yonkarrrah

Newbie
Sep 29, 2019
15
11
13
More than anything, I'm curious about what they'll do. In MBM bestiality was in the brothel and resulted in babies, which was their functionality, but I don't know what the functionality of the horses could be in this game though.
Getting urs slave a big fat cock with extra ccumflation xD
 
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yp34

Newbie
May 4, 2022
53
39
94
More than anything, I'm curious about what they'll do. In MBM bestiality was in the brothel and resulted in babies, which was their functionality, but I don't know what the functionality of the horses could be in this game though.
Probably some type of buff ala sister
Maybe a centaur monster or monster girl
I just hope they are separate and not force bestiality for the knight character
 
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Mineral4k

Newbie
Feb 11, 2020
53
17
172
Version 0.7 is coming soon, but I don't think there's much content, and they're adding one character per update. I still hope to see characters from MBM as kingdom leaders and new unique characters, and I'd also like to see more monster girls. So that the same sisters could give birth to monster-healers and add competition from totems, magical monsters, elven combinations with monsters. Well, or even combinations with monsters and monsters, oni and goblins for example. And the mechanics of corruption with bonuses, in general, breeders are a very interesting area for fantasies, not just an endless increase in numbers through culling, but also the addition of bonuses from different races.
 
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FluffyRaKu

Member
Jan 2, 2023
108
178
143
Honestly, while the knight character is a neat idea and potentially might indicate the addition of horse sex like in MBM, I feel like it's a bad idea to do it for 0.7 instead 0.8 or something. 0.7 really should be focused on fixing elves and finishing up with fixing and reintroducing the combat systems. Cause right now the state of elves is a major disappointment and the combat system in its current state is worse than the old system even if it has the foundations to be a better system, and I cant imagine opinion on the JP side and on their Ci-en is so different from our opinion that the devs aren't aware of that.
It depends a bit on what their general workflow is like and how they divide up the tasks between the team members. It's quite possible that their coder is working on improving and adapting core game features for the new systems while the artist keeps developing new assets for monsters and slaves. Putting the development of capturables on hold wouldn't necessarily increase the rate of bug fixes and implementing new systems it it's probably different people doing them.
 

McHuman

Active Member
Nov 8, 2019
512
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It depends a bit on what their general workflow is like and how they divide up the tasks between the team members. It's quite possible that their coder is working on improving and adapting core game features for the new systems while the artist keeps developing new assets for monsters and slaves. Putting the development of capturables on hold wouldn't necessarily increase the rate of bug fixes and implementing new systems it it's probably different people doing them.
Creating assets wouldn't but implementing the character into the game means the coder has the code the character, meaning they'd have to stop working on the game's systems. Unless they have multiple coders, I don't know how big their team is.
 
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FluffyRaKu

Member
Jan 2, 2023
108
178
143
Creating assets wouldn't but implementing the character into the game means the coder has the code the character, meaning they'd have to stop working on the game's systems. Unless they have multiple coders, I don't know how big their team is.
Off the top of my head, it is a team of 3 people. I seem to remember them having a coder, an artist and someone else who does all the other stuff.

The thing is that most of the framework for the character is likely already there, so actually implementing a finished set of art assets of a new character is probably a fairly trivial task. Several of us here have been through the files, both the directly accessible ones and the .dlls with DnSpy, and making a new character who doesn't require significantly new mechanics is quite simple to the point that there's several of us here who could probably bodge together a functional character out of some premade art assets (including things like spine animations, not just the drawings themselves) in a single evening by using some existing character as a template.

This is quite different to implementing actually new mechanics, which are an order of magnitude more work. Not only can they not simply be mostly copied+pasted from existing systems, but they also require a lot more testing and planning. Even the more invasive mods posted on this thread that add "new" features are simply stitching together existing functions rather than creating something actually new.

The level of complexity of adding simple content (as opposed to new mechanics) also means it is quite probable that the non-coders on the team can implement an initial test version of new characters, leaving the main coder on the team to do the difficult stuff.
 

bluefish69

Member
Jan 17, 2021
129
73
143
More than anything, I'm curious about what they'll do. In MBM bestiality was in the brothel and resulted in babies, which was their functionality, but I don't know what the functionality of the horses could be in this game though.
If they add horses i guess it could be the beginning step towards male and female centaurs? or faster travel on the map if they ever add it back in? could fill a niche for spear rushing or something? Goblin knights maybe?
 

