Here is the script for Version 6.0.4.
Start with added characters and increased stats. You can change the increased stats in the script.
I have tried adding character to existing rooms but it doesn't work. Decided to gave up it and create new rooms with characters.
If anyone wants a try to add character into the existing room, feel free to try. I left the details of the error in the script.
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Sorry for the double post if it happens, the site didn't want me to quote so easily.
So, looking at the code, yeah, having something that inserts more rooms/characters in rooms every load will cause issues because rooms probably already exist.
And, couldn't you have just added characters not in a room, but to the list? Sure, you probably would still have issues where it improperly loads, or it might create a new copy on load, but adding them directly to list would surely be easier.
I remember doing it last time, but they've spread out the .dll data, so unless you mess with the .dll it gets messy.
I added the traits to the player1.character file and played for a few hours. From my perspective, the traits doesn't really do anything.
"Trait": ["Trait001:3", "Trait002:3", "Trait003:3","Trait004:3", "Trait005:3", "Trait006:3","Trait007","Trait008","Trait009", "Trait010", "Trait011"],
"TraitChance": [40, 30, 20, 10],
I mean, sure, but you also are grabbing traits that literally don't do anything as well in this version.
7-11 deal with Nation Map stuff that is missing from the build. Ten also had 3 levels. You also only have a 60% chance of having one trait on initialization.
Which, yes, maybe is missing the point, but I'm stating the feasibility of adding them in from a script in either case.
Also, from PlaySettings:
"TraitCountChance": [0, 40, 30, 15, 10, 5],
Traits both still exist and are referenced in the code. Trait values still are applied in places they were applied (when applicable). I can only tell you what I see programmatically. I might be missing some switch, but they haven't been excised.
I'm also not great at telling
where about anything on the UI/cards. Partially because I don't want to put brainpower to it.
They still are supposedly passed on. Why they don't do anything is . . . odd, but I can't say I've cared to plunder the depths of this update. It is easy enough, with little passing on.
I mean, I could give people color changes that work, but I've had other priorities right now.