EarlvonSwift
New Member
- Aug 31, 2021
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Heres an idea: Have an artillery structure like an onager or trebuchet for long ranged attacks using unwanted slaves and monsters as ammunition to get rid of the genetic dead ends.
too humilative for developers, they didn't show recycling of deads at MBM, so no.Heres an idea: Have an artillery structure like an onager or trebuchet for long ranged attacks using unwanted slaves and monsters as ammunition to get rid of the genetic dead ends.
Honestly, red goblins aren't even that hard? It used to be a 1 in 10 chance that a green goblin would just produce a red goblin.
Had a moment of somewhat clarity, quickly wrote a script attached here that makes all melee goblins red, bow (or everything else) green. Unzip into Script folder, yada yada.
Edit: This only works on Initialize. Will not change goblins in an old save.
View attachment 4305950
View attachment 4305932
found the trait file but i cant understand any of this or how it worksi have a question, i played some 2d combat games and was able to go into the files to edit the damage. i want to know if i can do it here and what file it is
Start a new save file.so i have to re download?
It would be an interest take on lore.The description of the game may need a rework.
“The basics of the game is that the player, as a village administrator,
explores dungeons for the sake of the village's happiness and prosperity,
and uses the supplies and babies obtained there to run the village.”
Because the protag (if we can call it one) doesn't look like a village admin, since there is no village (just a house with a big underground part), no villagers (besides people in captivity), mostly no happiness (except if you count the globins, but I personally wouldn't), and no supplies… well not in the most normal way.
Not a new download, just a new save/game. If you did everything right (placed the unzipped file in the right folder), you'll see the script load.so i have to re download?
If you are talking about the trait file found in the StreamingAssets/Trait/general.trait, use a text editor (notepad is fine).found the trait file but i cant understand any of this or how it works
Yeah, that is the Project RPG description. Given the basic game design direction changed. . . probably needed.The description of the game may need a rework.
“The basics of the game is that the player, as a village administrator,
explores dungeons for the sake of the village's happiness and prosperity,
and uses the supplies and babies obtained there to run the village.”
Because the protag (if we can call it one) doesn't look like a village admin, since there is no village (just a house with a big underground part), no villagers (besides people in captivity), mostly no happiness (except if you count the globins, but I personally wouldn't), and no supplies… well not in the most normal way.
Devs are likely to release one on the game's full release, so not many people will bother. At the very least, none right nowUncensored patch?
Devs are likely to release one on the game's full release, so not many people will bother. At the very least, none right now
The plan was to give us a choice between adult MC and shota MC. There might be more choices in the future. But the current version is quite bare-bones, as it's still early in development.Hey i just had an idea dont know if the dev will do this but by some chance maybe we can have the option to choose our character at the start like if we want to be male or female and maybe have the monster males fuck our character and knock them up with there sperm that would be pretty cool and maybe our female character has a unique birth too who knows.. O_O i would like to see that...
That would be quite a bit of work depending on how things progress. It'd also really separate and make female characters really different than male characters. The strong point of having a Male MC is currently being able to sometimes accelerate the 'Numbers go up' by breeding a shortstacks stats into a woman. There are ways to code around the issue, obviously, just not elegant ones beyond creating a code to double dip on the fathers traits. And that would almost certainly create a much easier 'stat' pipeline, with a few bigger caveats of where the chokepoint is. Having the best stats being bred and doubled early would loop at step 1. Admittedly you also would have issues with stat gains when it came to other monster breeds, because it is only one womb (unless you create a mess of wombs/multi-pregnancies for the female MC).Hey i just had an idea dont know if the dev will do this but by some chance maybe we can have the option to choose our character at the start like if we want to be male or female and maybe have the monster males fuck our character and knock them up with there sperm that would be pretty cool and maybe our female character has a unique birth too who knows.. O_O i would like to see that...
That's a fair statement. Adding things unique to a Female MC would lock content away from the Male MC. You could make an argument to have one save file for each gender, but that shouldn't be a course in a game like this. There would also be the matter of breeding with the Male MC. A Female MC couldn't breed with monmusu or regular women, unless there was a Futa option (which could very well be an alternative) after all, breeding monmusu or women is important for raising monster stats in a timely manner, so you would have to choose between higher difficulty for more content or lower difficulty for less content.TL;DR;
Adding a female MC is a bit of a mess beyond just adding an option.
This is all to say, you can hope, just don't expect.
In the mean time, you can just pick one of the starting women to act as a surrogate female MC.