Ijstwant

Newbie
Sep 7, 2023
34
14
27
Can someone explain to me how to get red goblins or just, you know, stronger monsters in general? They seem to go up a little in stats, but it's very, very slow and with a lot of setbacks. Also, I still can't find a use for non-human slaves, different sex animation aside, since their green modifiers are pointlessly low anyway, and the child only takes from those (not the base stats), and both Spellblade and Sisters only give birth to normal elves or normal humans (with shitty stats at that) when bred with the MC.

What am I doing wrong?
 

flannan

Engaged Member
Dec 15, 2022
3,379
3,575
377
Can someone explain to me how to get red goblins or just, you know, stronger monsters in general? They seem to go up a little in stats, but it's very, very slow and with a lot of setbacks. Also, I still can't find a use for non-human slaves, different sex animation aside, since their green modifiers are pointlessly low anyway, and the child only takes from those (not the base stats), and both Spellblade and Sisters only give birth to normal elves or normal humans (with shitty stats at that) when bred with the MC.

What am I doing wrong?
Red goblins don't exist in this version. It's been a long time since they had a chance of being born.
The trick to breeding is in monstergirls. Breed them with the player character to create superior slaves, which makes breeding more doable.
The second trick is to breed for only a few stats. You wouldn't get far by chasing for more than 2 hares.
And yes, breeding is a lot harder in this version than in some of the earlier ones. Unless the devs will add a way to improve player character's genes, they will become a bottleneck at later stages.
 

Iromaru69

New Member
Dec 22, 2020
8
10
81
More than anything, I'm curious about what they'll do. In MBM bestiality was in the brothel and resulted in babies, which was their functionality, but I don't know what the functionality of the horses could be in this game though.
Always thought it was a shame that MBM only had horses if they went with zoo route. Now they could have wolves to make goblin wolf riders. Boars to make orc warboar riders. Hell, they could add spiders and have goblin spider riders.

MBM already showed that those devs can do amazing things.
 

turokman1212

Newbie
Aug 22, 2024
19
20
47
Is there any way to stop the daily attacks in this version? After twenty days it just becomes time consuming to constantly replace dead monsters every seven minutes. Especially since stat inheritance was nerfed so much.
 
Jan 6, 2018
236
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267
Is there any way to stop the daily attacks in this version? After twenty days it just becomes time consuming to constantly replace dead monsters every seven minutes. Especially since stat inheritance was nerfed so much.
You could extend the time by modifying the wave timer, I think. It wouldn't be gotten rid of, but I'm not sure if it'll work as expected. They are in the Streaming Assets folder as .txt files. Change Playsetting.txt and Wave.txt to be double sure, but I think only the Playsetting.txt matters offhand.

Edit: You could try 0 or -1, but that might cause a lot more issues.
 

turokman1212

Newbie
Aug 22, 2024
19
20
47
You could extend the time by modifying the wave timer, I think. It wouldn't be gotten rid of, but I'm not sure if it'll work as expected. They are in the Streaming Assets folder as .txt files. Change Playsetting.txt and Wave.txt to be double sure, but I think only the Playsetting.txt matters offhand.

Edit: You could try 0 or -1, but that might cause a lot more issues.
Sadly these files do not seem to do anything when altered. Really weird since the game does need the files to run properly.

PlayBehaviourScripts.Default seems to be the only thing that actually matters, so the information there must be what actually matters. Wherever it is.

EDIT: Alternatively, I just turned the character files damage and attack speed to 0. Accomplishes the goal still, I can ignore the invasions lol.
 
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Jan 6, 2018
236
351
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Sadly these files do not seem to do anything when altered. Really weird since the game does need the files to run properly.

PlayBehaviourScripts.Default seems to be the only thing that actually matters, so the information there must be what actually matters. Wherever it is.

EDIT: Alternatively, I just turned the character files damage and attack speed to 0. Accomplishes the goal still, I can ignore the invasions lol.
Lol. Yeah, that does do the job.
 

F9useruhidk

New Member
Nov 21, 2024
14
2
3
So what are all the enemy types that are capturable, I got elf, human, spellblade, and the sister. Anything beyond that?
 
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