		
	
								Spellblade elves are cool, i hope we get a way to make them work for us like we can with the nuns and shields
It seems the orc pillories and their animations are still ingame but not craftable right now.
I have not tried creating a new player character using the "player2" file method or modifying the .mix files to allow their spawning but I believe it can still work, since it was a matter of adding the lines in their file and the percentile.
In matters of game modding:
Color inheritance or random color offspring modded scripts got broken once again. I guess the parent-offspring formula changed. I've yet to check this in the games files or explore the .dll for the changes.
The one I shared a couple of months ago doesn't work (they bring forward critical errors) and the better and refined version Draconis has uploaded works, at least (it doesn't bring forward any loading errors), but all offsprings end up with #FFFFFF colors.
I have no coding expertise whatsoever, but i'll check if i can manage to make mine work again when I get some free time.
Also, it seems that the sprite sheets in the spine folders for each character got reshuffled, so the uncensors Turtletamer kindly shared do not currently work with the current release.
 
				
		 
			 
 
		 
 
		 
 
 
		 
 
		